Yes, Magical Citadel of Endymion can remove its own counters to pay the cost of another card's activation. So you can remove three from the Citadel. There is no need for Royal Magical Library to have any counters at the time. Magical Citadel of Endymion pays the cost instead.
The Magical Citadel's controller can remove the spell counter to save the Citadel from destruction during Heavy Storm's resolution.
yes you could because most cards that can have spell counters says that it can destroy a spell or trap cards on the field face up like breaker when its normal summoned it has 1 spell counter, u can take of the spell counter to destroy 1 trap or spell on the field
Any card that actually uses Spell Counters will tell you what to do with them. Breaker the Magical Warrior tells you what his own counter does, while cards like Megaton Magical Cannon say to remove spell counters from other cards.
When you trigger an effect (such as summoning breaker or apprentice magician)that says to put a spell counter on a card that can accepts spell counters. Oh and put as much spell counters as it says you should.
Yes, Magical Citadel of Endymion can remove its own counters to pay the cost of another card's activation. So you can remove three from the Citadel. There is no need for Royal Magical Library to have any counters at the time. Magical Citadel of Endymion pays the cost instead.
The Magical Citadel's controller can remove the spell counter to save the Citadel from destruction during Heavy Storm's resolution.
It is resolved after because just like a spell counter on the magical citadel of endymion is put on citadel AFTER the effect.
No, Magical Citadel of Endymion can only protect itself from effects that would destroy it. It is an inherent game rule that you can only have one active Field Card at any one time, it is this rule that is destroying the Citadel, and it can't protect against it.
No because the field spell card is just simply being replacing by another field spell. So, you can't use Magical Citadel of Endymion's effect to stop it from being sent to the graveyard. However, you may protect your field spell card with the spell card Field Barrier.
Yes. While the Citadel's counter-gaining condition looks for spell card activations, it only receives the counter after that spell resolves. In the case of Heavy Storm, by that time the Citadel will have already been destroyed and be in the graveyard, it wouldn't gain the counter in time to save it.
When you trigger an effect that says to put a spell counter on a card that can accepts spell counters.You can add as many counters per turn as possible, there is no limit. You put a counter on a card when the effect of a card tells you to do so (such as Breaker the Magical Warrior when it is Normal Summoned or Royal Magical Library when a Spell card is activated.)
yes you could because most cards that can have spell counters says that it can destroy a spell or trap cards on the field face up like breaker when its normal summoned it has 1 spell counter, u can take of the spell counter to destroy 1 trap or spell on the field
Any card that actually uses Spell Counters will tell you what to do with them. Breaker the Magical Warrior tells you what his own counter does, while cards like Megaton Magical Cannon say to remove spell counters from other cards.
When you trigger an effect (such as summoning breaker or apprentice magician)that says to put a spell counter on a card that can accepts spell counters. Oh and put as much spell counters as it says you should.
As an Ignition Effect monster, Breaker's effect can only be activated in your own Main Phases.
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