All the members of the structure can be accessed at once,where as in an union only one member can be used at a time. Another important difference is in the size allocated to a structure and an union. for eg: struct example { int integer; float floating_numbers; } the size allocated here is sizeof(int)+sizeof(float); where as in an union union example { int integer; float floating_numbers; } size allocated is the size of the highest member. so size is=sizeof(float);
A double is a floating point type, greater than or equal in size to a float.
The wrapper class for float is Float. java.lang.
i wann't ask the range of double float and long double float??
In C float a[8]; In Java float a[] = new float[8];
The density of the object compared to the density of water determines if it will float. An object will float if its density is lower than that of water. The size of the object does not directly determine if it will float, but the overall density of the object.
yes
It depends on the bucket and the size of the pumpkin. Most pumpkins do float on water.
it is used to know the memory size of variable of data type. Ex: float a; printf ("sizeof (a)= %d\n", sizeof (a)); or: printf ("sizeof (float)= %d\n", sizeof (float));
#include "stdio.h" #define ARRAY_SIZE 10 void fill(float* array, int size); void spill(float* array, int size, char* delimiter); void bubble_sort(float* array, int size); void reverse(float* array, int size); void swap(float* a, float* b); int main(int argc, char* argv[]) { float numbers[ARRAY_SIZE]; fill(numbers, ARRAY_SIZE); bubble_sort(numbers, ARRAY_SIZE); spill(numbers, ARRAY_SIZE, " "); reverse(numbers, ARRAY_SIZE); spill(numbers, ARRAY_SIZE, " "); return 0; } void fill(float* array, int size) { int i = 0; while (i < size) fscanf(stdin, "%f", array + (i++)); } void spill(float* array, int size, char* delimiter) { int i = 0; while (i < size) fprintf(stdout, "%f%s", array[i++], delimiter); fputc('\n', stdout); } void bubble_sort(float* array, int size) { int i, j; for (i = 0; i < size; i++) for (j = i; j < size; j++) if (array[i] > array[j]) swap(array + i, array + j); } void reverse(float* array, int size) { int i; for (i = size / 2; i >= 0; i--) swap(array + i, array + (size - (i + 1))); } void swap(float* a, float* b) { float c = *a; *a = *b; *b = c; } fill gets the numbers from input spill sends them to output bubble sort will sort the array in ascending order reverse will reverse the list so that it is in descending order swap is used to swap two floats You can change float to double or int depending on which datatype you want to use.
A "Union" is a data type whose size will be determined by the member with largest size inside the union. So: union MyUnion{ int MyInteger; float MyFloat; }; MyUnion's size will be MyFloat's size, because that float is the largest sized member.
All the members of the structure can be accessed at once,where as in an union only one member can be used at a time. Another important difference is in the size allocated to a structure and an union. for eg: struct example { int integer; float floating_numbers; } the size allocated here is sizeof(int)+sizeof(float); where as in an union union example { int integer; float floating_numbers; } size allocated is the size of the highest member. so size is=sizeof(float);
Whether or not it floats will depend on the material , not the size.
Yes, the size of a parachute does affect how long it will float in the air. A larger parachute with more surface area will create more drag, slowing the descent and allowing it to float in the air longer compared to a smaller parachute.
i think fat eggs float better cuz their size is easy to lift
Witches.
An object that is less dense than water will float the best. The shape and size of the object can also affect how well it will float. Objects that are designed to displace a large amount of water will float better than objects with smaller surface areas.