Technically, all operating systems are "realtime." The term realtime just means it happens immediately, versus being delayed. Most operating systems today are actually a blend of realtime and "batch." Batch processing is doing something later, usually waiting until you have more than one thing (a "batch") to do. An example of batch processing is when a company processes your payment. They don't post each payment to their computer system - they wait until all the payments are in for the day (or at least a good number of them) and then post them as a group - so thousands of payments get posted at one time (posted just means processed through some financial system). Some businesses, such as banks, will use both realtime and batch processing for the same items. For example, if you make a deposit with a teller, you will probably be able to go to Starbucks next door, sign on the internet, and see the the deposit posted to your account already. This is "realtime" processing. However...this is probably only a "memo" post. This means it was only posted to the online system so that you can get to it through the internet or telephone. During the night, your deposit will be sent to a central site and batch processed with thousands of other deposits. The night post will be to the "real" posting system for checks, the "Demand Deposit Accounting" system, or DDA. The biggest use "realtime" operating systems is actually in what is called "embedded" systems. These are operating systems and application code that is running on a single board and embedded in something physical - a car, a toaster, a TV set, a DVD player, an iPod. Today, if it is electronic, it probably has an embedded system (or even several). Embedded systems are primarily realtime operating systems - they collect some statistics in realtime and allow access to them later in batch mode (here are all the errors that occurred on your car since it was last serviced...) but their real job is to control the device they are embedded in - and do it in "realtime" or immediately. This means they must be: - dependable - they must operate in all sorts of conditions - hot, cold, dirty, greasy, noisy, vibrations etc. - timely - they must be fast enough to think about an action, and get it done right away. For example, if you are an embedded system in a car that controls skidding, you must be able to react to the skid in "realtime" - as it is happening, and control brakes, steering and gas as appropriate to what is happening (skid starting, car is curving to right, skid is ending). - flexible - in the previous example, the embedded system to control skids must be able to handle a car going any speed, curving right, left or going straight, know when it is "over compensating" and correct it etc. It must be able to make the same decisions a knowledable human would make in the same circumstances. - sized properly - again, the previous example. The embedded system must be able to recognize and react to thousands of varying facts (speed, direction, condition and status of mechanical systems etc.). You must have a processor fast enough to process the data in realtime, and enough storage to accept, and display, conditions and status of "analog" devices. Note - most realtime systems are in what we know as "analog" devices. This just means they have something mechanical about them. Most parts of a car are analog, as are most TV set these days. This is versus "digital", where parts don't move, signals flow to devices that are able to convert the final result to analog (for instance, a digital TV will receive a broadcast signal, convert it to a certain channel and pass it on to the screen to display. Even screens such as plasma and LCD are ultimately analog - they must decide which dots (pixels) to display, in what color and what shade. The decision can be made digitally, controlling the nuances of the display in realtime.
A single user OS could also be a real-time system. The differences in the two are based on how a process is given control or priority within the system. Realtime systems give preferences to realtime control processes (realtime runs at a much higher priority level). Most single-user operating systems treat processes with equal priority unless you indicate that a certain process is to receive preferential treatment. This can be done by raising the priority of the user process to that of realtime, meaning it will receive resources (such as CPU cycles) above other programs in the system.
The hardware requirements are what the Operating System designers have determined as the MINIMUM hardware to be able to run the Operating system. There are no minimum or suggested Software requirements for an operating system since the operating system IS the software.
that depends upon the game, look for the games system requirements to view the operating systems prefered to run said game.
There are several advantages and disadvantages of having a real time operating system. One disadvantage is unseen errors, an advantage is timing.
When you network operating systems you will have the benefit of both operating systems. You have to ensure both systems are compatible before networking them.
A complete answer to this question is beyond the scope of this website, as it requires several years of college courses and about twice that in on the job experience to properly learn. However it is basically an extension of standard systems analysis and design (which is still at least 2 full college courses) with a large amount of tedious bookkeeping added to make certain that all realtime requirements are fully met.Another point that is vital to understand is whether this is a hard realtime system or a soft realtime system. Hard realtime systems are much more difficult, as failure to meet even one of the real time requirements means total failure of the system to fulfill its purpose, making it useless. Soft realtime systems on the other hand are permitted to occasionally miss deadlines or otherwise fail to consistently meet some of the realtime requirements, as long as it is able to catchup later and meet the realtime requirements on the average.
A single user OS could also be a real-time system. The differences in the two are based on how a process is given control or priority within the system. Realtime systems give preferences to realtime control processes (realtime runs at a much higher priority level). Most single-user operating systems treat processes with equal priority unless you indicate that a certain process is to receive preferential treatment. This can be done by raising the priority of the user process to that of realtime, meaning it will receive resources (such as CPU cycles) above other programs in the system.
The hardware requirements are what the Operating System designers have determined as the MINIMUM hardware to be able to run the Operating system. There are no minimum or suggested Software requirements for an operating system since the operating system IS the software.
Identification and authentication systems support the minimum requirements of multi-user operating systems. Confidentiality and integrity of such systems is important due to the sensitive nature of the data they contain.
"Realtime Interrupt" does not have a fixed number of pages, as it is an abstract concept related to computer systems and programming. The term refers to a mechanism that allows a processor to temporarily halt its current operation to service a specific event or request in real time. The implementation and details of real-time interrupts can vary depending on the specific system architecture and requirements.
Not necessarily, though operating systems have higher and higher system requirements as time goes on, and the system must be able to meet those requirements to run the operating system productively.
For best results: two separate hard drives, if not, two separate partitions. Two separate operating systems and a bootloader capable of loading multiple operating systems are requirements.
that depends upon the game, look for the games system requirements to view the operating systems prefered to run said game.
Well... If you are using any application in a CD/DVD, you must know that the application has different kind of requirements. For example, if you are buying a PC game, you have to see the requirements to check if the requirements (usually on the back of the cover) you need to check if it meets your PC. So as to meet different requirements of different applications, operating systems are made. Some basic set of requirements your PC needs are made public operating systems, like Windows 7, 8, Vista, xp etc.
Virtual operating system
There are several advantages and disadvantages of having a real time operating system. One disadvantage is unseen errors, an advantage is timing.
No. Windows is (regrettably). Mac and Linux are the other main contenders.