Once every turn
There is no hard limit. You can perform one Normal Summon or Set, as many special summons, and activate as many spell or trap cards as you can, keeping in mind the zone restrictions. Apart from that, there is no actual limit, and one deck abused that to the max. The "Tunde's Trunado" deck spent 11 minutes on its first turn. It would play continuous spells to add counters to Royal Magical Library, draw cards from that, bounce the continuous spells back to hand with Giant Trunade, play them again for more card draw, recycle Giant Trunade over and over by various means. Then it would win in the oppoenent's draw step with Life Equalizer and Blasting the Ruins.
it depends only in special occasions like tower of Babel says each time a spell card is activate place 1 spell counter on it, so if you place this card down in your turn and then activate 1 spell card then tower of babel is activate immediately
Its gotta be the scrap iron scarecrow. When your opponant attacks, flip it up and negate the attack. Instead of discarding it, you flip it back face down on your field. The card itself does not specify how many times you can use during your opponant's battle phase, but tournament rules and the rules of the show say that you can only use it to negate one attack per battle phase. ^The important thing to note is that Scrap-Iron Scarecrow SETS itself after resolving. You cannot activate a Trap Card on the turn it was Set, which is why you can only activate it once per turn. That's why there is no need for it to specify.also waboku the monsters you control take no damage
No, it is an Ignition Effect and can only be used in your turn.
Yes they can just trap cards don't affect them and spells 1 turn
There is no real hard limit - as long as you've got a spell card in hand, and a slot in the S/T zone for it to go, then you can activate it.
Yes, just as long as they have been Set on the field for at least one turn.
A trap card in the Yu-Gi-Oh trading card game is a great way to change the out come of a duel. They are the pink cards. For example kunai with chain. To use a trap card you have to place it from your hand into one of the spell/trap card zones. You can place as many as you want per turn, but only up to five traps can be on your side of the field at any time. You can usually use traps during your opponents turn, for example, if you placed the card Mirror Force in a trap card zone during your turn, and your opponent tries to attack one of your monsters, you can reveal your Mirror Force trap card to negate the attack and destroy all of your opponent's monsters! As said before, you can usually only activate a trap card on your opponent's turn. If you set a trap card you can use it once your turn ends and your opponent does what is necessary to activate it. When you finish using the trap card it goes into your Graveyard. You can use as many traps as you want during a round, just like you can place as many you want during a round. Unlike Spell cards, trap cards must be set down before you can use them. You cannot use them directly from your hand.
yes to the loser who put this!!
At most, 10; this is because you may end up activating all 5 of both your opponent's and your own cards each, but cannot play any more and have them activate that same turn.
Once every turn
regular spell cards can be activated only on your turn, quick play spell cards can be set then activated during your opponents or your turn, and spell cards with the infinity sign are treated like regular spell cards but stay on the field until it is destroyed traps cannot be activated from you hand they must first be set then activated on your next turn or your opponents turn knowing when to activate these spell or trap cards is tricky you have to know when to activate them or they will end up not helping you out at all
yes of course limit up to five
No, it's not true. You get only one 'Normal Summon' per turn, but not only can other cards 'Special Summon' one or more monsters in the same turn as you do this, but other cards can let you Normal Summon more than once too.
There is no hard limit. You can perform one Normal Summon or Set, as many special summons, and activate as many spell or trap cards as you can, keeping in mind the zone restrictions. Apart from that, there is no actual limit, and one deck abused that to the max. The "Tunde's Trunado" deck spent 11 minutes on its first turn. It would play continuous spells to add counters to Royal Magical Library, draw cards from that, bounce the continuous spells back to hand with Giant Trunade, play them again for more card draw, recycle Giant Trunade over and over by various means. Then it would win in the oppoenent's draw step with Life Equalizer and Blasting the Ruins.
yes nothin illegal about it