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They are called eproms or eeproms
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Usually memory banks made up of SRAMs or DRAMs or EPROMs consist of the storage area provided on a microprocessor. For understanding how the address space of a 20 bit address line microprocessor is organised, read about address decoding for even and odd memory addressing through SRAMs and EPROMs.
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Processors have registers that store only a few bytes while the processor is working with them.
Information the system needs to start booting is stored on electronically programmable read-only memory chips (EPROMs).
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Read Only Memory or ROM. There are also Erasable ROMs called EPROMs, EAROMS, EEROMS, and Flash Memory. The erasable ROMS will only be erased under special circumstances, and when in use they act the same as a normal ROM.
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EPROM (Erasable Programmable Read-Only Memory) chips can be erased by exposing them to ultraviolet (UV) light after they have been removed from the main circuit. This exposure helps clear the programming on the chip, making it ready for reprogramming.
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They cannot usually be modified.
There are special ROMs called EAROMs (Electrically Alterable Read Only Memories ) or EPROMs (Electrically Programmable Read Only Memories).
The BIOS ROMs in computers are of this type and can be reprogrammed.
Most other standard ROMs, are recorded once by burning links internally at the point of manufacture. This process is non reversible.
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Programmable Read Only Memory is a hard programmed(non-writable) calibration module used in early engine control modules. Later ECMs used EPROMS which were writable, meaning they could be programmed by the installer to work with various engine combinations. Vehicles today have EEPROMS which can be written and rewritten, allowing them to be reprogrammed as needed for software updates and program corrections.
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According to SOWPODS (the combination of Scrabble dictionaries used around the world) there are 7 words with the pattern E-RO--. That is, six letter words with 1st letter E and 3rd letter R and 4th letter O. In alphabetical order, they are:
enrobe
enroll
enrols
enroot
eproms
errors
euroky
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According to SOWPODS (the combination of Scrabble dictionaries used around the world) there are 1 words with the pattern E-ROM-. That is, six letter words with 1st letter E and 3rd letter R and 4th letter O and 5th letter M. In alphabetical order, they are:
eproms
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According to SOWPODS (the combination of Scrabble dictionaries used around the world) there are 1 words with the pattern EPRO--. That is, six letter words with 1st letter E and 2nd letter P and 3rd letter R and 4th letter O. In alphabetical order, they are:
eproms
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According to SOWPODS (the combination of Scrabble dictionaries used around the world) there are 1 words with the pattern E-R-MS. That is, six letter words with 1st letter E and 3rd letter R and 5th letter M and 6th letter S. In alphabetical order, they are:
eproms
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According to SOWPODS (the combination of Scrabble dictionaries used around the world) there are 3 words with the pattern EP-O-S. That is, six letter words with 1st letter E and 2nd letter P and 4th letter O and 6th letter S. In alphabetical order, they are:
ephods
ephors
eproms
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According to SOWPODS (the combination of Scrabble dictionaries used around the world) there are 3 words with the pattern E-RO-S. That is, six letter words with 1st letter E and 3rd letter R and 4th letter O and 6th letter S. In alphabetical order, they are:
enrols
eproms
errors
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illegally? yes, of course, but for legal free games originally for consoles, google something like, "n64 emulator" or "ps1 emulator" download the software, and you'll be free gaming in no time
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Technically speaking copies of cartridges and eproms for now defunct video gameing machine run under emulation is also ilegal. However there is a number of companies who have released the copyright into the public domain. This is true of a few games on the mame32 emulator.
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According to SOWPODS (the combination of Scrabble dictionaries used around the world) there are 1 words with the pattern E-ROMS. That is, six letter words with 1st letter E and 3rd letter R and 4th letter O and 5th letter M and 6th letter S. In alphabetical order, they are:
eproms
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According to SOWPODS (the combination of Scrabble dictionaries used around the world) there are 1 words with the pattern EPR-MS. That is, six letter words with 1st letter E and 2nd letter P and 3rd letter R and 5th letter M and 6th letter S. In alphabetical order, they are:
eproms
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it converts the request into binary digits ............... and its stores the data in a database. as a table format.
The binary data can then be written onto a magnetic disc or tape. The data can also be held in a silicon chip, arranged with a grid of memory locations, called a memory chip.
Some chips need power applied in order to hold data. RAM
Others can hold data permanently, ROM
Others can hold data semi-permanently, power is used to change the data and then it will hold it without. EPROMS. (Electrically Programmable Read Only Memory.
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Here ya go found this on the Internet for you: Acronym for erasable programmable read-only memory, and pronounced ee-prom, EPROM is a special type of memory that retains its contents until it is exposed to ultraviolet light. The ultraviolet light clears its contents, making it possible to reprogram the memory. To write to and erase an EPROM, you need a special device called a PROMprogrammer or PROM burner. An EPROM differs from a PROM in that a PROM can be written to only once and cannot be erased. EPROMs are used widely in personal computers because they enable the manufacturer to change the contents of the PROM before the computer is actually shipped. This means that bugs can be removed and new versions installed shortly before delivery.
