Following the compulsory list, 2
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17 er... Too many to count.
Using the Standard force organization chart you are allowed 2 HQ choices.
This question is ambiguous as there are many ways to judge the 'best' model. It could be the most skillfully designed, sculpted, converted, or painted model, which are all matters of opinion.It could also refer to the capabilities of the model with the Warhammer 40000 game, or the prowess of the model within Warhammer 40000 literature.
No, they are not. There are many similarities in Law, the races, some of the background, but they are not considered to be in the same game universe.
In the codex look on Lictors and look at brood and it will say. But I'll tell ya anyway ;D You can have 3 Lictors as one elite and although they are one squad they can separate as an independent unit
1-2 Hq 0-3 Elites 2-6 Troops 0-3 Fast Attack 0-3 Heavy Support
Depending an how you arm it and what Space Marine Chapter you use, the points vary wildly. In which to get an accurate cost & the most effective armament you should refer to Codex: Space Marine or the codex of the army you are using.
Witchhunters can ally with Imperial guard or space marines, and vice versa. You must fulfill compulsory choices from the 'parent' list and it is subject to the following limitations: -0-1 HQ -0-1 Elites -0-2 Troops -0-1 Fast attack No heavy support is allowed to be given as allies.
As many as you want, as long as the victory points value (see the model's profile for more information on how many points they cost in the game) doesn't exceed the planned limit. And other factors - see the relevant codexes, "planning a battle" section of the rulebook and expansion books if you are playing them
I think it really depends on how many you have or how much damage they do
How many elites did you take out in the game.