Gangplank Galleon Pirate Panic - Coin 1
This coin is sitting on top of the stacks of barrels just a bit before (left)
of the G from K-O-N-G.
Mainbrace Mayhem - Coin 2
After collecting one of the Kremcoins, walk straight right across the sail
you are on. The DK Coin is just above the end-of-level target.
Gangplank Galley - Coin 3
At the entry point of the level, there should be a stack of barrels. Take
dixie, and do a jump off the barrels to the left. Use her helicopter spin to
float, and to land on the hook. Jump to the next hook, then from here you
should see the coin nearby. Jump to it. ; ).
Lockjaw's Locker - Coin 4
For this coin, wait until you find the G from K-O-N-G. When you get to it,
move slowly right, and wait for the water level to drop. Make sure to stay on
the highest crate. From this point, jump right with Dixie's helicopter spin,
following the trail of bananas to the Dk Coin itself.
Topsail Trouble - Coin 5
Right below the end-of-level target area, there is a horizontal rope, with 3
stationary zingers floating on it. While on this rope, jump and float to the
right of it to get to the Coin.
Crocodile Cauldron Hot-Head Hop - Coin 6
This coin can be found nearby the Squitter box. Look for the box, then move
right, there should be a 'Y' made of bananas. The Coin is above this. Use
Squitter's web platform technique to jump yourself up to it.
Kannon's Klaim - Coin 7
To find this one, just bear in mind, it's to the far right, and below the
first Kremkoin (bonus) location. This location is right nearby the entry area
of the level. To find the bonus spot, use Dixie's helicopter spin to float
down to the right where the initial platform you are on ends. Continue
further for the Coin.
Lava Lagoon - Coin 8
Head down, just right of the fourth Clapper (seal), and once you get past the
Save/Continue barrel, the is an invincibility barrel, and a hidden corridor
area nearby. Follow the trail of bananas through this corridor, to the DK
Coin.
Red-Hot Ride - Coin 9
This can be a tricky one to get, but it's easy to find. Just proceed through
the level as normal. The coin is above the N from K-O-N-G. To get it without
losing a Kong, bring the DK Barrel from past the save barrel, and keep it
until you reach the stack of baddies flying underneath the "N". Use the
barrel on the top Zinger. Then jump onto the balloon just under the "N", and
use the team-up throw to reach the Coin.
Squawk's Shaft - Coin 10
This coin is fairly easy to find. Once you get Squawks, progress until you
encounter the 5th and 6th Krooks from where you got Squawks. Take them out,
or at least one of them, and head right, until you reach the DK Coin.
Krem Quay
Barrel Bayou - Coin 11
This one is simple. Just make sure you keep Rambi until you reach the "No
Rambi" sign. Get here, and when Rambi is removed, you are rewarded with a DK
Coin.
Glimmer's Galleon - Coin 12
This one can be found through a series of secret rooms above the entry point.
To make it doable, go forward to collect Glimmer. Once he comes, backtrack to
the beginning of the level. Head upwards from here. In the room where you can
go to the first bonus, go above the wall where the entrance to the bonus is,
and push right, through the secret corridor. Once you get to the room with
the '3' made of bananas, head up from this room to get the room with the DK
Coin. Whew! Got it!
Krockhead Klamber - Coin 13
Do the tricky business of getting to the treasure chest to the left of where
you begin the level to reach it. Throw this chest at 4 Zingers in order to
open it. The DK Coin is inside.
Rattle Battle - Coin 14
For this one, make sure to jump low over the pit straight after the 'O' from
K-O-N-G. There is an opening/window with a banana in it, aim for that one.
The DK Coin is nearby.
Slime Climb - Coin 15
First off, the coin's location is pretty much right under the end-of-level
target's sail. To get to it, it's trickier. You need to swim there. But how,
you ask? Once you're over pretty far left, find the '!' barrel, aka
Invincibility barrel, and use it to swim back across the water, over to where
the Coin is.
