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Protect is TM17 and is located in the Goldenrod City Department Store.

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Q: How do you get TM07 Protect in Pokemon HeartGold and SoulSilver?
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What are oshawott's moves?

No he doesn't learn ice beam- you have to teach it to him using a TM. An alternative for ice beam is blizzard but personally I wouldn't recommend it because as you progress through the game the opposition gets faster and it's difficult to hit. He has a good move pool however, and the only reason to teach him an ice move is to protect his weakness against grass and bug types.


What moves does Dragonite learn in firered?

dratini evolves into dragonair at level 30 and dragonair evolves into dragonite at level 55 my dragonites moves were - DRAGON CLAW - BLIZZARD - FIRE BLAST - THUNDER my dragonite wos level 90 when i reached the elite 4 and he wos level 100 when i beat the elite 4 i beat mewtwo with two move's BLIZZARD and FIRE BLAST hope i helped


On Pokemon Rumble what are Palkia's moves?

Level/Move/Damage 10/Water pulse/60 20/Ancientpower/60 30/Dragon Claw/80 40/Spacial Rend/100 50/Heal Block/--- 60/Earth Power/90 70/Slash/70 80/Aqua Tail/90 90/Aura Sphere/90


Where all the TM's in Pokemon Pearl?

TM61 is Will-O-Wisp, the user shoots a sinister, bluish white flames at the foe to inflict a burn Here's a List of TMs and HMs that should help: TM01 - Focus Punch (Physical) Type: Fighting PP: 20 Power: 150 Accuracy: 100 Information: Attacks after turn is over. Flinches if hit. Location: Oreburgh Gate Suggestion: Use this in combination with Substitute. TM02 - Dragon Claw (Physical) Type: Dragon PP: 15 Power: 80 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Mt. Coronet Suggestion: Good against dragon Pokemon. TM03 - Water Pulse (Special) Type: Water PP: 20 Power: 60 Accuracy: 100 Information: 10% chance of confusion. Location: Deserted Escape Path Suggestion: Good if you like confusing the foe. TM04 - Calm Mind (Other) Type: Psychic PP: 20 Power: --- Accuracy: --- Information: This raises special attack and special defense. Location: Exchange at Fight Area with 48 (Battle Points) Suggestion: If you can manage to do six of these, you will become nearly invincible. Even one, though, can help. TM05 - Roar (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Forces trainer to switch Pokemon. Also can be used to flee from wild Pokemon. Location: Route 213 Suggestion: A good counter for stat-increasing moves used on the foe. TM06 - Toxic (Other) Type: Poison PP: 10 Power: --- Accuracy: 85 Information: Poisons the foe. Poison gets stronger as turns progress. Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Great if you can land it on all the opponent's Pokemon. TM07 - Hail (Other) Type: Ice PP: 10 Power: --- Accuracy: --- Information: Hail starts. Hurts all Pokemon except ice Pokemon. Location: Route 217 Suggestion: Use with caution. It can backfire. TM08 - Bulk Up (Other) Type: Fighting PP: 20 Power: --- Accuracy: --- Information: Boosts both attack and defense. Location: Exchange at Fight Area with 48 (Battle Points) Suggestion: Good for combo moves. TM09 - Bullet Seed (Physical) Type: Grass PP: 30 Power: 10 Accuracy: 100 Information: This attacks 2-5 times per turn. Location: Route 204 Suggestion: Good to start with, but you should not use it in competitive battles. TM10 - Hidden Power (Special) Type: Normal PP: 15 Power: --- Accuracy: 100 Information: Type and power depends on the Pokemon. Location: Jubilife City 2nd Location: Exchange at Game Arcade with 6000 (Coins) Suggestion: This can be good or bad depending on the opponent's Pokemon. TM11 - Sunny Day (Other) Type: Fire PP: 5 Power: --- Accuracy: --- Information: This boosts fire-type moves for 5 turns. Only 1 turn required for solarbeam. Location: Route 212 Suggestion: Use with caution. It can backfire (but not too much). TM12 - Taunt (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Taunts foe into using only attack-based moves. Location: