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Kinds of programming language construct : * block (1 kind, 2 facts) * class (15 kinds, 28 facts) - A software module that provides both procedural and data abstraction. It describes a set of similar objects, called its instances * comment (1 kind, 12 facts) * condition (3 kinds, 2 facts) * data item (2 kinds, 2 facts) * data type (1 kind, 3 facts) * declaration (1 kind, 2 facts) * exception (2 kinds, 5 facts) - A situation that arises in a program requiring special handling, and hence deviation from the normal path of control * function (1 kind, 2 facts) * keyword (1 kind, 2 facts) * name space (1 kind, 2 facts) * operator (1 kind, 2 facts) * package^2 (1 kind, 5 facts) - A facility for grouping a set of classes * procedure (2 kinds, 3 facts) * statement (10 kinds, 3 facts) Source: http://www.site.uottawa.ca:4321/oose/index.html#programminglanguageconstruct

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Any language that employs structured loops and procedure calls in favour of jump or goto statement is a structured language. Prior to the advent of structured programming, code was procedural and often referred to as "spaghetti code" due to the unstructured nature of the code. That is, it was difficult to follow the logic or "flow" of the code, making it difficult to read. It can be likened to a novel that does not flow from one page to the next, but requires the reader to jump several pages backwards or forwards instead (somewhat like "Pulp Fiction"). Examples of unstructured programming language include machine-code and assembler language. Most high-level languages today are structured and all object-oriented languages are an extension of structured programming concepts.

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Sequence, selection, and repetition constructs.

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Q: What are the different structures of programming?
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