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Basically, anything. RAM stands for Random Access Memory, and it can contain programs, data, an operating system, pictures, videos, you name it. It's the main working area or scratchpad of your computer. It stays there until you turn the power off. This varies from ROM (Read-Only Memory) in that ROM may be read from, but not written to, and the contents remains unchanged. Examples of ROMs are a BIOS chip (allowing booting of a computer), a or video card ROM (containing a small program to make the card work). Once you boot your computer, the BIOS tells the computer where to find the operating system on disk, then it is loaded into the RAM, and execution continues in RAM, and everything starts up. See also: PROMs (Programmable Read-Only Memory), EPROMS (Erasable Programmable Read-Only Memory; uses a UV light to erase and re-program), and EEPROMs (Electrically Erasable Programmable Read-Only Memory; also called non-volatile memory).
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The advantages of read only memory are its permanence and security. However, the only disadvantage is that a system will require more time as twice in reading the data stored in ROM than in RAM.
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In computing, firmware is software that is embedded in a hardware device. It is often provided on flash ROMs or as a binary image file that can be uploaded onto existing hardware by a user. Firmware is defined as: * the computer program in a read-only memory (ROM) integrated circuit (a hardware part number or other configuration identifier is usually used to represent the software); * the erasable programmable read-only memory (EPROM) chip, whose program may be modified by special external hardware, but not by [a general purpose] application program. Source: Federal Standard 1037C. * the electrically erasable programmable read-only memory (EEPROM) chip, whose program may be modified by special electrical external hardware (not the usual optical light), but not by [a general purpose] application program. EEPROMS are now (as of 2006) fast, large & cheap enough to compete with floppy disks, small hard disks and small CD-ROMs. The most popular form of firmware then, without any need for battery supports, are the "Flash Disks", which are usually inserted into various digital devices and used for storage. The term "firmware" was originally coined to indicate a functional replacement for hardware on low cost microprocessors. Note that firmware for many devices can now be updated without the need for additional hardware, often through the use of vendor-provided software. In practical terms, firmware updates can improve the performance and reliability, indeed even the basic available functionality of a device, and many devices benefit from regular firmware updates. One of the most common devices to have regular firmware updates are recording devices such as optical media writers (DVD, CD, Bluray), as media technologies extend, so firmware updates ensure hardware is kept up to date and compatible. Most devices attached to modern systems are special-purpose computers in their own right, running their own software. Some of these devices store that software ("firmware") in a ROM within the device itself. Over the years, however, manufacturers have found that loading the firmware from the host system is both cheaper and more flexible. As a result, much current hardware is unable to function in any useful way until the host computer has fed it the requisite firmware. This firmware load is handled by the device driver. Examples of firmware include: * The BIOS found in IBM-compatible Personal Computers; * The EFI, found on Itanium systems, Intel-based Mac OS X machines, and as a secondary bootloader (which runs after the traditional BIOS) on x64 PCs; * The operating system on a router, such as the Linksys WRT54G * Open Firmware, used in computers from Sun Microsystems and Apple Computer; * ARCS, used in computers from Silicon Graphics; * RTAS (Run-Time Abstraction Services), used in computers from IBM; * EPROM chips used in the Eventide H-3000 series of digital music processors. * The Common Firmware Environment (CFE). Firmware is a program, which is embedded on a hardware. Traditionally firmware is stored in ROM chips. It can also be described as a combination of software and hardware. PROMs, EPROMs and flash ROMs which have program recorded on them are called firmware. Firmware is normally associated with Cell phones and video game consoles. Firmware is the internal software that the device uses to provide a graphical interface for the device. It's actually an Operating like Windows is to a Computer.
Firmware is a term sometimes used to denote the fixed, usually rather small, programs that internally control various electronic devices. Typical examples range from end user products such as remote controls or calculators, through computer parts and devices like harddisks, keyboards, TFT screens or memory cards, all the way to scientific instrumentation and industrial robotics. Also more complex consumer devices, such as mobile phones, digital cameras, synthesizers, etc., contain firmware to enable the device's basic operation as well as implementing higher level functions.
Naturally, there are no strict, or well defined, boundaries between firmware and software, both are quite loose descriptive terms. However, firmware is always involved with very basic low-level operations in a device, without which the device would be completely non-functional.
Simple firmware typically reside in ROM or OTP/PROM, while more complex firmware often employ flash memory to allow for updates. Common reasons for updating firmware include fixing bugs or adding features to the device. Doing so usually involves loading a binary image file provided by the manufacturer into the device, according to a specific procedure; this is sometimes intended to be done by the end user Answer: Firmware is usually defined as a type of program that runs within an electronic device. Firmware is not categorized either as hardware or software, but a mix of both. The reason firmware is considered a combination of both categories is that firmware employs an executable program (.exe) and includes an integrated piece of the electronic device.
Firmware is a blend of hardware and software. Computer chips have code embedded on itself to run is firmware. This code would be useless outside the chip and the chip would be rendered useless without the code.
