An emulator is a program that basically reproduces the behaviour of the hardware of an old machine (ex : video cards, CPU, mainboard, RAM). People that program emulators have to first obtain some information about the console they want to emulate; for example : what are the operations performed by the CPU. How is the RAM divided ?
Emulation is a very a complicated process of an application (emulator) acting like (emulating) another platform/processor/computer/etc.
One commonly emulated platform is the video game console, including systems like the Nintendo Game Boy, Nintendo Entertainment System, Sony Playstation, Sega Genesis, NeoGeo Pocket Color to name a few, although, just about anything can be emulated, from computers, to calculators, to video game consoles. Even the computer used in the spacecraft for the Apollo space missions has been emulated.
The basic process of emulation looks something like this:
Hopefully that makes some sense to the person who asked this question. Emulation is not the sort of thing that can be explained in detail to a non-programmer or non-techie.
If you want to write an emulator yourself, and feel you know enough to get started, then do the following:
As far as info, you should have several resources available to compare with and get info from. I use Google and Wikipedia to get my info. You might have to search for info for quite a while to get what you want. (I took about two days to find and bookmark enough info that I think I will need.)
You probably want to code your emulator in C/C++ or ASM. I know some people even code emulator in Java, although, don't expect an emulator in Java to run as fast as one in C/C++ or ASM.
If you want, you can look at a very basic version of my code for my WIP GameBoy emulator below (use as you please):
//This is all done in C++ using MinGW and Code::Blocks IDE
//Define our RAM, VRAM, registers, etc:
int InterpretInstruction();
char gb_a, gb_f; //Emulated registers A and F. Sometimes paired as one 16-bit register
char gb_b, gb_c; //More registers. Sometimes paired as one 16-bit register
char gb_d, gb_e; //...
char gb_h, gb_l; //...
short gb_pc; //Emulated Program Counter register (16-bit)
short gb_sp; //Emulated Stack Pointer register
char* gb_ram_main; //Emulated RAM
char* gb_ram_video; //Emulated Video RAM
char* gb_cart_rom; //Emulated contents of the ROM
char* gb_cart_ram; //Emulated RAM in some cartridges
int main ()
{
load_rom_data_bin();
gb_pc = 0x0100;
gb_pc_ = 0x0099;
gb_sp = 0x0000;
gb_ram_main = new char[ 8192 ];
gb_ram_video = new char[ 8192 ];
load_rom_into_ram();
while( true )
{
if( InterpretInstruction() == 0 ) //My interpreting function returns 0 on OK
{
//Nothing. PC incrementing is handled in InterpretInstruction()
}
else
{
exit(1); //Abort if there's an error.
}
}
return 0;
}
int InterpretInstruction()
{
/*
It is said that switch statements are inefficient for a matter like this, but it seems to depend. According to some sources, this only holds true for switches with a small number of cases, which will compile into a chain of if() ... else if() ... statements - whereas with larger numbers of conditions [100-200+] a switch will compile into a jump table, and thus be more efficient than avoiding switch statements.
*/
switch( gb_ram_main[ gb_pc ] )
{
case 0x00: //NOP instruction
{
gb_pc++;
return 0; //Everything went OK
break;
}
case 0xc3: //JMP instruction Jump to the 16-bit address following this instruction
{
gb_pc = Form_16_Bit_Address_Using_Two_Bytes_Ahead_Of_This_Instruction();
return 0;
break;
}
default: //ERROR!
{
return 1;
break;
}
}
}
There are no PS3 emulators and the bios file for the PS3 would not work in a PS2 emulator
A complete list of all PS2 emulators, including download links and description is available at www.emuwiki.com
PS2 games do not play on the PC. See related link on the Problems of PS2 emulators
There are no working PS3 emulators. The PS2 system has some poorly working emulators that can barely manage to complete some PS2 titles with a lot of work and very poor results on over half the titles. The much more complex PS3 system does not have a working emulator, but it could still be illegal to download Sony Software if it was included in the emulator even if the emulator does not work
With an emulator, fair warning emulators arent always legal.Answer 2 Or buy the game for PC its made for both PC and PS2, it'll be much faster since emulators suck
It is possible to use a PlayStation 2 emulator to play PS2 games on your computer. It is only legal to do if you own an original copy of the game.
yes you can there is 3 emulators for ps2 in the emulator zone
PCSX2 is the best one and free
You do not for a number of reasons. PCs without an emulator do not play PS2 games. PS2 games are not CDs they are DVDs. The emulators run files so the games must be downloaded into the PC harddrive and then played. The emulator uses the PS2 bios to play the game and you must have a PS2 to legally download the PS2 Bios. Games are much easier to be played on your PS2 and the emulator does not work on many PS2 titles
You do not emulators use the PS2 bios to play PS2 games and are difficult to set up and run for someone without any experience or knowledge
If if the emulators are coded differently, one or the other may work better than the other.
The PS3 has an emulator that lets it play most PS1 games Some early models with 4 USB ports had hardware and sometimes Partially software Based Emulators to play PS2 games