The size (and value-range) of int is platform-dependent, whilst that of int32_t is fixed.
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There is no difference between int and int32. System.Int32 is a .NET Class and int is an alias name forSystem.Int32.
The former is for strings, the later is for numbers (integers).
C#.net ProgramsProgram # 1:This program takes three positive numbers from user. Compute and display the average of the two larger numbers. using System;using System.Collections.Generic;using System.Text;namespace Average_of_three_Nos{class Program{static void Main(string[] args){string no1, no2, no3;int n1, n2, n3;int average;Console.WriteLine("Enter First Number");no1 = Console.ReadLine();n1 = Int32.Parse(no1);Console.WriteLine("Enter Second Number");no2 = Console.ReadLine();n2 = Int32.Parse(no2);Console.WriteLine("Enter third Number");no3 = Console.ReadLine();n3 = Int32.Parse(no3);average = (n1 + n2 + n3) / 3;Console.WriteLine("Average of three Numbers : "+ average);}}}Program #2:This program will take two positive numbers as its input and then find GCD of them.using System;using System.Collections.Generic;using System.Text;namespace GCD{class Program{static void Main(string[] args){Program obj = new Program();string no1, no2;int n1, n2;Console.WriteLine("Enter First Number");no1 = Console.ReadLine();n1 = Int32.Parse(no1);Console.WriteLine("Enter Second Number");no2 = Console.ReadLine();n2 = Int32.Parse(no2);int g=obj.find_gcd(n1, n2);Console.WriteLine("GCD=" + g);}int find_gcd(int a, int b){int c;if(a
Nothing: 'auto' is usable only in functions, and there it is the default storage class, so you don't have to use it at all.
volatile int means the code and fom outside from code can changes the value but in const volatile int, code cannot changes the value but fron ouside can change the value
The word non-function can mean practically anything, a variable, for example.int fun (int x) { return x+10; }int nonfun= 32;