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According to SOWPODS (the combination of Scrabble dictionaries used around the world) there are 673 words with the pattern E-----. That is, six letter words with 1st letter E. In alphabetical order, they are:
eadish
eagers
eagled
eagles
eaglet
eagres
eaning
earbob
earbud
earcon
earded
earful
earing
earlap
earned
earner
earths
earthy
earwax
earwig
easels
easers
easied
easier
easies
easily
easing
easles
eassel
eassil
easted
easter
eatage
eatche
eaters
eatery
eathly
eating
ebayer
ebbets
ebbing
ebooks
ecarte
ecbole
ecesic
ecesis
echard
eching
echini
echium
echoed
echoer
echoes
echoey
echoic
eclair
eclats
eclose
econut
ectopy
ectype
ecurie
eczema
eddied
eddies
eddish
eddoes
edemas
edenic
edgers
edgier
edgily
edging
edible
edicts
ediles
edited
editor
educed
educes
educts
eeched
eeches
eejits
eelier
eerier
eerily
eevens
efface
effect
effeir
effere
effete
effigy
effing
efflux
effort
effray
effuse
eftest
egally
egence
egency
egesta
egests
eggars
eggcup
eggers
eggery
eggier
egging
eggler
eggnog
egises
egoism
egoist
egoity
egress
egrets
eident
eiders
eidola
eighth
eights
eighty
eiking
eikons
eirack
eisell
eisels
either
ejecta
ejects
ekuele
elains
elance
elands
elanet
elapid
elapse
elated
elater
elates
elbows
elchee
elchis
elders
eldest
elding
eldins
elects
elegit
elemis
elench
eleven
elevon
elfing
elfins
elfish
eliads
eliche
elicit
elided
elides
elints
elites
elixir
ellops
elmier
elodea
eloges
eloign
eloins
eloped
eloper
elopes
elpees
elshin
elsins
eltchi
eluant
eluate
eluded
eluder
eludes
eluent
eluted
elutes
elutor
eluvia
elvans
elvers
elvish
elytra
emails
embace
embail
embale
emball
embalm
embank
embark
embars
embase
embays
embeds
embers
emblem
emblic
embody
embogs
emboil
emboli
emboly
embosk
emboss
embost
embows
embrue
embryo
embusy
emceed
emcees
emdash
emeers
emends
emerge
emerod
emeses
emesis
emetic
emetin
emeute
emigre
emlets
emmers
emmesh
emmets
emmews
emmove
emodin
emoted
emoter
emotes
emoved
emoves
empale
empare
emparl
empart
empery
empire
employ
empted
empusa
empuse
emuled
emules
emulge
emunge
emured
emures
emydes
enable
enacts
enamel
enamor
enarch
enarms
enates
enatic
encage
encalm
encamp
encase
encash
encave
encina
encode
encore
encyst
endart
endash
endear
enders
endews
ending
endite
endive
endoss
endows
endrin
endued
endues
endure
enduro
enemas
energy
enerve
enewed
enface
enfant
enfire
enfold
enform
enfree
engage
engaol
engild
engilt
engine
engird
engirt
englut
engobe
engore
engram
engulf
enhalo
eniacs
enigma
enisle
enjamb
enjoin
enjoys
enlace
enlard
enleve
enlink
enlist
enlock
enmesh
enmews
enmity
enmove
ennage
ennead
ennogs
ennuis
ennuye
enodal
enokis
enolic
enoses
enosis
enough
enrace
enrage
enrank
enrapt
enrich
enring
enrobe
enroll
enrols
enroot
ensate
enseal
enseam
ensear
enserf
ensews
ensign
ensile
ensoul
ensued
ensues
ensure
entail
entame
entera
enters
entete
entice
entire
entity
entoil
entomb
entrap
entree
entrez
enured
enures
envied
envier
envies
enviro
envois
envoys
enwall
enwind
enwomb
enwrap
enzian
enzone
enzyme
enzyms
eocene
eolian
eolith
eonian
eonism
eosine
eosins
eothen
epacts
eparch
epaule
epeira
eperdu
ephahs
ephebe
ephebi
ephods
ephori
ephors
epical
epigon
epilog
epimer
epizoa
epocha
epochs
epodes
epodic
eponym
epopee
epopts
eposes
eprise
eproms
epuise
epulis
equali
equals
equant
equate
equids
equine
equipe
equips
equity
erased
eraser
erases
erbias
erbium
erects
eremic
erenow
ergate
ergons
ergots
eriach
ericas
ericks
eringo
erinus
erlang
ermine
erning
eroded
erodes
eroses
erotic
errand
errant
errata
erring
errors
ersatz
erucic
eructs
erugos
erupts
eruvim
eruvin
ervils
eryngo
escape
escarp
escars
eschar
eschew
escort
escots
escroc
escrol
escrow
escudo
esiles
eskars
eskers
eskies
esloin
esnecy
espada
espial
espied
espier
espies
esprit
essays
essive
essoin
estate
esteem
esters
estocs
estops
estral
estray
estrin
estros
estrum
estrus
etages
etalon
etamin
etapes
etched
etcher
etches
eterne
ethals
ethane
ethene
ethers
ethics
ethion
ethnic
ethnos
ethoxy
ethyls
ethyne
etoile
etrier
ettins
ettled
ettles
etudes
etwees
etymic
etymon
etypic
eucain
euchre
eughen
euking
eulogy
eumong
eumung
eunuch
euouae
eupads
euphon
eupnea
eureka
euripi
euroky
eusols
eutaxy
evaded
evader
evades
evejar
evened
evener
evenly
events
everts
evicts
eviler
evilly
evince
evited
evites
evoked
evoker
evokes
evolue
evolve
evovae
evulse
evzone
ewftes
ewghen
ewking
exacta
exacts
exacum
exalts
examen
exarch
excamb
exceed
excels
except
excess
excide
excise
excite
excuse
exeats
exedra
exeems
exemed
exemes
exempt
exequy
exerts
exeunt
exhale
exhort
exhume
exiled
exiler
exiles
exilic
exines
exists
exited
exodes
exodic
exodoi
exodos
exodus
exogen
exomis
exonic
exonym
exopod
exotic
expand
expats
expect
expels
expend
expert
expire
expiry
export
expose
expugn
exsect
exsert
extant
extasy
extend
extent
extern
extine
extirp
