During the Viet War era, US grenades (frag, concussion, smoke, etc) were generally NOT marked indicating the delay time. That data was taught in Basic and AIT (Advanced Individual Trainng). Smoke had NO delay; frag/concussion had delays, but, as taught, could NOT be trusted; translation: pull and throw immediately (none of that Hollywood counting of seconds stuff!).
time delay grenades work by pulling the pin and throwing it immediately to active its explosion.
time delay grenades work by pulling the pin to active its explosion then throwing it immediately before it blows your hand off!
They all have at least two safeties. The pin is one, something like a lever or a sleeve eld down with the grenadier's thumb is the second, and some grenades have a clip to hold down the lever as the third. Oh, I have to tell you this: Soviet-made fragmentation grenades came from the factory with the fuzes separate from the grenade bodies. NATO grenades have the fuze screwed into the body. Each box of 12 grenades came with 13 fuzes; the 13th fuze had a zero-second delay, and you could use it to make tripwire boobytraps.
Fragmentation Grenades are explosive bombs that you throw.
grenades can contain explosive or chemical fillers
Light Grenades was created on 2006-11-28.
Usually (if the game has grenades) you press "g".
This bombs are really hand grenades in the form of pineapple grenades and actually death records from the grenades were not kept.
No, there are no throwable grenades in Team Fortress 2
Grenades can contain explosive and chemical fillers.
8 not including grenades. 9 including grenades
No country uses grenades as their primary arm - rifles are the primary armament of any military.