HI I am Ahtarva,
The addressibility is how many bits does that particular processor or micro-controller's architecture use to specify the address of a memory location in the memory. For example if someone say that addressibility is 8 bit then your memory address contains 8 bits and at maximum you have 2^8 different memory locations (or say memory addresses in your device). Here 2^8 is called Address space.
A number that is assigned to each byte in a computer's memory that the CPU uses to track where data and instructions are stored in RAM. Each byte is assigned a memory address whether or not it is being used to store data. The computer's CPU uses the address bus to communicate which memory address it wants to access, and the memory controller reads the address and then puts the data stored in that memory address back onto the address bus for the CPU to use.
The 8086/8088 is a 16 bit processor running on a 16 bit (8086) or 8 bit (8088) bus with a 20 bit address bus. In order to obtain the extra 4 bits of addressibility, Intel designed segment registers that are effectively multiplied by four and then added to the 16 bit offset address generated by the instruction. This yields 64K segments of 64KB each, although they overlap each other at a distance of 16 bytes.
Near, far, and huge pointers are different types of pointers used to reconcile the different addressing models of the Intel 8086/8088 class processors, running in a 16-bit operating system such as Windows 3.x, as well as any of the newer incarnations running in real mode or virtual 8086 mode.A near pointer can address something within one 64Kb memory segment, containing only an offset, and it takes two bytes. The segment is implied by context, and is usually the data segment, selected for the addressing model.A far pointer can address anything in the 1Mb memory1, containing both a segment and an offset, and it takes four bytes.A huge pointer is a normalised far pointer, which means its offset part is always between 00H and 0FH.In 32-bit mode a pointer can address anything in 4Gb memory, containing a flat 32-bit offset, and it takes four bytes. (In this mode segments have no significance.) It only works, however, when there is support for it, such as the WIN32 extension of Windows 3.x.---------------------------------------------------------------------------------------1In the 80286 or higher, running in protected mode, in OS/2, the segment portion of the pointer is actually a descriptor selector, so 1Mb addressibility depends on the operating system environment.far huge near pointer is an oxymoron. far points to memory outside of the normal address space. near points to memory within the normal address space, is the default, and usually is not needed. I've never seen huge before. What is the target architecture?Near, far, and huge pointers are a construct (usually) in the Win16 environment running on an 8086/8088 or later in real mode, such as Visual C/C++ 1.52. In this environment, near pointers are 16 bits, and far and huge pointers are 32 bits.
No, "memorys" is not a plural noun. The correct plural form of "memory" is "memories."
Memories, memories--thanks for the memories!
Your dreams are mainly always memorys.
to bring back old memorys
feed on there babies and leaf the feet off for memorys
feed on there babies and leaf the feet off for memorys
Try to get them forget the memorys. If they can't do a spell or something.
You cannot address 1GB memory with the 8085 or the 8086/8088 without some kind of external demultiplexor that is software controlled. The address bus on the 8085 is 16 bits, giving addressibility of 64KB; while the address bus on the 8086/8088 is 20 bits, giving addressibility of 1MB. To address 1GB, you need a 30 bit address bus.
A partial solution is large multilayered cache memorys.
just remember that he or she will always be your friend, even beond great distancess. and keep memorys alive.
she can project memorys with her touch, so others can see, Bella can also do this with great concentration.
its called life is like a slideshow or slideshow