There is no teleport plasmid in any of the Bioshock games. In the Fontaine Futuristics level in Bioshock 2, there is an unstable teleport plasmid sitting on a desk. If you interact with it, it will teleport somewhere in the room. Keep following it and it will lead you to the vending expert 2 gene tonic.
You can have a maximum of 8 plasmid slots.
There is no 'best plasmid' in Bioshock. Each Plasmid has unique benefits that are 'best' in a given situation. Having watched multiple people play through the game, each one using different combinations of plasmids effectively, the best plasmids are those that fit your play style and get the job done.
As an avid Bioshock fan and player i can tell you that the phone does absolutely nothing. You can mess with the numbers and use your telekinesis to throw it at things but otherwise it has not secret effect. They may have had some sort of idea for it that was ditched at the last second.
The key is in the same room you're trying to get in. Use telekinesis to grab the key that's hanging just inside the broken window.
Nearly all of the plasmids can be purchased from the Gatherers garden machines. This plasmid can also but you have to wait until you get to around Arcadia which is the place you take honey bee spit from the bees. I found this not to be that great of a plasmid however unless you are playing on easy or something and don't have to worry about your Adam supply.
In the amusement park, you'll find a display featuring Andrew Ryan, Rapture's founder. Also nearby is a golf club. You can use Telekinesis to pick up the club and use it to knock the Andrew's head off to get the achievement. Anyone who played through Bioshock 1 will know the significance of this.
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There is no evidence that objects can be moved by telekinesis.
Telekinesis - comics - was created in 2007.
Bioshock Infinite is the 3rd in the Bioshock series. The release date has not been announced yet.
telekinesis my friend is your answer
No one can develop telekinesis, so not everyone can develop telekinesis.