X2 jumps over X1's lightsaber and X1 kills himself
Well I personally believe this is a well-balanced deck with really good effects.MONSTERS: Kaiser Sea Horse (x1), Gravi-Crush Dragon (x1), Dark Crusader (x2),Gemini Lancer (x1), Element Saurus (x1), Gladiator Beast Andal (x2),La Jinn The Mystical Genie of The Lamp (x1), Summoned Skull (x1), Destiny Hero-Defender (x1), Elemental Hero Neos (x1), Black Luster Soldier-Envoy of the Beginning (x1),The Six Samurai-Irou (x1), Double Coston (x1), Dark Blade (x1), The Forgiving Maiden (x1),Familiar Knight (x1), Evil Hero-Infernal Gainer (x1), Opticlops (x1), Zombrya The Dark (x1),Royal Magic Library (x1). TOTAL MONSTERS: 22SPELLS: Change of Heart (x1), Fusion Sword Murasame Blade (x1), Premature Burial (x1),Burden of The Mighty (x1), Mystic Plasma Zone (x1), Tribute to The Doomed (x1),Rush Recklessly (x1), Pot of Greed (x1), Ookazi (x1), Different Dimension Capsule (x1).TOTAL SPELLS: 10TRAPS: Gemini Trap Hole (x1), Dimensional Prison (x1), Call of The Earthbound (x1),Magic Cylinder (x1), Magic Jammer (x1), Trap Jammer (x1), Trap Hole (x1),Xing Zhen Hu (x1). TOTAL TRAPS: 8 TOTAL CARDS: 40
: My Dark World Deck is like this so far; : Monsters: : Goldd, Wu-Lord of Dark World x3 : Sillva, Warlord of Dark World x3 : Brron, Mad King of Dark World x2 : Beiige, Vanguard of Dark World x2 : Scarr, Scout of Dark World x1 : Broww, Hunstman of Dark World x2 : Reign-Beaux, Overlord of Dark World x2 : Renge, Gatekeeper of Dark World x2 : Zure, Knight of Dark World x2 : Khakki, Guerilla of Dark World x3 : Gorz, the Emissary of Darkness x1 : Spells: : Veil of Darkness x1 : Darkness Approaches x2 : Dark World Lightning x2 : Gateway to Dark World x1 : Dark World Dealings x2 : Back to Square One x2 : Monster Reborn x1 : Mystical Space Typhoon x2 : Lightning Vortex x1 : Brain Control x1 : Hammer Shot x1 : The Cheerful Coffin x2 : Traps: : Ordeal of a Traveller x1 : Judgement of Anubis x1 : Bottomless Trap Hole x2 : Torrential Tribute x1 : Sakuretsu Armor x2 : Magic Cylinder x1 : Fine x1 (I asked the qustion and posted my deck here, didn't know where to add comments)
x1cyber
How to make your deck betterfirst you should think about how your magic, trap, and your monster cards go together. Never just have a bunch of monsters, and weird magics and traps or your deck will be weak. So always think about your cards.AnswerTo make a better deck let me walk thought what i have learned i`m no pro but i helped a few others..Think Hard about the way you want your deck to run.like you want a completely outside of the box burn deck or a deck full of def monsters..Do not make a deck that can`t work with its self make efficient use of cardsWhen building a deck make a Ratio as close as to Half monsters half magics and traps to insure you`ll have a monster..Try to stay in the safe zone of where decks draw powers tend to do best 40-50 cards..Make sure you include what people call staples like mystical space typhoon or heavy storm cards that any deck can use..Do your homework on releases coming is there a card that your deck could use?I.E Harpie decks need Harpie queensYou should chose a good archetype and add 20 of those to your deck. Then you get 40 spell and trap cards that match your archetype.Powerful archetypes include:Machina GagetMachinaReptilianVenomCrystal BeastSynchron/WarriorArchfiendInfernityBlackwingsPsychicsToonMagicianAliensElecCloudianElemental/Destiny/Evil HerosBlue EyesVechroidHarpie LadyAmozonessFortune LadyEarthbound ImmortalRed EyesDesGladiator BeastMorphtronicSpiderWormAlley of JusticeIce WarriorYubelStardustVWXYZ-Amored DragonReactorEgyptionArcana ForceUse these Archetypes to up the game of your dueling a friend match, state championship, national championship, or globel championship.My recommended favorite is Machina or Blackwings. I own many archetypes so I know how to use them.
The MB Air has been developed for several years. It is a fine computer. The X1 is a high tech computer that is not as developed as the MB Air. Hopefully, in the future, the X1 will reach the state that the MB Air has reached. My vote is for the MB Air.