extold
extoll
extols
extort
extras
exuded
exudes
exults
exurbs
exuvia
eyalet
eyases
eyebar
eyecup
eyeful
eyeing
eyelet
eyelid
eyliad
eyries
1 answer
Read-Only Memory (ROM) One major type of memory that is used in PCs is called read-only memory, or ROM for short. ROM is a type of memory that normally can only be read, as opposed to RAM which can be both read and written. There are two main reasons that read-only memory is used for certain functions within the PC: * Permanence: The values stored in ROM are always there, whether the power is on or not. A ROM can be removed from the PC, stored for an indefinite period of time, and then replaced, and the data it contains will still be there. For this reason, it is called non-volatile storage. A hard disk is also non-volatile, for the same reason, but regular RAM is not. * Security: The fact that ROM cannot easily be modified provides a measure of security against accidental (or malicious) changes to its contents. You are not going to find viruses infecting true ROMs, for example; it's just not possible. (It's technically possible with erasable EPROMs, though in practice never seen.) Read-only memory is most commonly used to store system-level programs that we want to have available to the PC at all times. The most common example is the system BIOS program, which is stored in a ROM called (amazingly enough) the system BIOS ROM. Having this in a permanent ROM means it is available when the power is turned on so that the PC can use it to boot up the system. Remember that when you first turn on the PC the system memory is empty, so there has to be something for the PC to use when it starts up. See this section for a description of the system BIOS ROM; see here for a description of the system boot sequence. While the whole point of a ROM is supposed to be that the contents cannot be changed, there are times when being able to change the contents of a ROM can be very useful. There are several ROM variants that can be changed under certain circumstances; these can be thought of as "mostly read-only memory". :^) The following are the different types of ROMs with a description of their relative modifiability: * ROM: A regular ROM is constructed from hard-wired logic, encoded in the silicon itself, much the way that a processor is. It is designed to perform a specific function and cannot be changed. This is inflexible and so regular ROMs are only used generally for programs that are static (not changing often) and mass-produced. This product is analagous to a commercial software CD-ROM that you purchase in a store. * Programmable ROM (PROM): This is a type of ROM that can be programmed using special equipment; it can be written to, but only once. This is useful for companies that make their own ROMs from software they write, because when they change their code they can create new PROMs without requiring expensive equipment. This is similar to the way a CD-ROM recorder works by letting you "burn" programs onto blanks once and then letting you read from them many times. In fact, programming a PROM is also called burning, just like burning a CD-R, and it is comparable in terms of its flexibility. * Erasable Programmable ROM (EPROM): An EPROM is a ROM that can be erased and reprogrammed. A little glass window is installed in the top of the ROM package, through which you can actually see the chip that holds the memory. Ultraviolet light of a specific frequency can be shined through this window for a specified period of time, which will erase the EPROM and allow it to be reprogrammed again. Obviously this is much more useful than a regular PROM, but it does require the erasing light. Continuing the "CD" analogy, this technology is analogous to a reusable CD-RW. * Electrically Erasable Programmable ROM (EEPROM): The next level of erasability is the EEPROM, which can be erased under software control. This is the most flexible type of ROM, and is now commonly used for holding BIOS programs. When you hear reference to a "flash BIOS" or doing a BIOS upgrade by "flashing", this refers to reprogramming the BIOS EEPROM with a special software program. Here we are blurring the line a bit between what "read-only" really means, but remember that this rewriting is done maybe once a year or so, compared to real read-write memory (RAM) where rewriting is done often many times per second! Note:One thing that sometimes confuses people is that since RAM is the "opposite" of ROM (since RAM is read-write and ROM is read-only), and since RAM stands for "random access memory", they think that ROM is not random access. This is not true; any location can be read from ROM in any order, so it is random access as well, just not writeable. RAM gets its name because earlier read-write memories were sequential, and did not allow random access.