Route 211 Suggestion: Good way to prevent stat-increasing moves. TM13 - Ice Beam (Special) Type: Ice PP: 10 Power: 95 Accuracy: 100 Information: 10% chance of becoming frozen. Location: Route 216 2nd Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your ice move of choice. TM14 - Blizzard (Special) Type: Ice PP: 5 Power: 120 Accuracy: 70 Information: 10% chance of becoming frozen. Location: Buy at Veilstone Department Store with 5500 (Money) Suggestion: Great if you can land it. TM15 - Hyper Beam (Special) Type: Normal PP: 5 Power: 150 Accuracy: 90 Information: Attacks for massive damage. Cannot attack second turn. Location: Buy at Veilstone Department Store with 7500 (Money) Suggestion: Should be used as a finishing move. TM16 - Light Screen (Other) Type: Psychic PP: 30 Power: --- Accuracy: --- Information: This lowers special attack damage. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Great if you have a Blissey and all your opponent's Pokemon use special attacks. TM17 - Protect (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Prevents being attacked for that turn. It may fail if used continuously. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: A good stalling move. TM18 - Rain Dance (Other) Type: Water PP: 5 Power: --- Accuracy: --- Information: This boosts water-type moves for 5 turns. Thunder cannot miss. Location: Route 213 Suggestion: Use with caution. It can backfire (but not too much). TM19 - Giga Drain (Special) Type: Grass PP: 10 Power: 60 Accuracy: 100 Information: Half of the inflicted damaged is restored to user's HP. Location: Route 209 Suggestion: Decent attack. TM20 - Safeguard (Other) Type: Normal PP: 25 Power: --- Accuracy: --- Information: Prevents all status problems for the entire party. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Good move. TM21 - Frustration (Physical) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: The power is stronger the more the Pokemon hates you. Location: Team Galaxy Warehouse Suggestion: Use if your Pokemon hate you a bunch. TM22 - Solarbeam (Special) Type: Grass PP: 10 Power: 120 Accuracy: 100 Information: Charges up the first turn and strikes the second. Location: Buy at Veilstone Department Store with 3000 (Money) Suggestion: Good for grass-type Pokemon. Awesome when used with Sunny Day. TM23 - Iron Tail (Physical) Type: Steel PP: 15 Power: 100 Accuracy: 75 Information: This may lower the foe's defense (10% chance). Location: Iron Island Suggestion: Powerful, but not accurate enough. TM24 - Thunderbolt (Special) Type: Electric PP: 15 Power: 95 Accuracy: 100 Information: 10% chance of becoming paralyzed. Location: Above the Power Plant (use surf to get it). 2nd Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your electric move of choice. TM25 - Thunder (Special) Type: Electric PP: 10 Power: 120 Accuracy: 70 Information: 10% chance of becoming paralyzed. Location: Buy at Veilstone Department Store with 5500 (Money) Suggestion: Great if you can land it. Awesome when used with Rain dance. TM26 - Earthquake (Physical) Type: Ground PP: 10 Power: 100 Accuracy: 100 Information: If foe is using dig, damage is doubled. Location: Wayward Cave (Secret Entrance)* 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Simply put, this move is quite incredible. TM27 - Return (Physical) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: The power is stronger the more the Pokemon likes you. Location: Lost Tower 2nd Location: Exchange at Game Arcade with 8000 (tokens) Suggestion: Use if your Pokemon like you a bunch. TM28 - Dig (Physical) Type: Ground PP: 10 Power: 80 Accuracy: 100 Information: Digs underground the first turn and attacks the second turn. Location: Route 214 Suggestion: Good move to use if you want an earthquake alternative. TM29 - Psychic (Special) Type: Psychic PP: 10 Power: 90 Accuracy: 100 Information: This may lower the foe's defense (10% chance). Location: Round 211 2nd Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your psychic move of choice. TM30 - Shadow Ball (Special) Type: Ghost PP: 15 Power: 80 Accuracy: 100 Information: