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Q: When is CY raised and when is AC raised in the ADD instruction?
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What does CY stand for in an autograph?

The Inscription "CY" accompanied with an autograph stands for Cy Young. Pitchers that have won the Cy Young Award will add this inscription as a bonus, and it will add value to the signatures. An Inscription is an extra note or notation added by a player when signing an autograph. A player might add an Inscription on request, or at an autograph show. An extra fee might be charged. On the resale market collectors will also pay a premium for inscriptions such as "CY" (Cy Young Award) "MVP" (Most Valuable Player) "500 HR" (Home Runs), or "ROY" (Rookie Of The year), and pay less for personal inscriptions like "Good Luck John"


Answer to rebus cy cy cy cy?

cyclone


What is compare instruction 8086 microprocessor?

the compare instruction of 808 is used to compare the 2 operands. syntax: cmp op1,op2 algorithm: op1-op2 the value of the operands are not affected only the flags are updated if op1<op2 carry=1 and zero flag=0 if op1=op2 cy=0 and zf=1 if op1>op2 cy=0 and zf=0


Solve bx plus cy equals d for x?

bx+cy=d bx=d-cy x=d-cy ----- b answer: d-cy ----- b


When was .cy created?

.cy was created in 1994.


What is the birth name of Cy Schnabel?

Cy Schnabel's birth name is Cy Juan Schnabel.


What is the birth name of Cy Waits?

Cy Waits's birth name is Cy Ellis Waits.


When was Cy Casper born?

Cy Casper was born in 1912.


Solve the equation abx equals cy what is the variable x?

abx=cy. x=cy/(ab)


Different between RLC and RAL instruction?

RAL:- Each binary bit of the accumulator is rotated left by one position through the Carry flag. Bit D7 is placed in the Carry flag, and the Carry flag is placed in the least significant position D0.CY is modified according to bit D7.S, Z, P, AC are not affected.RAR:- Each binary bit of the accumulator is rotated right by one position through the Carry flag.Bit D0 is placed in the Carry flag, and the Carry flag is placed in the most ignificant position D7.CY is modified according to bit D0.S, Z, P, AC are not affected..... .... Answer by Raj Choudhary.......


Why is the AC air cold and the blower is working but no air is coming out of the vents on a Chevy Astro van 6 Cy?

Vacuum hose that runs over the thermostat housing is leaking at that location.


Source code of Maze game in Visual Basic Net?

um... i found this somewhere, i think it works. I use Java, so i dont know how it works. I think you can compile it in Microsoft Excel. (if you are a mac user, you wont be able to. anyway, here it is: Dim CX As Integer Dim CY As Integer Dim started As Boolean Dim playerdead As Boolean Private Sub Worksheet_SelectionChange(ByVal Target As Range) If CX = 0 Then CX = Cells(1, 1) End If If CY = 0 Then CY = Cells(1, 2) End If If playerdead = True Then Cells(CY, CX) = "" playerdead = False CX = Cells(1, 1) CY = Cells(1, 2) End If If Target.Row = 2 Then If Target.Column = 1 Then If Cells(2, 1) = ">" Then Cells(2, 1) = "ll" ElseIf Cells(2, 1) = "ll" Then Cells(2, 1) = ">" Else Cells(2, 1) = ">" End If End If End If If Cells(2, 1) = ">" Then Exit Sub If Target.Row = CY - 1 Then If Target.Borders(xlEdgeBottom).LineStyle > 0 Then Cells(CY, CX).Select ElseIf Cells(CY, CX).Borders(xlEdgeTop).LineStyle > 0 Then Cells(CY, CX).Select Else Cells(CY, CX) = "" CY = CY - 1 If Cells(CY, CX) = "F" Then Cells(CY, CX) = "F" CX = Cells(1, 1) CY = Cells(1, 2) Cells(2, 2) = "yippee!" Cells(2, 2).Speak ElseIf Cells(CY, CX) = "R" Then Cells(CY, CX) = "R" CX = Cells(CY, 1) CY = Cells(CY, 2) Cells(2, 2) = "poof!" Cells(2, 2).Speak ElseIf Cells(CY, CX) = "C" Then Cells(CY, CX) = "C" CY = Cells(2, CX) CX = Cells(1, CX) Cells(2, 2) = "poof!" Cells(2, 2).Speak End If Cells(CY, CX) = "J" End If End If If Target.Row = CY + 1 Then If Target.Borders(xlEdgeTop).LineStyle > 0 Then Cells(CY, CX).Select ElseIf Cells(CY, CX).Borders(xlEdgeBottom).LineStyle > 0 Then Cells(CY, CX).Select Else Cells(CY, CX) = "" CY = CY + 1 If Cells(CY, CX) = "F" Then Cells(CY, CX) = "F" CX = Cells(1, 1) CY = Cells(1, 2) Cells(2, 2) = "yippee!" Cells(2, 2).Speak ElseIf Cells(CY, CX) = "R" Then Cells(CY, CX) = "R" CX = Cells(CY, 1) CY = Cells(CY, 2) Cells(2, 2) = "poof!" Cells(2, 2).Speak ElseIf Cells(CY, CX) = "C" Then Cells(CY, CX) = "C" CY = Cells(2, CX) CX = Cells(1, CX) Cells(2, 2) = "poof!" Cells(2, 2).Speak End If Cells(CY, CX) = "J" End If End If If Target.Column = CX + 1 Then If Target.Borders(xlEdgeLeft).LineStyle > 0 Then Cells(CY, CX).Select ElseIf Cells(CY, CX).Borders(xlEdgeRight).LineStyle > 0 Then Cells(CY, CX).Select Else Cells(CY, CX) = "" CX = CX + 1 If Cells(CY, CX) = "F" Then Cells(CY, CX) = "F" CX = Cells(1, 1) CY = Cells(1, 2) Cells(2, 2) = "yippee!" Cells(2, 2).Speak ElseIf Cells(CY, CX) = "R" Then Cells(CY, CX) = "R" CX = Cells(CY, 1) CY = Cells(CY, 2) Cells(2, 2) = "poof!" Cells(2, 2).Speak ElseIf Cells(CY, CX) = "C" Then Cells(CY, CX) = "C" CY = Cells(2, CX) CX = Cells(1, CX) Cells(2, 2) = "poof!" Cells(2, 2).Speak End If Cells(CY, CX) = "J" End If End If If Target.Column = CX - 1 Then If Target.Borders(xlEdgeRight).LineStyle > 0 Then Cells(CY, CX).Select ElseIf Cells(CY, CX).Borders(xlEdgeLeft).LineStyle > 0 Then Cells(CY, CX).Select Else Cells(CY, CX) = "" CX = CX - 1 If Cells(CY, CX) = "F" Then Cells(CY, CX) = "F" CX = Cells(1, 1) CY = Cells(1, 2) Cells(2, 2) = "yippee!" Cells(2, 2).Speak ElseIf Cells(CY, CX) = "R" Then Cells(CY, CX) = "R" CX = Cells(CY, 1) CY = Cells(CY, 2) Cells(2, 2) = "poof!" Cells(2, 2).Speak ElseIf Cells(CY, CX) = "C" Then Cells(CY, CX) = "C" CY = Cells(2, CX) CX = Cells(1, CX) Cells(2, 2) = "poof!" Cells(2, 2).Speak End If Cells(CY, CX) = "J" End If End If Cells(CY, CX).Select If Cells(CY, CX).Font.Bold = True Then playerdead = True End If If playerdead = True Then Cells(CY, CX) = "N" Cells(2, 2) = "ouch!" Cells(2, 2).Speak Else Cells(CY, CX) = "J" End If End Sub