Finally, one other characteristic of ROM, compared to RAM, is that it is much slower, typically having double the access time of RAM or more. This is one reason why the code in the BIOS ROM is often shadowed to improve performance.
Random Access Memory (RAM) The kind of memory used for holding programs and data being executed is called random access memory or RAM
. RAM differs from read-only memory (ROM) in that it can be both read and written. It is considered volatile storage because unlike ROM, the contents of RAM are lost when the power is turned off. RAM is also sometimes called read-write memory or RWM. This is actually a much more precise name, so of course it is hardly ever used. :^) It's a better name because calling RAM "random access" implies to some people that ROM isn't random access, which is not true. RAM is called "random access" because earlier read-write memories were sequential and did not allow random access. Sometimes old acronyms persist even when they don't make much sense any more (e.g., the "AT" in the old IBM AT stands for "advanced technology" :^) ). Obviously, RAM needs to be writeable in order for it to do its job of holding programs and data that you are working on. The volatility of RAM also means that you risk losing what you are working on unless you save it frequently. RAM is much faster than ROM is, due to the nature of how it stores information. This is why RAM is often used to shadow the BIOS ROM to improve performance when executing BIOS code. There are many different types of RAMs, including static RAM (SRAM) and many flavors of dynamic RAM (DRAM).
Sources:www.pcguide.com
6 answers
Computer systems typically employ a central processing unit (CPU), a display device, input devices, and memory for data storage. Memory devices are typically provided as internal storage areas in the computer. Memory for data storage generally comes in the form of integrated circuit chips. Memory for a computer system is technically any form of electronic, magnetic or optical storage. It is generally divided up into different categories based in part upon speed and functionality. In general, memory types can be categorized according to the storage state into volatile memory and non-volatile memory according to storage type. The primary difference between volatile memory and non-volatile memory is that a volatile memory needs to be supplied with external power in order to hold and refresh data while a non-volatile memory can maintain data for extended periods of time without any power being supplied to the device. Data intended for high-speed short-term access is typically stored in volatile memory. Data intended for long term future access is typically stored in non-volatile memory. Volatile memory currently has faster access times and higher data transfer rates than non-volatile memory. This makes it an appealing alternative for systems requiring very high-speed access to data typically stored in long term, non-volatile storage devices. Most computer systems utilize both volatile and non-volatile memory in the same system or device. In a typical computer system, data intended for high-speed short-term access, such as on-chip memory for the CPU, and often first and second level off-chip memory, are typically stored in volatile memory devices such as a cache or random access memory (RAM, DRAM, SRAM) which typically have nanosecond to microsecond access times. Data intended for long-term storage or mass storage are typically stored in non-volatile storage devices such as magnetic disks, hard disk drives, zip drives, floppy disk drives, tape drives and optical storage media which typically have access times on the order of milliseconds or seconds.
Random access memory (RAM) is the main memory of a computer system used for storing programs and data. RAM provides temporary read/write storage while hard disks offer semi-permanent storage. All programs must be run through RAM before they can be used. The term random derives from the fact that the CPU can retrieve data from any individual location, or address, within RAM. Most RAM is volatile, which means that it requires a steady flow of electricity to maintain its contents. As soon as the power is turned off, whatever data was in RAM is lost. The volatile memory typically comprises random access memory (RAM) and is considered the main memory for the computer system. To facilitate quick access for processing, a typical modern computer has a main memory connected by a memory bus directly to the processor. Random access memory is much faster to read from and write to than the other kinds of storage devices in a computer such as the hard disk, floppy disk, and CD-ROM. In contrast to the relatively slow storage memory, the main memory is generally comprised of fast, expensive volatile random access memory (RAM) with access times generally less than 100 nanoseconds. Volatile random access memory (RAM) devices may be further divided into two categories, including static random access memory (SRAM) and dynamic random access memory (DRAM). Static random access memory (SRAM) consists of flip-flop latches, which each retain one bit of data for as long as power is maintained. In dynamic random access memory (DRAM), each memory cell is made up from one transistor and a capacitor. Random access memory is usually used to designate a data memory having a multiplicity of memory cells, each of which can store a datum and which can be accessed selectively and directly to selectively write in or read out data. Random access memories, such as static random access memories or dynamic random access memories, generally comprise a multiplicity of addresses for writing therein data. Data in the addresses may be accessed, for example, through data latches for performing operations, e.g., programming, on a memory cell array, e.g., a non-volatile memory cell array. As a computer system may be used in a variety of ways the amount of RAM deemed appropriate in one instance may be insufficient or superfluous in another. For example, an image processing and manipulation application may not only be time consuming to initialize for use, but also may require the majority of available main memory RAM resources, while a simple text editor may hardly be noticeable to the system.