This may lower the foe's defense (20% chance). Location: Route 210 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Awesome. This should be your ghost move of choice. TM31 - Brick Break (Physical) Type: Fighting PP: 15 Power: 75 Accuracy: 100 Information: Destroys Reflect and Light Screen Location: Exchange at Fight Area with 40 (Battle Points) Suggestion: A decent fighting attack. TM32 - Double Team (Other) Type: Normal PP: 15 Power: --- Accuracy: --- Information: Increases evasiveness Location: Exchange at Game Arcade with 4000 (Tokens) Suggestion: A risky move, but it could pay off. TM33 - Reflect (Other) Type: Psychic PP: 20 Power: --- Accuracy: --- Information: This lowers attack damage. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Decent defender. TM34 - Shock Wave (Special) Type: Electric PP: 20 Power: 60 Accuracy: --- Information: Never misses Location: Route 215 Suggestion: If you like accuracy, this is for you. TM35 - Flamethrower (Special) Type: Fire PP: 15 Power: 95 Accuracy: 100 Information: 10% chance of becoming burned. Location: Exchange at Game Arcade with 10000 (Tokens) Suggestion: Awesome. This should be your fire move of choice. TM36 - Sludge Bomb (Special) Type: Poison PP: 10 Power: 90 Accuracy: 100 Information: 30% chance of becoming poisoned. Location: Team Galaxy Warehouse 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Awesome. This should be your poison move of choice. TM37 - Sandstorm (Other) Type: Rock PP: 10 Power: --- Accuracy: --- Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and steel Pokemon. Location: Route 228 Suggestion: Use with caution. It can backfire. TM38 - Fire Blast (Special) Type: Fire PP: 5 Power: 120 Accuracy: 85 Information: 10% chance of becoming burned. Location: Lake Verity 2nd Location: Buy at Tobari Department Store with 5500 (Money) Suggestion: Decent accuracy. Use only if you think your Pokemon is powerful enough to knock out a foe in one hit with this move. TM39 - Rock Tomb (Physical) Type: Rock PP: 10 Power: 50 Accuracy: 80 Information: This will lower the foe's speed Location: Deserted Escape Path Suggestion: This can become quite annoying if you use it properly, but it can easily be countered. Try not to use this more than a couple of times unless you have to. TM40 - Aerial Ace (Physical) Type: Flying PP: 20 Power: 60 Accuracy: --- Information: Never misses. Location: Route 213 2nd Location: Exchange at Fight Area with 40 (Battle Points) Suggestion: If you like accuracy, this is for you. TM41 - Torment (Other) Type: Dark PP: 15 Power: --- Accuracy: 100 Information: Foe is unable to use the same move twice in a row. Location: Victory Road Suggestion: This can become a pain for the opponent if used correctly. TM42 - Facade (Physical) Type: Normal PP: 20 Power: 70 Accuracy: 100 Information: Doubles attack if Burned, Poison, Paralyzed. Location: Solaceon Gym Suggestion: 130 Base Power Ursaring + Guts + Facade = Goodbye (unless you're a Ghost, Steel, or Rock type) TM43 - Secret Power (Physical) Type: Normal PP: 20 Power: 70 Accuracy: 100 Information: The effect of this move depends on the location. Location: Contact Square Suggestion: If you know where you are, it's a good move. TM44 - Rest (Other) Type: Psychic PP: 10 Power: --- Accuracy: --- Information: The user becomes asleep. Lasts 2 turns. Location: Exchange at Game Arcade with 6000 (Tokens) Suggestion: Great for Pokemon with high HP. TM45 - Attract (Other) Type: Normal PP: 15 Power: --- Accuracy: 100 Information: Makes the opposite gender less likely to attack (50%). Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Good if your opponent's Pokemon have the same gender and they are opposite from the Pokemon on your team using charm. TM46 - Thief (Physical) Type: Dark PP: 10 Power: 40 Accuracy: 100 Information: Has a chance of taking the foe's held item. Location: Eterna City Suggestion: Useful when trying to get a foe's held item. TM47 - Steel Wing (Physical) Type: Steel PP: 25 Power: 70 Accuracy: 90 Information: This may increase the user's defense (10%). Location: Route 209 Suggestion: Decent steel maneuver. TM48 - Skill Swap (Other) Type: Psychic PP: 10 Power: --- Accuracy: 100 Information: Switches abilities with foe. Location: Canalave City (from a resident in the city) Suggestion: Use strategically. It can backfire. TM49 - Snatch (Other) Type: Dark PP: 10 Power: --- Accuracy: 100 Information: This steals the effects of the foe's next move. Location: Team Galaxy Warehouse Suggestion: Good if the foe keeps using stat-increasing moves. TM50 - Overheat (Special) Type: Fire PP: 5 Power: 140 Accuracy: 90 Information: This lowers the user's special attack. Location: Stark Mountain Suggestion: This can be a good alternative to Fire Blast. TM51 - Roost (Other) Type: Flying PP: 10 Power: --- Accuracy: --- Information: This restores half of Max HP. Location: Route 210 Suggestion: Great recover move. TM52 - Focus Blast (Special) Type: Fighting PP: 5 Power: 120 Accuracy: 70 Information: This may lower the foe's speed. Location: Buy at Veilstone Department Store with 5500 (Money) Suggestion: Great if you can land it. TM53 - Energy Ball (Special) Type: Grass PP: 10 Power: 80 Accuracy: 100 Information: This may lower the foe's speed. Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Great grass-based attack. TM54 - False Swipe (Physical) Type: Fighting PP: 40 Power: 40 Accuracy: 100 Information: Always leaves the foe with at least 1 HP. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Incredible when lowering legendary's HP for capture. TM55 - Brine (Special) Type: Water PP: 10 Power: 65 Accuracy: 100 Information: Power is 130 if Pokemon's HP is less than half. Location: Pastoria Gym Suggestion: Can be deadly if used strategically well. TM56 - Fling (Physical) Type: Dark PP: 10 Power: ??? Accuracy: 100 Information: This move hurls out the item the Pokemon is holding. The power of the move depends on the item. Location: Route 222 Suggestion: Use if you have a good item. TM57 - Charge Beam (Special) Type: Electric PP: 10 Power: 50 Accuracy: 90 Information: A high chance of raising the Pokemon's special attack. Location: Sunyshore Gym Suggestion: A decent electric attack. TM58 - Endure (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Always leaves the Pokemon with at least 1 HP. It may fail if used continuously. Location: Exchange at Game Arcade with 2000 (Tokens) Suggestion: A good move for stalling. TM59 - Dragon Pulse (Special) Type: Dragon PP: 10 Power: 90 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Victory Road 2nd Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: An excellent dragon attack. Good against dragon Pokemon. TM60 - Drain Punch (Physical) Type: Fight PP: 5 Power: 60 Accuracy: 100 Information: Half of the inflicted damaged is restored to user's HP. Location: Veilstone Gym Suggestion: Decent attack. TM61 - Will-O-Wisp (Other) Type: Fire PP: 15 Power: --- Accuracy: 75 Information: Burns the foe. Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Great if you can land it on all the opponent's Pokemon. TM62 - Silver Wind (Special) Type: Bug PP: 5 Power: 60 Accuracy: 100 Information: May raise abilities. Location: Route 212 Suggestion: Decent attack. Good if you can raise abilities. TM63 - Embargo (Other) Type: Dark PP: 15 Power: --- Accuracy: 100 Information: Prevents foe from using held items. Location: Veilstone City Suggestion: Great if you want to disable leftovers or other items. TM64 - Explosion (Physical) Type: Normal PP: 5 Power: 250 Accuracy: 100 Information: User faints and flips over enemy for massive damage. Location: Slot Game in Veilstone City** Suggestion: Use only as a last resort or as part of a strategic plan. TM65 - Shadow Claw (Physical) Type: Dark PP: 15 Power: 70 Accuracy: 100 Information: Has a high chance of landing a critical hit. Location: Hearthome Gym Suggestion: Good if you can land critical hits. TM66 - Payback (Physical) Type: Dark PP: 10 Power: 50 Accuracy: 100 Information: Power is 100 if foe attacks first. Location: Route 215 Suggestion: Can be deadly if used strategically well. TM67 - Recycle (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Recycles