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Araceli Harris ∙
The red 1 trouble rules are a set of guidelines or regulations that outline specific procedures or actions to follow in case of an emergency or problem.
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To move a red 1 piece in Trouble, you must roll a 1 on the dice. Then, you can move the piece one space clockwise around the board. If another player's piece is on the space you land on, you can "bump" it back to their starting area.
The red 1 in the game Trouble signifies the starting point for a player's game pieces to enter the board.
you get in trouble because wedgies are like school rules, you get in trouble for breaking school rules.
The number 1 in red is often associated with financial trouble because it typically represents being in debt or having a negative balance in accounting.
In the game of Trouble, the red 1 signifies the starting point for a player's game piece to enter the board and begin moving around the track.
stretching the rules is when somebody bends the rules so you do not get in trouble
The person wearing a red shirt is not in trouble.
Advantages: parameters! you have guidelines, rules, and can expect to get results based on past experiences, cases, etc.Disadvantages: Red tape....wheels of justice slowly turning....and if you go outside of the rules, big trouble!!
When a player rolls a 1 in a game with strict rules, it usually results in a negative consequence or penalty for the player, such as losing a turn, losing points, or facing a difficult challenge.
To break the established rules and cause trouble.
It is preferable to follow the rules and not get in trouble.