Static random access memory (SRAM) devices have been employed for decades to store electronic data. An SRAM device includes an array of memory cells organized into rows and columns of memory cells. An SRAM cell includes a pair of inverters with the outputs of the inverters cross-coupled to form a flip-flop. The typical SRAM cell includes four transistors for storing data and two transistors for selection of a particular cell. An addressable word line is coupled to the memory cells in a distinct row of memory cells. The memory cells of an SRAM typically have first and second inverters whose inputs and outputs are connected to each other, and first and second transfer transistors that connect the output ends of the first and second inverters to a bit line pair. The first and second inverters include a load transistor and a driver transistor. The memory cells in a column of memory cells are coupled to an addressable pair of bit lines. Data is written to and read from a memory cell in the memory cell array by selecting a row of memory cells and accessing memory cells therein that are coupled to selected bit line pairs. Static random access memory cells typically provide memory storage for bits that can be rapidly read from and written to. Unlike dynamic random access memory (DRAM) cells, because of the flip-flop feedback effect, SRAM cells typically enable storage of static data even without refresh operations. The static random access memory is the main stream of the on-chip memories to be mounted on an LSI together with other parts. In spite of this, the SRAM, since it is composed of six transistors, requires a large space for disposing memory cells, encountering a problem of mounting space when it employed to be mounted on an LSI together with other parts. Due to its larger memory cell size, an SRAM is typically more expensive to manufacture than a DRAM. An SRAM typically has a smaller read access time and lower power consumption than a DRAM. Therefore, where fast access to data or low power is needed, SRAMs are often used to store the data.
A dynamic random access memory (DRAM) device is a typical volatile memory device constructed from an array of memory cells. Each memory cell comprises an active device and a capacitor. Furthermore, each memory cell is electrically connected to a word line (WL) and a bit line (BL). A dynamic random access memory includes a large number of memory cells, each of which can store at least one bit of data. In typical DRAM, the coupling of memory cells results in a differential voltage appearing on a bit line (or bit line pair). The differential voltage is amplified by a sense amplifier, resulting in amplified data signals on the bit lines. The applied memory address also activates column decoder circuits, which connect a given group of bit lines to input/output circuits. The memory cells are arranged in an array having a number of rows and columns. Memory cells within the same row are commonly coupled to a word line and memory cells within the same column are commonly coupled to a bit line. The memory cells within the array are accessed according to various memory device operations. Such operations include read operations, write operations and refresh operations. DRAM memory cell stores data by placing charge on, or removing charge from, a storage capacitor. According to the type of capacitor used in each memory cell, dynamic random access memory can be further sub-divided into a stack capacitor DRAM and a deep trench capacitor DRAM. Computer systems and other electronic devices containing a microprocessor or similar device typically include system memory, which is generally implemented using dynamic random access memory. The primary advantage of DRAM is that it uses relatively few components to store each bit of data, and is thus relatively inexpensive to provide relatively high capacity system memory. A disadvantage of DRAM is that their memory cells must be periodically refreshed. Pseudo static random access memory (PSRAM) is another type of DRAM. PSRAM is a low power DRAM having a static random access memory interface for wireless applications.
DRAM uses a main clock signal and a data strobe signal (DQS) for addressing the array of memory cells and for executing commands within the memory. The clock signal is used as a reference for the timing of commands such as read and writes operations, including address and control signals. The DQS signal is used as a reference to latch input data into the memory and output data into an external device. Dynamic random access memory uses an interface with address lines that are typically multiplexed in time. DRAM memory devices generally employ a row decoder circuit comprising a decoding unit and a wordline driver to drive a voltage level of a wordline high or low in order to "open" or "close" access to an associated row of memory cells. Such circuits operate to drive the wordline voltage level between a range of a positive voltage, which is greater than a maximum available power supply voltage and a negative voltage, which is less than a reference voltage, such as a ground reference. A synchronous DRAM (SDRAM) is a type of DRAM that can run at much higher clock speeds than conventional DRAM memory. A synchronous DRAM can perform various functions in synchronism with a clock signal that is supplied from an external source. The synchronous DRAM can refresh itself independently of the computer system which incorporates the synchronous DRAM, by generating refresh addresses inside of the memory using internal addresses. While the synchronous DRAM is being refreshed, word lines are selected to satisfy a refresh period required by the refresh characteristics of cells and a refresh rate required by the computer system. When the synchronous DRAM is in normal operation, a common output word line is provided for a plurality of banks in an interleaved configuration, and only one of the banks is selected at a time. The SDRAM has internal logic used to advance the data address. In addition to the timing signals, certain control registers of the internal logic of the SDRAM must be loaded with timing control parameters before the sequential access mode may be used.