a used item for one more use. Location: Eterna Moutain Suggestion: Can be deadly if used strategically well. TM68 - Giga Impact (Physical) Type: Normal PP: 5 Power: 150 Accuracy: 90 Information: Attacks for massive damage. Cannot attack second turn. Location: Exchange at Game Arcade with 20000 (Tokens) Suggestion: Should be used as a finishing move. TM69 - Rock Polish (Other) Type: Rock PP: 20 Power: --- Accuracy: --- Information: Greatly raises Pokemon's speed. Location: Mt. Coronet Suggestion: Decent move. Use on Pokemon who need a speed boost. TM70 - Flash (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Lowers the foe's accuracy. Location: Buy at Veilstone Department Store with 1000 (Money) Suggestion: Decent Move. TM71 - Stone Edge (Physical) Type: Rock PP: 5 Power: 100 Accuracy: 80 Information: Has a high chance of landing a critical hit. Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Great against flying Pokemon. TM72 - Avalanche (Physical) Type: Ice PP: 10 Power: 60 Accuracy: 100 Information: Power is 120 if foe attacks first. Location: Snowpoint Gym Suggestion: Can be deadly if used strategically well. TM73 - Thunder Wave (Other) Type: Electric PP: 20 Power: --- Accuracy: 100 Information: Paralyzes the foe. Location: Exchange at Fight Area with 32 (Battle Points) Suggestion: Personally, I really like this move. Great as an annoyer. TM74 - Gyro Ball (Physical) Type: Steel PP: 5 Power: ??? Accuracy: 100 Information: Power depends on the foe's speed. Location: Exchange at Game Arcade with 15000 (Tokens) Suggestion: Can be deadly if used strategically well. TM75 - Swords Dance (Other) Type: Normal PP: 30 Power: --- Accuracy: --- Information: Sharply raises Pokemon's attack. Location: Exchange at Game Arcade with 4000 (Tokens) Suggestion: Can be deadly if used strategically well in combination with attack moves. TM76 - Stealth Rock (Other) Type: Rock PP: 20 Power: --- Accuracy: --- Information: Causes damage when opponent switches Pokemon. Location: Oreburgh Gym Suggestion: Awesome move, especially to break opponents who use Focus Sash on their team. TM77 - Psych Up (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Copies the foe's effects and gives to the user. Location: Route 211 Suggestion: Great to use if the foe has just used a lot of stat-increasing moves. TM78 - Captivate (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: If the foe is the opposite gender of the user, then the foe's special attack will be lowered. Location: Victory Road Suggestion: Good if your opponent's Pokemon have the same gender and they are opposite from the Pokemon on your team using charm. TM79 - Dark Pulse (Special) Type: Dark PP: 15 Power: 80 Accuracy: 100 Information: May cause flinching. Location: Victory Road Suggestion: Great dark-type attack. TM80 - Rock Slide (Physical) Type: Rock PP: 10 Power: 75 Accuracy: 90 Information: May cause flinching. Location: Mt. Coronet Suggestion: Decent attack. Good against the flying types. TM81 - X-Scissor (Physical) Type: Bug PP: 15 Power: 80 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Exchange at Fight Area with 64 (Battle Points) Suggestion: Great bug-type attack. TM82 - Sleep Talk (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Uses a random move in its own moveset while asleep. Location: Eterna Forest Suggestion: Great way to counter the effects of sleep. TM83 - Nature Gift (Physical) Type: Normal PP: 15 Power: ??? Accuracy: 100 Information: The power of the move depends on the held berry. Location: Buy at Veilstone Department Store with 2000 (Money) Suggestion: Use if you have a good berry. TM84 - Poison Jab (Physical) Type: Poison PP: 20 Power: 80 Accuracy: 100 Information: Foe may become poisoned. Location: Route 212 Suggestion: Use on Poison Pokemon with a high attack. TM85 - Dream Eater (Special) Type: Psychic PP: 15 Power: 100 Accuracy: 100 Information: Half of the inflicted damaged is restored to user's HP. This attack only works while the foe is asleep. Location: Lake Valor Side Suggestion: Great if you can land a Hypnosis + Dream Eater combination. TM86 - Grass Knot (Special) Type: Grass PP: 20 Power: ??? Accuracy: 100 Information: Power depends on the foe's weight. Location: Eterna Gym Suggestion: Can be deadly if used strategically well. TM87 - Swagger (Other) Type: Normal PP: 15 Power: --- Accuracy: 90 Information: Raises the foe's attack but also causes confusion Location: Pokemon Mansion Suggestion: Can be deadly if used strategically well. TM88 - Pluck (Physical) Type: Flying PP: 20 Power: 60 Accuracy: 100 Information: Power is 120 if the foe is holding a berry. Location: Floaroma Town Suggestion: Great if the foe is holding a berry. TM89 - U-Turn (Physical) Type: Bug PP: 20 Power: 70 Accuracy: 100 Information: User switches out automatically after attack. Location: Exchange at Game Arcade with 6000 (Tokens) Suggestion: Can be deadly if used strategically well. TM90 - Substitute (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Creates a substitute using 1/4 of user's Max HP. Location: Forest Manor 2nd Location: Exchange at Game Arcade with 2000 (Tokens) Suggestion: Use this in combination with Focus Punch. TM91 - Flash Cannon (Special) Type: Steel PP: 10 Power: 80 Accuracy: 100 Information: May lower the foe's special attack. Location: Canalave Gym Suggestion: Use on a Steel Pokemon who has a high special attack. TM92 - Trick Room (Other) Type: Psychic PP: 5 Power: --- Accuracy: --- Information: Slower Pokemon attack first for 5 turns. Location: Route 213 Suggestion: Can be deadly if used strategically well in combination with slow, high-attack Pokemon. HMs HM01 - Cut (Physical) Type: Normal PP: 30 Power: 50 Accuracy: 95 Information: Outside of battle, this cuts plants in the way. Inside of battle, nothing special as far as added effects go. Location: Shirona in Eterna Forest Suggestion: If you have to use it, put in on a Grass Pokemon. HM02 - Fly (Physical) Type: Flying PP: 15 Power: 90 Accuracy: 95 Information: Outside of battle, this will be your main way of transporting from one city to another quickly. Inside of battle, flies in the sky the first turn and attacks the second turn. Location: Team Galaxy Warehouse Suggestion: A must have if you travel a lot. HM03 - Surf (Special) Type: Water PP: 15 Power: 95 Accuracy: 100 Information: Outside of battle, this will allow you to travel across water. Inside of battle, nothing special as far as added effects go. Location: Celestic Town Shrine Suggestion: If you have a water Pokemon, definitely give it this. HM04 - Strength (Physical) Type: Normal PP: 15 Power: 80 Accuracy: 100 Information: Outside of battle, this will allow you to move boulders. Inside of battle, nothing special as far as added effects go. Location: Top Floor of the Lost Tower Suggestion: Teach this to those who cannot learn TM27 and still need to learn a Normal move. HM05 - De Fog (Other) Type: Flying PP: 15 Power: --- Accuracy: --- Information: Outside of battle, this will clear the fog in foggy areas. Inside of battle, this will lower the foe's evasiveness. Location: Person in Safari Zone Suggestion: I only used it once during game play. I would not recommend it for a serious moveset. HM06 - Rock Smash (Physical) Type: Fighting PP: 15 Power: 40 Accuracy: 100 Information: Outside of battle, this will allow you to break rocks. Inside of battle, this may lower the foe's defense. Location: Hiker at Mt. Coronet Entrance Suggestion: Not really good for competitive play. HM07 - Waterfall (Physical) Type: Water PP: 15 Power: 80 Accuracy: 100 Information: Outside of battle, this will allow you to climb waterfalls. Inside of battle, nothing special as far as added effects go. Location: Jasmine in Sunyshore City (On the small beach) Suggestion: Use on a Water Pokemon with a high attack (Gyarados is good). HM08 - Rock Climb (Physical) Type: Normal PP: 20 Power: 90 Accuracy: 85 Information: Outside of battle, this will allow you to climb certain spots on mountains. Inside of battle, this may inflict confusion upon the foe. Location: Route 217 (Behind a house) Suggestion: Poor accuracy for power, in my opinion. Use if you have high luck confusing the foe.