Bramble Blast - Coin 16
For this one, the Coin is easy to find, but Squawks isn't. You need him to
get it. Here's how to get him: To get Squawks, go to near the end of the
level, where you reach the point where you get shot out of a barrel, and you
have to bounce off 4 consecutive Flitters. To find Squawks, once you bounce
off the first Flitter, drop down to the left through the trail of bananas to
find Squawks. From here, just float up and left to find the Coin.
Krazy Kremland
Hornet Hole - Coin 17
Near the end of the level, there is a hole, blocked by a lone Zinger. He's
easy to pass, if you have Squitter. To get Squitter, once you're just right
of the Save barrel, there should be a hook near the top of your screen. Use
the team-up throw to get one of the Kong's onto the hook. Work your way
upward to find Squitter's box. Once you take out the lone Zinger guarding the
hole, head left, then the coin is up a bit.
Target Terror - Coin 18
The DK Coin is on the shack-like building just before the first Klank falls
off of the track. Jump up just as you near it.
Bramble Scramble - Coin 19
For this one, get Squitter. To find: once you get to the "No Squawk's" sign,
jump to the right, through the wall of brambles. The Squitter box is just
right through here. Once you get Squitter, head upwards using the web
platform. Once you see the 2 banana coins, there should be a single banana
resting near a vertical bramble wall. This wall is passable, so go through
it. The DK Coin is just ahead, through this point.
Rickety Race - Coin 20
You get the DK Coin here for receiving the first place prize in the race.
Knock off all the Kremlings riding the coaster to take the 1st spot.
Mudhole Marsh - Coin 21
It's one of the available items at the end-of-level target. It can be tough
to get, so practice your timing of jumping off Kannon's barrel before you
actually go for it, because if you mess up, you need to go all the way
through again.
Rambi Rumble - Coin 22
This one is just a bit right of Rambi's room. However, it is near-impossible
to get with Rambi. So, don't go in his room. The room is just after the save
barrel, by the way. Instead of going in his room, jump up above the entrance
to catch onto a invisible hook. Jump up on top of the room, and go right,
collect the Coin easily as a Kong.
Gloomy Gulch
Ghostly Grove - Coin 23
This one is underneath the platform with the 'O' from K-O-N-G on it. Use
Dixie here, use her helicopter spin to jump up, then float left, then under
the platform to get at the Coin.
Haunted Hall - Coin 24
Just proceed as normal to the end of the level. At the last room, DON'T jump
on the target. Drop to the ground even with the target. When you are standing
on the low ground at the end of the level, right next to the end-of-level
target, just walk left into the small tunnel of wood. The DK Coin rests in
here.
Gusty Glade - Coin 25
When you get to the point after passing the three barrel cannons, and you are
on a ledge with a very steep inclined hill on it, use Dixie's helicopter spin
to float right.
Parrot Chute Panic - Coin 26
To the right of the beginning of the level, take Dixie, and use her to float
down the first big downwards shaft. Float down, and to the left, there will
be a ledge for you to land on. This ledge houses the DK Coin for this level.
Web Woods - Coin 27
Just proceed to the end of the level. Once youa rrive here, you'll notice the
DK Coin is one of the rewards on the end-of-level target. It is very quick,
so time your jump carefully, it can be tough.
K. Rool's Keep
Arctic Abyss - Coin 28
After the save barrel, head down, and left. Once you get to the room that
goes up, head up, past the three starfish baddies. At the top of this chasm,
use Enguarde's A-button charge-up to blast to the right. You need to do this
quickly, because as you go, the water level will drop, and you need to be
going fast enough to fly over some little ice islands, to the DK Coin.
Windy Well - Coin 29
The Coin is under the platform that is above the platform with the 'N' from K-
O-N-G. Once you get to this point, pass some Krooks, then two groups of
moving Zingers. After passing this platform, use Dixie to float under the
next platform to the Coin.