Recent advances in memory technology have included the development of magnetic RAM (MRAM). The MRAM is a memory device for reading and writing information wherein multi-layer ferromagnetic thin films is used by sensing current variations according to a magnetization direction of the respective thin films. MRAM uses a ferromagnetic material as one of the next generation memory devices. The MRAM embodies a memory device by using a giant magneto resistive (GMR) or spin-polarized magneto-transmission (SPMT) phenomenon generated when the spin influences electron transmission. MRAM stores information magnetically, so it does not require a constant power supply. This quality is known as non-volatility. A magnetic random access memory (MRAM) element typically has a structure that includes first and second magnetic layers which are separated by a non-magnetic layer. A magnetic vector in one of the two magnetic layers is magnetically fixed or pinned, while the magnetic vector of the other of the two magnetic layers is not fixed and thus its magnetization direction is free to be controlled and switched. Information is written to and read from the element as a logic "1" or a logic "0" by changing the direction of the non-fixed magnetization vector in the other of the two magnetic layers. The differences in magnetization vector direction cause resistance variations within the element which can be measured. MRAM can offer all the advantages in speed and size that volatile memory offers and brings the added advantage of being non-volatile and, in some architectural configurations, cheaper to manufacture. MRAM can operate at speeds similar to either SRAM or DRAM, thus allowing it to be utilized within main memory. The MRAM has a high speed and low power consumption, and allows high integration density due to its unique properties of the magnetic thin film, and also performs a nonvolatile memory operation such as a flash memory.
A cache memory and a main memory are used for a large scale integration circuit having a central processing unit. Memory caching is a widespread technique used to improve data access speed in computers and other digital systems. The speed at which processors can execute instructions has typically outpaced the speed at which memory systems can supply the instructions and data to the processors. Due to this discrepancy in the operating speeds of the processors and system memory, the system memory architecture plays a major role in determining the actual performance of the system. Most current memory hierarchies utilize cache memory in an attempt to minimize memory access latencies. A cache is a small, fast memory that acts as a buffer between a device that uses a large amount of memory and a large, slower main memory. The cache's purpose is to reduce average memory-access time. Caches are effective because of two properties of software programs: spatial and temporal locality. Cache memory is used to provide faster access to frequently used instructions and data, which helps improve the overall performance of the system. Caching relies on a property of memory access known as temporal locality. Temporal locality states that information recently accessed from memory is likely to be accessed again soon. Information in cache RAM may be stored based upon two principles, namely spatial locality and temporal locality. The principle of spatial locality is based upon the fact that when data is accessed at an address, there is an above average likelihood that the data which is next required will have an address close to that of the data which has just been accessed. By contrast, temporal locality is based upon the fact that there is an above average probability that data which has just been accessed will be accessed again shortly. Cache memory is typically implemented using static random access memory (SRAM) because such memory need not be refreshed and is thus always accessible for a write or a read memory access.
Computers almost always contain a small amount of read-only memory (ROM) that holds instructions for starting up the computer. Read only memory (ROM) is a non-volatile memory commonly used in electronic equipment such as microprocessor-based digital electronic equipment and portable electronic devices. Read only memory is a type of non-volatile data storage device that can retain stored data even when the power is cut off. Among the memory products, non-volatile memory is one type of memory device having the capacity for writing data into, reading data from and erasing stored data multiples of times. Moreover, data will be retained even if the power to the device is cut off. With these advantages, it has become one of the most widely adopted memory devices in personal computer and electronic equipment. Most standard electrical products are equipped with some read only memory for holding a normal operation. ROM devices typically include multiple memory cell arrays. Each memory cell array may be visualized as including intersecting word lines and bit lines. Each word and bit line intersection can correspond to one bit of memory. In mask programmable metal oxide semiconductor (MOS) ROM devices, the presence or absence of a MOS transistor at word and bit line intersections distinguishes between a stored logic `0` and logic `1`. A ROM array of memory cells is defined by a number of transistors generally arranged in a grid pattern having a plurality of rows and columns. Each individual transistor of each memory cell of the ROM array is placed between a column of the series of columns and a voltage bus. The column is supplied with power at a first predetermined voltage level, and the voltage bus is supplied with power at a second, different predetermined voltage level. A gate of each transistor of a ROM array is connected to a particular row of the series of rows. ROM memories may be included in any type of integrated circuit (IC). In general, ROM memory is used to hold and make available data or code that will not be altered after IC manufacture. Data or code is programmed into ROM memory during fabrication.
According to data storage format, read only memory (ROM) can be further sub-divided into mask ROM, one-time programmable ROM (OTPROM), erasable programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM) and so on. The one-time electrically programmable read only memory (OTEPROM) permits the writing of data into the memory after leaving the factory. The data can be written by the user to fit a particular memory environment, which is more convenient to a user. Since data can be programmed into a one-time programmable ROM outside the factory according to the particular environment the memory is supposed to be working in, one-time programmable ROM is more convenient to work with than the mask ROM. A mask read only memory (Mask ROM) is a semiconductor memory device in which data required is coded during a manufacturing process. There are two types of Mask ROMs: an embedded diffusion-programmable ROM and an embedded metal programmable ROM. Mask ROM is able to write quaternary data into each memory cell transistor. A large amount of information can be stored in small circuits using this mask ROM. A programmable read only memory (PROM) is similar to the mask programmable ROM except that a user may store data values using a PROM programmer. A PROM device is typically manufactured with fusible links at all word and bit line intersections. An erasable programmable read only memory (EPROM) is programmable like a PROM, but can also be erased by exposing it to ultraviolet light. An EPROM integrated circuit is normally housed in a package having a quartz lid, and the EPROM is erased by exposing the EPROM integrated circuit to ultraviolet light passed through the quartz lid. Most PROMs can only be programmed once, typically by blowing open an appropriate word-to-bit connection path. Conversely, EPROMs can be programmed and reprogrammed multiple times. EPROMs are programmed by injecting hot electrons into, for example, a floating gate dielectrically spaced above the transistor channel. The injected electrons can thereafter be removed by irradiating the floating gate with ultraviolet light.