How Do you Get Past the Victory Road in Pokemon FireRed?

Congratulations. This is the final stretch! You should assemble a party composed of your most powerful Pokémon -- one of which has to know the Strength technique. Don't forget to stock up on health power-ups and be sure to bring a powerful Water type (equipped with Surf or a similar strong Water attack) since most wild Pokémon you'll encounter in this dungeon are Ground types. In order to get through Victory Road, you need to do some old-fashioned rock pushing. The puzzles are exceedingly simple if you know what to do. Just push the boulders onto the round switches to clear the path. To get the items on the first floor, you need to push the rock so that it blocks one of the items. To get the other item, simply leave the room and come back (this resets the rocks).The only tricky part is the block puzzle on the second floor. There is no block here to push onto the switch. No problem. Go to the third floor and push the boulder there into the hole in the ground. Jump through the hole and you'll find yourself on the second floor. Now you can push the boulder onto the switch. Although it looks confusing, the dungeon is actually linear. Follow the trail of trainers and ladders to the exit and you'll find yourself on Indigo Plateau. Remember to save often.Here is a listing of trainers you will encounter on your trip down Victory Road:Cool Trainer NaomiPersian (44)Ponyta (42)Rapidash (42)Vulpix (42)Ninetales (44)Cool Trainer RolandoRaticate (42)Ivysaur (42)Wartortle (42)Charmeleon (42)Charizard (42)Black Belt DaisukeMachoke (43)Machop (43)Machoke (43)Juggler NelsonDrowzee (41)Hypno (41)Kadabra (41)Kadabra (41)Tamer VincentPersian (44)Golduck (44)Juggler GregoryMr. Mime (43)Pok¿maniac DawsonCharmeleon (40)Lapras (40)Lickitung (40)Cool Trainer GeorgeExeggutor (43)Cloyster (43)Sandslash (42)Arcanine (43)Cool Trainer AlexaClefairy (42)Jigglypuff (42)Persian (42)Dewgong (43)Chansey (43)Cool Trainer CarolineBellsprout (43)Weepinbell (43)Victreebel (43)Parasect (42)Paras (42)Cool Trainer ColbyKingler (43)Poliwhirl (42)Tentacruel (42)Seadra (42)Blastoise (43)Cool Couple Ray & TyraNidoqueen (45)Nidoking (45)The following Items are available on Victory Road:* TM02 (Dragon Claw): First Floor* Rare Candy: First Floor* TM37 (Sandstorm): Second Floor* Full Heal: Second Floor* TM07 (Hail): Second Floor* Guard Spec: Second Floor* TM50 (): Third Floor* Max Revive: Third Floorfirst earn all badgesthen,go to victory road .you have to move all boulder place to placeat last you get out from itTry Harder