Aaron Poison/Bug x1 Bug/Fighting x1 Bug/Flying x2 Poison/Dark x1 Bertha Water/Ground x2 Ground x1 Rock x1 Rock/Ground x1 Flint Fire x1 Fire/Fighting x1 Steel/Ground x1 Normal x1 Ghost/Flying x1 Lucian Psychic x2 Normal/Psychic x1 Fight/Psychic x1 Steel/Psychic x1 Cynthia Ghost/Dark x1 Dragon/Ground x1 Water/Ground x1 Water x1 Grass/Poison x1 Steel/Fighting x1
decklist monsters:21 blue eyes white dragon x3 chaos necromancer x1 masked dragon x1 armed dragon lvl3 x2 armed dragon lvl5 x2 armed dragon lvl7 x1 armed dragon lvl10 x1 the dragon dwelling in the cave x1 flamvell guard x1 lord of d x1 vangaurd of the dragon x1 the white stone of legend x1 kaiser sea horse x1 montage dragon x1 mirage dragon x1 tyrant dragon x1 blue eyes shining dragon x1 spell cards:15 flute of summoning dragon x1 polermyzation x2 monster reborn x1 magical mallet x1 stamping destruction x2 dragons mirror x1 deifferent dimension capsule x2 dark hole x1 future fusion x1 white dragon ritual x1 swords of revealing light x1 mystical space typhoon x1 traps:10 dragons rage x1 waboku x1 enchanted javelin x1 judgment of Anubis x1 call of the haunted x1 acid trap hole x1 hidden book of spell x1 raigeki break x1 curse of Anubis x1 self destruction button x1 (hoping i wont need that anymore) extra deck:2 paladin of white dragon x1 blue eyes ultimate dragon x1
Mine is: Blizzard Dragon X2 Ryu Kushin Powered X1 Baby Dragon X3 Time Wizard X4 Manga Ryu-Ran X1 Ryu-Ran X1 Armored Lizard X1 Influence Dragon X1 Powered Tuner X2 InterPlanetPurplyThorny Dragon X2 Hieratic Dragon of Eset X1 Light And Darkness Dragon X1 Lord Of D. X1 Koumori Dragon X1 Curse Of Dragon X1 Dragon Of Ice X2 The Dragon Dwelling In the Cave X2 Lava Dragon X1 Two Headed Behemoth X1 Dragunity Arma Mystletainn X1 Hieratic Dragon Of Nebthet X1 Ancient Dragon X1 Dragon Zombie X1 Mirage Dragon X1 Bright Star Dragon X1 Dark Blade X1 Pitch Dark Dragon X1 (I actually have the cards below) MALEFIC CYBER END DRAGON X1 Slifer The Sky Dragon X2 Magic & Traps Card DesctructionX1 Double Summon X1 Gracious Charity X1 Frontline Base X1 reversal quiz X2 MetaSilver Armor X1 Dian Keto The Cure Master X1 Poison Of the old man X1 Dragon Mastery x1 Dragon treasure x1 Fusion Gate x1 change of heart x1
Normal Monsters: x1 Cyber-Tech Alligator x1 Luster Dragon x1 Renge, Gatekeeper of Dark World Effect Monsters: x1 Apocatequil x1 Arcane Apprentice x1 Consecrated Light x1 Exiled Force x1 Gilasaurus x2 Junk Synchron x1 Level Eater x1 Krebons x2 Majestic Dragon x1 Mobius The Frost Monarch x1 Nitro Synchron x1 Noisy Gnat x1 Penguin Soldier x2 Quickdraw Synchron x2 Quillbolt Hedgehog x1 Road Synchron x1 Skelengel x1 Sonic Chick x1 Stardust Dragon/Assault Mode x1 The Tricky x1 Tuned Magician x1 Tuningware x1 Turbo Booster x1 Turbo Synchron x1 Weeping Idol x1 X-Saber Airbellium Spells: x1 Double Summon x1 Fighting Spirit x1 Heavy Storm x1 Lightning Vortex x1 Magical Mallet x1 Mystical Space Typhoon x1 One for One x1 Pot of Greed x1 Smashing Ground x1 Swords of Revealing Light x1 Synchro Boost Traps: x1 Assault Mode Activate x1 Call of the Haunted x1 Defense Draw x1 Draining Shield x1 Fiendish Chain x1 Graceful Revival x1 Revival Gift x1 Sakuretsu Armor x1 Scrap-Iron Scarecrow x1 Starlight Road x1 Synchro Strike x1 Torrential Tribute x1 Trap Hole x1 Trap Jammer x1 Urgent Tuning x1 Waboku Synchros: x1 Colossal Fighter x1 Iron Chain Dragon x2 Junk Warrior x1 Majestic Star Dragon x2 Nitro Warrior x1 Power Tool Dragon x1 Red Dragon Archfiend x1 Road Warrior x1 Thought Ruler Archfiend x1 Turbo Warrior x1 Stardust Dragon x1 X-Saber Urbellum 3 Normal Monsters, 30 Effect Monsters, 11 Spells, 16 Traps, 14 Synchros 60 cards in deck, 14 cards in extra deck Nice...really good. I have three improvements though. 1: Try to add a few more tuners to this deck, i noticed there arent that many and this deck focuses on synchros, so add a few more. 2: Cut down on unnecessary cards. Maybe you could get rid of some spells or traps, or maybe even monsters so you can access the cards you really want e.g tuners, spells e.t.c 3: In my 1st improvement i said add more tuners. You should also try to add more level 4 light monsters, because a really good spell to help with this deck would be Lightwave Tuning. It turns one level 4 light monster into a tuner for one turn
