As time goes by both Maya and 3DS Max are becoming more and more like each other. Both can produce the same quality of work but the difference comes in how the buttons are laid out., the naming conventions they use for tools and features, and the keyboard shortcuts.
We hope one day they'll become one 3d package by the name of "MaxMaya" or may be "MayaMax" or even "MaMa". well that's the funny side of it, seriously though Not only this but 3DSMax and Maya have a different way of implementing mesh details when it comes to modeling, they have a clear cut difference in animation tools both have.
The answer is they bathe in ponds or rivers
Autodesk Corporation's Maya is a 3D Modeling and Rendering program, similar to Lightwave, 3DS Max, Pixar's Renderman, and other professional 3D programs. Along with Renderman, it is considered one of the top programs in its class in the world, and arguably one of the top program in its class in the world. Many pictures have received Academy Awards for Visual Effects because their artists used Maya for the film. One of the most recent examples is the Oscar winning "The Curious Case of Benjamin Button" - it used Maya for its visual effects throughout the picture. King Kong was also the beneficiary of effects created by Maya. In addition to 3D work, Maya is also used for Matte painting. Matte paintings are typically used in digital work for backgrounds. Many special effects companies use Maya. More notable examples are Lucas film's Industrial Light and Magic, and Matte World Digital. Autodesk has won a total of 5 Oscars itself from the Academy for significant contibutions to the Motion Picture industry. Last year, it won the Scientific and Technical Oscar for Maya's new Fluid Effects, which allow graphic artists to realistically design better fluid and gas effects on film. Autodesk's achievements with Maya are not limited to movies - it has also received many awards from the Television and Broadcasting industries. As another person here pointed out, it is also used in the Gaming Industry for 3D game modeling and effects. Maya is not on the list of cheap programs, even if you're a student. The full version runs close to $2000 or more depending on the version and what you get with it. However, you can download a trial version from the Autodesk site. Simply put, it is not for the beginner or casual user. It is for those who are professional artists, working at the top of their craft. The same can be said for Renderman, as it has been used by Pixar Animation to create its Oscar winning movies over the years. Many people don't realize that Pixar was originally a Computer company started by George Lucas. Many people who aren't familiar with 3D techniques start out with Autodesk's 3DS Max, a good program in its own right. While not as powerful as Maya, it does prepare users for the jump to the more complex Maya program. While Maya isn't for beginners, there are many good training programs available if you're not going to get it in college. One of the better courses is at Lynda.com, which has online courses for most of the top media programs, including Adobe, Autodesk, Macromedia (before the merger - they still have the old courses available) and many programming language courses as well. Annual subscription runs about $400. So if you can swing the cash for Maya, training is accessible. Lynda.com now offers certification in each course completed as well. Maya also needs pretty powerful equipment to run. Most notebooks or other systems with common ATI Radeon or NVIDIA GeForce chipsets aren't recommended for the 3D processing capability that Maya requires. The Autodesk site has specific requirements for systems to run Maya, and while they're not that steep, they're not that cheap either.
hard disks are generally contains within the computer and contain FAR more memory than a floppy disk does. floppy disks generally contain 1.44 mb where as hard drives are constantly developing and are currently about 1TB MAX. floppy disks are external in the same way as CD's
Max Fiske played for the Steelers from 1936-1939.
The distance between bed and the bottom of ram when slide is fuly down i.e. BDC and ram is up.Is called as the max. Shut Ht.
It has a competley differant UI (user interface).
This is an age old question, and there are many people that think 3DS Max is the ultimate software program, and there are others that think Maya is the ultimate. The truth is, that both softwares are very good at what they do, but they are both tailored to do specific jobs. 3DS Max can do everything Maya can do, but is better for building computer games and interactive 3D applications, than Maya is. Maya can do everything 3DS Max can do, but is better for building Animations and Films, it is more tailored to doing this.
Personally I would choose Autodesk Maya. I find it easier then 3ds Max but just as powerful. Maya also has very powerful Cloth tools, Toon shaders, Hair/fur.
No, there doesnt seem to be a Linux Version at this time: use blender as a alternatve, maya, or try to get 3ds Max working with WINEm seach it on WINE HQ: www.winehq.org
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The view port is closer to the eye (closer to the point of view).
No, 3DS Max is not compatible with earlier versions of itself. For example: If you made an object in 3DS Max 8 you can open it in 3DS Max 9 but not the other way around. Except in 3DS Max 11. One of the new features, is the ability to save in an earlier format, like 3DS Max 10.
No. 3D Studio Max is not published for the Mac. However, there are several 3D suites that are, including Maya, Carrara, Strata 3D, Cinema 4D, and Blender.
You will have to use Boot Camp or if your computer is fast enough, you can use a virtualization software, such as VirtualBox, VMware Fusion, or Parallels. Any alternative like WINE or Crossover will not work. Alternatively, you can use a 3ds Max alternative Maya which is also made by Autodesk.
3D Studio Max
Most widely Autodesk 3DS MAX is used for animation and also Autodesk Maya is used for animation besides this Rhinoceros with its VRAY Plugin is used.
I wouldn't recommend using either. Maya is meant for animations, and python is very bad at 3D stuff. If you want to make a game, I would recommend Unity3D or C++, and Autodesk 3DS Max.