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The correct amount of Monsters, Spells, and Traps helps a lot. You should have around 17-20 monsters and 20-23 spell and trap cards. You also need to have a focus, as I learned from reading a strategy guide a few (like 5) years back. Focuses can be a specific type, attribute, or strategy, i.e. a direct damage deck or "one finishing blow" decks that try to special summon high-level monsters.

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16y ago
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13y ago

How do you know if your deck is well balanced?

Well first of all, a good deck, is a deck that moves fast, that you don't need to wait long for a card you need to come out. A good deck is one that you don't relly ok a combo of cards, all the cards in the deck most work, on there own special way, if by coincidence you find a combo, well perfect, but don't make a deck based on that combo, because after your opponent has learned your move, he will defenitly go against it.

A good deck should have 40 cards, if you want more perfect, but 40 is the best, 20 monsters, and 20 magic/traps, 10 magic, 10 traps or 7 magic 13 traps, however you do it, but that's balanced.

Now a days, many good cards are banned, so if your a person that likes to go to tournaments, or likes to play fair, make a deck with unbanned cards, and follow the rules, which you can find in the yugioh website, if you just play with friends, and are not interested in going to tournaments, well make a deck however you want.

And last but not least, to know if your deck is good, you got to go against different types of people, people with banned cards, people with unbanned, people with cheapy combos, and people that just cheat, if you are able to beat all this people, properly, I think you found your self a good and well balanced deck.

Tauror.

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14y ago

Although some Decks do have advantages over others, no Deck is completely unstoppable. Each Deck has specific weaknesses and disadvantages, usually in the form of counter-strategy cards. These cards are usually stored in the Side Deck in a tournament, so that a Player can change their Deck to suit their opponent.

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13y ago

alright here it is I have used this deck and never lost I'm the best in a school of over 1500 people and I beat those around me with this deck (this is updated from my old one and it is not a cyber dragon deck)

(fusion monsters)

Cimeratech over dragon x1 (this is the star card)

Cyber End Dragon x1

Cyber Twin Dragon X1

VWXYZ dragon catapult cannon x1

XYZ Dragon Cannon x1

VW tiger catapult x1

(ritual monsters) by the way ask your oponent if you can play by the speical rule set where ritual monsters do not go in the deck but the extra or fusion deck.

Black luster soldier x2

Paladin of white dragonx1

(monsters)

Cyber dragon x3 (I only own two but the deck works fine)

Gren Maju Da Eiza x1 (another very important card)

Marshmallon x2

Y dragon Head x1

Z metal tank x1

X head cannon x1

W wing catapultx1

V tiger jetx1

Blue eyes white dragon X1

DD suvivor x1

(the other 4 cards are almostt completely optional just any cards with good efects and high attack preferably machines here's what I put)

Cyber Gymnast x1

Goblin attack force x1

skilled dark magician x1

steam roid x1.

(okay so far this deck makes no sense but mayby the spell cards will enlighten you)

Future fusion x2

Dimensional fisure x3

ectoplasmer x2

pot of greed x3 (always a good choice)

black luster ritual x2

white dragon ritual x1

marshmallon glasses x1

scape goat x1

card trader x1

differant dimension capsule x1

megamorph x1

(and the traps)

scrap iron scare crow x3

ultimate offering x1

return from the differant dimension x2

(the strategy)

okay the old cyber dragon deck of mine had flaws you were waiting for just on card to be drawn to make a one strategy deck work so this deck has many which can be used even when another fails (though very unlikely to fail)

the key cards are

future fusion

gren maju da eiza

dimensional fisure

ectoplasmer

return from the differant dimension

and dimensional capsule to help you draw them

we want future fusion to summon chimeratech over dragon though in the deck his attack is best at 4000 while in the old one was 8000 this is good too.

using future fusion you can rumage through your entire deck for cards listed on a fusion monster and chimeretech is made of one cyber dragon and any number of machines his attack and defence is the number of cards used to fuse him x800 and he can attack as many times = to the monsters used to make him so 5 cards 4000 attack points 5 attacks your oponent is dead meat.

The other strategy is removing from play we want a dimensiomal fisure to send all monsters that are sent to the grave yard to be removed from play instead now of course it takes a while to do this and our deck is not strong unles it's tactic has been folowed through so we can't battle much we'll end up dieing because they magic clinders so instead we speed it up and force monsters to die with ecto plasmer the when the pile builds up we have gren maju da eizza who's attack is the number of removed from play card x400 you oponent is once again hopefully dead should your oponent destroy gren maju da eiza as a last resort use return from the differant dimension to bring back as many of the removed from play monsters that you want for one turn and the good thing is it should'nt effect the cyber dragon tactic)

now as I said before without other stuff this deck is weak so there are sub courses that work.

the letter machines w wing catapult v tiger jet so on and so forth can combine really easily without fusion and without using the fusion cards just yet by acting like equip card to prevent each-other from dieing and to strengthen each other a nice way to hold up or even fight while you obtain the right cards.

then one of my favorates is marsh mallon he can hold up really well especially against tactical oponents like myself however basic oponents who use cards with high attack and nothing but spells like magic cylinder lightning vortex and monster reborn be ware.

there is infinate defence and ofence to hold you up or take your oponent down while you wait black luster soldier, blue eyes when summoned by paladin of white dragon many combos and more I'm bored I've spent too long writing this hope you like the deck good bye unbeatable

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