Vv0 =sin(32)*43 m/s
=22.78 m/s
h = Vv0*(t) + 0.5gt^2
if we assume g=10 m/s^2
when the ball lands, h=0
0=22.78*t + 5(t)(t)
t(22.78+5t)=0
t={0s,4.56s}
The ball will be in the air for about 4.5 seconds
The initial vertical component of velocity, Vv0, can be calculated as: Vv0 = 43 * sin(32Ā°) ā 22.27 m/s. The time the ball will be in the air can be determined using the kinematic equation: time = 2 * Vv0 / g, where g is the acceleration due to gravity (9.81 m/sĀ²). Substituting the values, time ā 4.56 seconds.
To find the initial velocity of the kick, you can use the equation for projectile motion. The maximum height reached by the football is related to the initial vertical velocity component. By using trigonometric functions, you can determine the initial vertical velocity component and then calculate the initial velocity of the kick.
The vertical component of velocity for the projectile when it is fired horizontally is zero. This is because the initial velocity is entirely in the horizontal direction, and there is no initial velocity in the vertical direction. Gravity will act on the projectile, causing its vertical velocity to increase as it travels.
Hang time depends on your vertical component of velocity when you jump. The higher the vertical velocity, the longer your feet will be off the ground. The horizontal component of velocity does not affect hang time.
The thrown ball will have a greater speed when it reaches ground level because it has a horizontal component of velocity in addition to the vertical component. The rock only has a vertical component of velocity due to gravity.
The horizontal velocity component of the ball can be found by using the equation: horizontal velocity = initial velocity * cos(angle). In this case, the initial velocity is 26 m/s and the angle is 30 degrees. Plugging in the values, we get: horizontal velocity = 26 m/s * cos(30) ā 22.5 m/s.
To find the initial velocity of the kick, you can use the equation for projectile motion. The maximum height reached by the football is related to the initial vertical velocity component. By using trigonometric functions, you can determine the initial vertical velocity component and then calculate the initial velocity of the kick.
No. What counts in this case is the vertical component of the velocity, and the initial vertical velocity is zero, one way or another.
The vertical component of velocity for the projectile when it is fired horizontally is zero. This is because the initial velocity is entirely in the horizontal direction, and there is no initial velocity in the vertical direction. Gravity will act on the projectile, causing its vertical velocity to increase as it travels.
initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)
The thrown ball will have a greater speed when it reaches ground level because it has a horizontal component of velocity in addition to the vertical component. The rock only has a vertical component of velocity due to gravity.
Hang time depends on your vertical component of velocity when you jump. The higher the vertical velocity, the longer your feet will be off the ground. The horizontal component of velocity does not affect hang time.
The horizontal velocity component of the ball can be found by using the equation: horizontal velocity = initial velocity * cos(angle). In this case, the initial velocity is 26 m/s and the angle is 30 degrees. Plugging in the values, we get: horizontal velocity = 26 m/s * cos(30) ā 22.5 m/s.
Using the projectile motion equations and given the initial velocity and angle, we can calculate the time the shell is in the air. Then, we can find the horizontal range by multiplying the time of flight by the horizontal component of the initial velocity. The horizontal range in this case is about 1056 meters.
You can find the time of flight by using the formula: time of flight = (2 * initial velocity * sin(angle)) / gravitational acceleration. Input the initial velocity and angle at which the object is thrown into the formula to calculate the time it takes for the object to reach the same height as it was initially launched.
To determine how far a projectile travels horizontally, you need to know the initial velocity of the projectile, the angle at which it is launched, and the acceleration due to gravity. The horizontal range of the projectile can be calculated using the formula: range = (initial velocity squared * sin(2*launch angle)) / acceleration due to gravity.
The initial velocity of a projectile affects its range by determining how far the projectile will travel horizontally before hitting the ground. A higher initial velocity will result in a longer range because the projectile has more speed to overcome air resistance and travel further. Conversely, a lower initial velocity will result in a shorter range as the projectile doesn't travel as far before hitting the ground.
The object's initial distance above the ground The object's initial velocity