Related questions

Where do you find TM07 in Pokemon Diamond?

In Pokemon Diamond TM07 can be found on Route 217. You can also trade 10 Green Shards to an NPC on Route 212 for a copy of TM 07.


In Pokemon Sapphire what number is the TM Hail and how do you get it?

It's TM07 and can me found in Shoal Cave.


Were to get a horndrill in Pokemon Diamond?

Originally, Horndrill was a TM07 in Generation One, the games Red, Blue, and Yellow. The TM07 has changed with Generations, because in Generation Two, it became Zap Cannon, then in the Third and Fourth, became Hail instead. So no Horndrill TM in Pokemon Diamond, I'm afraid. But you can get Pokemon migrated from the GameBoy Pokemon Cartdriges that learn the move Horndrill. Some of them are Nidoran, Rhyhorn and Rhydon, and Seaking and Goldeen. Have fun!


Where to find falls in Pokemon Sapphire?

There are Waterfalls scattered all across Sapphire. The best Waterfall to climb is just outside of Falabor Town. There's a Rare Candy at the top. Try Meteor Falls if you're really ambitious. There's tons of items in there, like TM07 (eg Dragon Claw), and some really rare Pokemon (eg Bagon).


How do you get elite four member lorelei back to the Pokemon league in Pokemon leaf green?

Go to Four Island (get the Rainbow Pass from Celio) and Surf inside the Ice Cave (I forgot what it was called). Go through the puzzle and find TM07 (Waterfall) and Lorelei fighting Team Rocket. You help defeat one grunt and then they run away. Then go to the Pokemon League and she'll be there. SEE YA!


How do you get TM 07 in Pokemon emerald?

In Emerald, TM07 Hail is found on the ground of the Ice Room in Shoal Cave. Shoal Cave is located along Rt 125 North of Mossdeep City. To access the Ice Room, you need to visit the cave during low tide, which occurs between 3am-9am and 3pm-9pm.


What is tm07?

It depends what generation it is. Generation l Horn drill Genration ll Zap cannon Generation lV Hail Generation V Hail Mystery Dungeon Hail


What level does a castform boy learn wheather ball in Pokemon platinum?

Regardless of the gender, Castform learns Weather Ball [Normal] at level 30. The attack type changes depending on the weather; [Fire] if sunny, [Water] if rainy, and [Ice] if it's hailing. Therefore, it's a really good idea to teach Castform Sunny Day (TM11), Rain Dance(TM18), and Hail(TM07).


What are oshawott's moves?

No he doesn't learn ice beam- you have to teach it to him using a TM. An alternative for ice beam is blizzard but personally I wouldn't recommend it because as you progress through the game the opposition gets faster and it's difficult to hit. He has a good move pool however, and the only reason to teach him an ice move is to protect his weakness against grass and bug types.


What moves can swampert learn on emerald?

- Tackle - Growl 6 Mud-Slap 10 Water Gun 15 Bide 16 Mud Shot 20 Foresight 25 Mud Sport 31 Take Down 39 Muddy Water 46 Protect 52 Earthquake 61 Endeavor TM01 Focus Punch TM03 Water Pulse TM05 Roar TM06 Toxic TM07 Hail TM10 Hidden Power TM13 Ice Beam TM14 Blizzard TM15 Hyper Beam TM17 Protect TM18 Rain Dance TM21 Frustration TM23 Iron Tail TM26 Earthquake TM27 Return TM28 Dig TM31 Brick Break TM32 Double Team TM39 Rock Tomb TM42 Facade TM43 Secret Power TM44 Rest TM45 Attract HM03 Surf HM04 Strength HM06 Rock Smash HM07 Waterfall HM08 Dive


What is the use of station of Pokemon Gold?

If you mean the one in Goldenrod city, its use is revealed after you defeat the Elite Four. Once you arrive in Kanto (the setting for the first generation game) you have to visit the, now functional, Power plant. Inside, you find that it's not functioning properly because a Rocket Grunt stole the Machine part. Go to Celadon Gym and you find it in the water. Take it back to the Power plant and you obtain TM07 (Zap Cannon). Then, visit the Copycat girl in Saffron city and retrieve her Clefairy Doll from the fat bloke in the Pokémon fan club in Vermillion City. Take it back to her, you now have a Magnet train pass. In short, the station is for conveniant use between Kanto and Johto.


What is the Pokemon TM list on Pokemon ruby?

TM01 - Focus Punch TM02 - Dragon Claw TM03 - Water Pulse TM04 - Calm Wind TM05 - Roar TM06 - Toxic TM07 - Hail TM08 - Bulk Up TM09 - Bullet Seed TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM13 - Ice Beam Casino Prize TM14 - Blizzard TM15 - Hyper Beam TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM22 - Solar Beam TM23 - Iron Tail TM24 - Thunderbolt TM25 - Thunder TM26 - Earthquake TM27 - Return TM28 - Dig TM29 - Psychic TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM33 - Reflect TM34 - Shockwave TM35 - Flamethrower TM36 - Sludge Bomb TM37 - Sandstorm TM38 - Fire Blast TM39 - Rock Tomb TM40 - Aerial Ace TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Theif TM47 - Steel Wing TM48 - Skill Swap TM49 - Snatch TM50 - Overheat http://www.pokemonelite2000.com/rstmhmlocations.html