okay... took me ages to figure out how to finish it but... up(X3), Right(X5), Up(X2), Left(X1), Down(X4), Right(X2), Down(X1), Left(X1), Right(X1), Down(X1), Left(X1), Down(X1), Right(X1), Down(X1), Left(X1), Down(X3), Right(X2), Down(X1), Right(X1), Down(X2), Left(X2), Up(X1), Right(X1), Down(X4), Right(X1), Up(X2), Left(X2), Down(X2), Right(X1) and finally Up(X1) :) code for level 30 is 676534
It is pretty much impossible
If the variables are x1 & x2 the solution is : 1) x1=x1+x2; 2) x2=x1-x2; 3) x1=x1-x2; EX: x1=1 , x2=6; 1) x1= 1+6 = 7 2) x2= 7-6 =1 3 x1=7-1 =6 ============================================
I'd say definitely Eheros! My ehero deck is pretty awesome so this is my recipe: Monsters . Bladedge x2 . Clayman x2 . Avian x3 . Sparkman x3 . Wildheart x3 . Burstinatrix x3 . Woodsman x1 . Heat x1 . Stratos x1 . Wroughtweiler x1 . King of the swamps x2 Fusion monsters . Phoenix enforcer x1 . Shinig flare wingman x1 . Tera Firma x1 . Inferno x1 . Rampart blaster x2 . Wildedge x2 . Shining Phoenix enforcer x1 . Flame wingman x1 . Thunder Giant x1 Spells . O-Oversoul x1 . Mystical sace typhoon x1 . Fusion gate x2 . Skyscraper x1 . Fusion sage x1 . Super polymerization . Polymerization x2 . Future Fusion x1 . R-Righteous Justice x1 . E-Emergency call x3 Traps . Threatening roar x1 . Elemental Recharge x1 . Mirror force x1 . A hero emerges x1 . Magical cylinder x1 . Hero blast x1 . Waboku x1 It works for me and I normally fusion summon on my w1st or 2nd turn. :)
Mine! AND MINE!-here it is...the almost unbeatable, tournament legal deck. all 5 Exodia pieces x2 Draining shield x1 Magic Cylinder x1 Change Destiny x1 Card Trader x3 Emissary of the afterlife x1 Starlight road x1 Stardust dragon x1 pot of avarice x1pot of duality x1 lightning vortex x1 reload x1 mirror force x3 deep divers x2 strong monsters x1 Marshmallon x2 Dark resonator x1 Bottomless trap hole x1 monster reborn x1 Dark hole x2 Card destruction x1 Sangan x1 Widespread ruin x1 Monster reincarnation x2 Magical mallet x2 or 3 Jar of greed x2 magic jammer x1 trap jammer x1 MST x1 Gravity bind x1 Level limit area B x1 Jinzo AND THERE'S UR UNBEATABLE DECK! u can add some cards to and tada!
The answer depends on absolute deviation from what: the mean, median or some other measure. Suppose you have n observations, x1, x2, ... xn and you wish to calculate the sum of the absolute deviation of these observations from some fixed number c. The deviation of x1 from c is (x1 - c). The absolute deviation of x1 from c is |x1 - c|. This is the non-negative value of (x1 - c). That is, if (x1 - c) ≤ 0 then |x1 - c| = (x1 - c) while if (x1 - c) < 0 then |(x1 - c)| = - (x1 - c). Then the sum of absolute deviations is the above values, summed over x1, x2, ... xn.
Here is the deck monsters: arcana force ex - the dark ruler x1 arcana force ex - the light ruler x1 arcana force xxi - the world x1 arcana force xviii - the moon x2 arcana force xiv - temperance x2 arcana force vii - the chariot x2 arcana force vi - the lovers x1 arcana force iv - the emperor x2 arcana force iii - the empress x2 arcana force i - the magician x2 arcana force 0 - the fool x3 the calculator x2 blue thunder t-45 x2 barrier statue of the heavens x1 cyber valley x1 road synchron x1 marshmallon x1 kuraz the light monarch x1 guardian of order x1 athena x1 spells: marshmallon glasses x1 light barrier x1 de-synchro x1 black pendant x1 mystical space typhoon x1 lightwave tuning x1 enemy controller x1 lightning vortex x1 monster reborn x1 traps: spacegate x1 seven tools of the bandit x1 negate attack x1 sakuretsu armor x1 reversal of fate x2 lucky chance x2 synchros: road warrior x1 ancient fairy dragon x1