Electrically erasable programmable read-only memory (EEPROM) is a non-volatile memory device that allows multiple data writing, reading, and erasing operations. The structure of EEPROMs is similar to that of erasable programmable read-only memories (EPROMS) since both of them have a floating gate for storing charges and a control gate for controlling data access. EEPROM comprise a large number of memory cells having electrically isolated gates (floating gates). Data is stored in the memory cells in the form of charge on the floating gates. The electrical charge modifies the electrical characteristics of the EEPROM cell so that the information can be later read back using the modified electrical characteristics. The electrical charge is typically blocked in a trapping layer that gives to the EEPROM cell its memory capability. A typical EPROM device has a floating gate MOS transistor at all word and bit line intersections. Each MOS transistor has two gates: a floating gate and a non-floating gate. The floating gate is not electrically connected to any conductor, and is surrounded by a high impedance insulating material. The floating gates in the EEPROM device are surrounded by a much thinner insulating layer, and accumulated negative charges on the floating gates can be dissipated by applying a voltage having a polarity opposite that of the programming voltage to the non-floating gates. To program the EPROM device, a high voltage is applied to the non-floating gate at each bit location where a logic value is to be stored. This causes a breakdown in the insulating material and allows a negative charge to accumulate on the floating gate. When the high voltage is removed, the negative charge remains on the floating gate. An electrically erasable programmable read-only memory allows multiple data writing, reading and erasing operations. In addition, the stored data will be retained even after power to the device is removed. The EEPROM is very suitable to be used in an embedded function, such as an address book in cell phones, because of its byte program/erase feature. In addition, EEPROM products usually have good high reliability performance, which increases applicability in application fields requiring repetitive programming, reading, and erasing. With these advantages, it has been broadly applied in personal computer and other electronic equipment.
A flash memory is a type of flash EEPROM device that can be erased and reprogrammed in blocks instead of one byte at a time. Flash memory devices are different from EEPROM devices in that electrical erasure involves large sections of, or the entire contents of, a flash memory device. A flash memory cell includes a field effect transistor (FET) having a selection gate, a floating gate, a source and a drain. Data is stored in the flash memory cell by variations in the amount of charge stored in the floating gate, which causes a variation in a threshold voltage (Vt) of the flash memory cell. The data stored in the flash memory cell is read out by applying a selection voltage to a word line connected to the selection gate. The flash memory electrically deletes the data using a same method as that of an electrically erasable and programmable ROM (EEPROM), and the memory may be entirely deleted in one second or several seconds. The data stored in the flash memory is deleted throughout the chip in a block unit, but it is impossible to delete the data in a byte unit. The flash memory stores a correctable control program, which is used instead of an auxiliary memory. The flash memory is divided into a NAND flash memory and a NOR type flash memory. The NOR type flash memory uses an interface method as an SRAM or a ROM to easily construct a circuit with a processor. The NOR flash memory employs memory cell arrays that suppress the parasitic resistance. The NOR flash memory lowers the resistance by providing one through-hole to bit line for two cells connected in parallel. A NAND flash memory device is comprised of memory cells serially connected between a drain selection transistor and a source selection transistor in the unit of 16 or 32 in number. The flash memory cells of the NAND flash memory device include a current path formed between the source and drain on a semiconductor substrate, and a floating gate and a control gate that are connected over the semiconductor substrate with an insulator intervened between them. NAND flash memory devices are typically used as mass data storage devices, and NOR flash memory devices are typically used as information storage devices for high speed data processing.
Flash memory devices have achieved a commercial success in an electronic industry because they are able to store data for a relatively long time even without a power supply. Flash memory devices are applicable for multiple operations of data writing, reading and erasing, and have the advantage that stored data will not been vanished even after power supply is cut off. Thus, flash memory devices are widely used as non-volatile memory devices for personal computers and other electronic products. Flash memory devices typically use a one-transistor memory cell that allows for high memory densities, high reliability, and low power consumption. Common uses for flash memory include portable computers, personal digital assistants (PDA), digital cameras, and cellular phones. Program code, system data such as a basic input/output system (BIOS), and other firmware can typically be stored in flash memory devices. Most electronic devices are designed with a single flash memory device. Flash memory devices are finding increasing applications in smart cards for recording, storing and transporting digital information. Flash memory cards are currently used in digital cameras for recording and storing pictures that can be later displayed on personal computers, TVs or printed. Flash memories in smart cards are being used not only for storing data but also for storing application programs such as fingerprint identification, identification cards, health records, transportation programs and many more applications which include encryption for personal security, and also applications such as e-passport, credit card, JAVA card subscriber identity module (SIM).
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