You can't reach Betty Jetty until you beat the other 5, but she's at the top of the second skyscraper.
Copycat - bank downtown
Speeding Spike - subway under downtown
Sir Rebral - city park
Ratman - sewers under city park
Crusher - in the junkyard far right
You can beat the first 5 in any order, but you have to beat them all to get your flying power and chase Betty Jetty.
You can do the 5 non-flying villains in any order. You have to defeat the other 5 before you receive your flying power and then you can chase down Betty Jetty.
No. You can do the 5 non-flying villains in any order. You have to defeat the other 5 before you receive your flying power and then you can chase down Betty Jetty.
you should go in order by starting with the copy cat then how your sheet goes.
There is no jetpack on Super Power Island, as there is on Early Poptropica. The ability to fly is an actual "super power" on the island, and is only acquired by defeating the first five super villains (Copycat, Speeding Spike, Sir Rebral, Ratman, and Crusher), using your wits only. The pay phone will then ring and give you flying power, which you need to catch Betty Jetty. (Super Flying Power works only on this island, but comes in handy on the various ad games, when they are accessed from Super Power Island.)
You can defeat the 5 villains in any order. Copycat and Speeding Spike are Downtown, so the next villains are Sir Rebral in City Park and Ratman in the sewer under the restrooms.
You can beat the 5 non-flying villains in any order. If you are working left to right, the next is Ratman in the sewer under the restrooms.
The five villains you have to beat are Copycat - in the bank Speeding Spike - in the subway Sir Rebral - in the park Ratman - in the sewer (under the park) Crusher - in the junkyard You can play them in any order. Each one you beat will appear on your ID card.
In order to get the power to fly on Super Hero Island, you have to defeat 5 super-villains with your wits alone. Once you do, the phone in the phone booth will ring. Answer it to get your flying power. Click on the little icon at the bottom left of the screen to turn the flying power on and off. You need to fly to beat the final super-villain, Betty Jetty. (see related questions)
You can take the 5 super villains in any order, because you still have to return to the Prison after each capture. The only one you cannot capture (until last) is Betty Jetty, because you have to be able to fly after her.
You can catch the 5 non-flying villains in any order, but the 4th you would come to when going right would be Ratman, down in the sewers below the restrooms in City Park. (see the related questions)
In order to get the power to fly on Super Hero Island, you have to defeat 5 super-villains with your wits alone. Once you do, the phone in the phone booth will ring. Answer it to get your flying power. Click on the little icon at the bottom left of the screen to turn the power on and off. You need to fly to beat the final super-villain, Betty Jetty. (see related questions)
Spy Island requires you to structure your actions, because you have to rescue the first, second, and third spies in sequential order. Super Power Island does not require an overall plan, just beating each villain as you come to them. With the spies (unless you have the answers), you will spend a lot of time figuring out where to go next!