Olimar's Ship, the S.S. Dolphin, was sold by his boss to help pay for his boss's debt. Unfortunately 10,100 Pokos were still left in this debt after the ship was sold (10,000 after Olimar's bottle cap was sold).
The original Pikmin involves you hunting for 30 pieces of your ship within a limit of 30 days, with each day being 11 minutes real time. Thus, you have a time limit which makes the game more stressful than usual. If you like a challenge by getting items before time is up, then this game is for you. However, because you only have 30 days, the game will not last that long. Pikmin 2, however, involves you searching for treasure (and even dead bodies of creatures you defeat) in order to pay back the 10,000 Pokos that led the company of Hocotate Freight into debt. Once your debt is paid, you can gather the remaining treasures, and after that you can still raise Pikmin. You have unlimited days to complete all of the tasks, which means some days can be spent just getting more Pikmin while others may involve completing two caves. Not only is there a challenge mode, but there is also a two-player mode to go along with the adventure mode. Most people select Pikmin 2 as the clearly better game, simply because it adds a two-player mode, a challenge mode, and a very intense and thorough story mode that you can accomplish at your own leisure.
It is best to try to enter as many caves as possible, as quickly as possible. This is where most of the treasure in the game is, and this will help you to pay off your debt. The shortest time it has ever taken someone to get every treasure in Pikmin 2 is eight in-game days.
Louie will be left behind, and will be replaced by the President of Hocotate Freight. Also, the ship turns gold.
Pac-Man Perfect Ace - Pro Tournament Tennis Perimeter Pilot Academy Pikmin Pikmin 2 Pirates of the Caribbean
To get to the fourth and final area, the Wistful Wild, you will need to pay off Hocotate Freight's 10,000 Poko debt. Olimar will then leave the planet without Louie, the President will join Olimar, and the Wistful Wild will be unlocked.
One if they pay well. Many lawyers working for a corporation are considered to have a single client. Most attorneys need as many clients as they can get. Some don't pay on time, can't pay or were taken on retainer.
You need to pay it and get a release.You need to pay it and get a release.You need to pay it and get a release.You need to pay it and get a release.
The final boss in Pikmin 2 has four different weapons, each of which poses a different danger to Pikmin. You must knock off every weapon to kill the Titan Dweevil. One weapon is poisonous, one is electric, one is fiery, and one is watery. Captains will be stunned by all attacks but will not take damage as long as you have Anti-Electrifier and the Scorch Guard. Spicy Sprays are recommended but Bitter Sprays are not. Although, at the end of the battle, if you use a bitter spray right before he dies, you get 8 potions in a small ring. Method 1: Using all types for the corresponding pikmin. As the electric weapon can kill Pikmin instantly, it is best to start by knocking that off. It is also best if you leave all other Pikmin types behind in a safe place except for the single type of Pikmin that will knock off the corresponding part on the boss. This way, no other Pikmin will be accidentally hurled at the wrong part, and will be relatively easy to control the small amount of the certain type of Pikmin you have with you to keep them from being attacked by a different part of the boss. Be careful, however: the water weapon the boss has can attack Pikmin that are outside of its pit. Recommended order Shock Therapist (Electric Attack) Monster pump (Water Attack) Comity bomb (Poison Attack) Flare Cannon (Fire Attack) Method 2: All yellows In my opinion, this is the best method. Yellow pikmin can be thrown higher than other colors and, more importantly, are immuned to the Electric Attack. It is best to leave the other Pikmin by the geyser since you will not have to switch out. It does not make a huge difference which order you take them out in as long as you take out the shock therapist last. Recommended order: Monster pump (Water Attack) Comity bomb (Poison Attack) Flare Cannon (Fire Attack) Shock Therapist (Electric Attack) Once you defeat the final boss, you will get Louie back. The payout is 4010 pokos. Also, if you come back, you will not have to knock off the weapons.
if you are the deceased, no pay, but you take as many days as you need.
Here are my ideas for Pikmin 4: Returning Pikmin: Red Pikmin- immune to fire (medium speed) Yellow Pikmin- immune to electricity (medium speed) Blue Pikmin- immune to water (medium speed) Purple Pikmin- immune to wind,odor, and knockback panic(now have a purple onion) (quarter past speed) White Pikmin- immune to poison(now have a white onion) (full speed) Rock Pikmin- immune to weak blunt force and being crushed (medium speed) (onion and spirites are now black) Winged Pikmin- immune to ground hazards(quarter to speed) Bulbmin- immune to acid(medium speed) (now have a green onion) New Pikmin: Ice Pikmin- immune to ice(medium speed) (cyan onion) Metal Pikmin- immune to knockback panic and being crushed ( gray onion) Captains: Olimar, Louie, The President, Alph, Brittany, and Charlie. Spaceships: S.S Drake(Alph,Brittany,and Charlie), the Hocotate ship(Olimar and Louie), and the S.S Dolphin(The President). Areas: Tropical Wilds, Garden of Hope, Distant Tundra, Twilight River, Formidable Oak, Valley of Repose, Awakening Wood(Forest of Hope music), Perplexing Pool, Wistful Wild(final trial music), and The Forest Navel. Story: When the explorers returned home, Koppai and Hocotate began a space signal called The Koppai and Hocotate Signal Network and they got cutoff forcing a debt to be repayed. The President buys the S.S. Dolphin back and him, Olimar, Louie, Alph, Brittany, and Charlie to go to PNF-404. Then when they did landing gear, a dangerous asteroid collides and the ships and captains fell from space. This is the landing sites for each ship and captain. Olimar and the S.S. Drake Land in the Tropical Wilds, The President and the S.S. Dolphin land in the Awakening Wood( as seen in the ending of Pikmin 3), Louie lands in the Distant Tundra, the Hocotate Ship lands in the Twilight River, Alph lands in the Perplexing Pool, Brittany Lands in the Valley of Repose, and Charlie lands in the Wistful Wild. Ending: The explorers go back to their planets and pay the debt and they save the network. Modes: Story Mode, Challenge Mode, Bingo Battle(same music from 2 player battle from Pikmin 2), Options, High Scores, Bonuses, and Movie Mode( which plays what happened in all 4 games).
No, you do not need to pay an installer. You just need to pay a one-time fee.