The velocity changes from [ V upward ] to [ V downward ].
The total change in velocity is [ 2V ].
Acceleration = (change in velocity) divided by (time for the change) = 2V/6
But the acceleration is just the acceleration of gravity = 9.8 meters / sec2 .
9.8 = 2V / 6
2V = 58.8
V = 29.4 meters per second upward
To find the initial velocity, we first calculate the time it takes for the ball to reach the highest point, which is half of the total time taken (t/2 = 6/2 = 3 seconds). Then, we use the equation v = gt, where v is the initial velocity, g is the acceleration due to gravity (9.81 m/s^2), and t is the time taken to reach the highest point (3 seconds). So, v = 9.81 m/s^2 * 3 s = 29.43 m/s.
i need the deceleration....
When the ball returns to the thrower's hand, its velocity is zero as it momentarily stops before descending. The acceleration due to gravity, however, is still acting on the ball, causing it to accelerate downwards at 9.8 m/s^2 until it reaches the thrower's hand.
The displacement of the ball from when it was thrown to when it returns to the thrower is zero, as the ball has completed a full round trip back to its initial position. Displacement is a vector quantity that measures the change in position from the initial point to the final point.
The magnitude of the velocity after falling 11.0 meters can be calculated using the kinematic equation: (v^2 = u^2 + 2as), where (u) is the initial velocity (usually 0 m/s for objects falling), (a) is the acceleration due to gravity (9.81 m/s^2), and (s) is the distance fallen (11.0 m). Solving for (v) gives the magnitude of the final velocity.
A boomerang is a weapon that, when thrown, follows a curved trajectory and returns to the thrower. It is designed to come back due to its unique aerodynamic shape and spin. Boomerangs have been historically used for hunting and recreation by Indigenous Australians.
Catching a push is when the frisbee is coming towards you when the thrower released it and you end up having to step forward to catch it. Catching a pull is different in that the frisbee is moving away from the thrower and you catch it by moving backward to receive it.
When the ball returns to the thrower's hand, its velocity is zero as it momentarily stops before descending. The acceleration due to gravity, however, is still acting on the ball, causing it to accelerate downwards at 9.8 m/s^2 until it reaches the thrower's hand.
If that's 32.1 meters per second initially, then after 4 seconds it's fallingwith a speed of 7.1 meters per second.If that's 32.1 feet per second initially, then it returns to the thrower's hand injust under 2 seconds, and it's in the dirt long before 4 seconds have passed.If it had been tossed at the edge of a cliff, then after 4 seconds, it would befalling with a speed of 96.7 feet per second.
Boomerang
Boomerang
An Aztec spear thrower is called an atlatl. It is a tool used to increase the velocity and distance of a thrown spear by providing leverage for the thrower.
The displacement of the ball from when it was thrown to when it returns to the thrower is zero, as the ball has completed a full round trip back to its initial position. Displacement is a vector quantity that measures the change in position from the initial point to the final point.
A flat, curved, usually wooden missile configured so that when hurled it returns to the thrower.
Stalling is when the thrower takes more than ten seconds to throw the disc. The marker (defender on disc) is counting and if the thrower does not throw it in ten seconds, then it is a turnover. It is a way to speed up the game.
The magnitude of the velocity after falling 11.0 meters can be calculated using the kinematic equation: (v^2 = u^2 + 2as), where (u) is the initial velocity (usually 0 m/s for objects falling), (a) is the acceleration due to gravity (9.81 m/s^2), and (s) is the distance fallen (11.0 m). Solving for (v) gives the magnitude of the final velocity.
Assuming the ball is thrown in a constant gravitational field causing an acceleration of 9.81 m/s/s (similar to Earth's surface), y(t) = H + Vt - (g/2)(t^2) Where H is its original height above your chosen origin, V is its initial upward velocity, g is the acceleration due to gravity (9.81 m/s/s) and t is the number of seconds after throwing it. If we set H to 0 (arbitrarily making the ball's initial height 0) and if are interested in a path wherein the ball takes 60 seconds to return to its original height (0), we say: y(60) = 0 + V(60) - (g/2)(60^2) The problem states that it "returns back to the hand" at 60 seconds. This implies that at 60 seconds, it is back at its original position (y(60) = 0) therefore: y(60) = 0 = 0 + V(60) - (g/2)(60^2) We can simplify the expression on the RHS above to find V. The equation for projectile motion is parabolic with respect to time - this means that, by symmetry, the greatest height is achieved at half the time it takes to return. Plug 30 seconds into the above equation, and I get a result of 4414.5 m. That's almost three miles high!
Albert Thrower's birth name is Albert Dabney Crenshaw Thrower.
Mitch Thrower is 6'.