Castle Crush - Coin 30
This one is tricky, and you need Squawks to get it. To get Squawks, head past
the continue barrel, and through the left wall that is right next to the
floating DK barrel. With Squawks, get a good lead on the ascending floor. As
the "No Squawks" sign comes into view, head right, then down the channel to
get the DK coin as fast as you can. Do this quickly, because you need to go
down to the Coin before the floor catches up with you.
Clapper's Cavern - Coin 31
Right by the 'K' from K-O-N-G, after you get the first bonus barrel, use the
team-up throw to throw a Kong up at the 'K'. The hook there will catch the
Kong, and you can head up and right to the DK Coin.
Chain-Link Chamber - Coin 32
As you reach the tougher part of the level, where there are two vertical
chains hanging down, with two Kannon's shooting Kannonballs down at you,
watch for a single banana against the side wall. This area is fake, and you
can jump through it, and to the DK Coin.
Toxic Tower - Coin 33
Progress through this hard level normally, but the coin is early in it. Watch
for the 'K' from K-O-N-G. At the 'K', continue up to where there is an 'A'
made of bananas. Use Rattly's A-charge-up jump here, and head across the
platforms to the right. Where there is a single Zinger between two platforms,
jump on him to kill him, then drop downwards to the right. Coin acquired.
The Flying Kroc
Image Unavailable
Screech's Sprint - Coin 34
From the save barrel, watch for an arrow of bananas pointing downwards. Head
up, then right from this arrow for the Coin. In my opinion, the Coin is the
easiest part of this extrememly tough level.
The Lost World
Jungle Jinx - Coin 35
This DK Coin is beside the 'O' from K-O-N-G, underneath the platform that is
just a bit left (before) the set of spikes that are right before the save
barrel.
Black Ice Battle - Coin 36
Look for the 'N' from K-O-N-G, right below it, on a ledge, should be a
Kannonball. Take it to the point where the 'G' is, and head right, from here,
to the Kannon. Complete the bonus for the DK Coin.
Klobber Karnage - Coin 37
Go through the level, until you reach near the end. Take the Diddy barrel,
blast up and right to the next blast barrel, then head up and right again to
get to the bonus barrel. Complete once again, the bonus for the DK Coin.
Fiery Furnace - Coin 38
Take a look around the end area, just before the end-of-level target. The
bonus barrel is high in the air. Use a team-up throw, or another means, if
there is one ; ) to get to it.
Animal Antics - Coin 39
Right near the end of Squitter's part of the level, make a web platform the
can take you OVER the blast barrel at the end, then jump on it, and over the
wall to the right. The Coin is just past this wall.
Krocodile Kore - Coin 40
Beat K. Rool here, and the final (hopefully) DK Coin is yours.
Donkey Kong Land 2 - 1996 VG is rated/received certificates of: USA:K-A
Donkey Kong is the gorilla and Diddy Kong is the small one with the cap.
Year 1981Donkey Kong ( Arcade )Year 1982Donkey Kong (Game & Watch)Donkey Kong ( ColecoVision , INTV )Donkey Kong Jr. (Arcade, Game & Watch, Atari 2600 )Donkey Kong 2 (Game & Watch)
if its donkey kong country, then yes
i don't know. 20 or 30 dollars Australian at an estimate
Uh, what? Donkey Kong Country 1 & 2 are on VC. Donkey Kong Jungle Beat is on GC. Some crappy DK racing game is on Wii.
Nope since donkey kong is old and ps3 is about 2 years so (Self Explanitory)
Jump man was created in 1983. Donkey Kong was created in 1981. So, Donkey Kong was created 2 years before Jump man.
The Donkey is: (1): You are the Donkey. (2): In the barrel. (3): And everywhere else...
Yes
Mario vs- Donkey Kong Mini-Land Mayhem - 2010 VG was released on: Australia: 14 November 2010 USA: 14 November 2010 Japan: 2 December 2010 UK: 4 February 2011
Yeah. Donkey Kong Country 2 is da bomb. Here you play as Diddy and Dixie on a quest to rescue Donkey Kong, a captive of the infamous King K Rool. Over 5 lands to explore. On GBA and Super Nintendo.