Wrapper classes are classes that are used to make primitive variables into objects, and to make wrapped objects into primitives. int, boolean, double are all primitive data types and their respective wrapper classes are Integer, Boolean, and Double. Wrapper classes are useful in storing primitive data types in higher level data structures such as Stack<Object>, List<Object>, Queue<Object>, since primitives cannot be directly placed in these data structures they must be boxed in the wrapper classes. But, here's the good news, with the new Java 5.0, there is no need no worry about wrapper classes and boxing and unboxing (unless it's something taught in class), since there is auto-boxing and unboxing, therefore, one can directly "add" primitives to a data structure and let the JVM do the rest.
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wrapper are the cover of the primitive type ,which converted primitive type into object.
exp...
int c;
Integer c1=new Integer c; // it wrapper the c primitive type into an object c1...
int c2= c1.intValues(); //it unwrap the c1 object into an c2 primitive type..
Stretch Wrappers are usually used to wrap pallets. When the product is placed on a pallet, stretch wrappers apply film all around the pallet to create a tight package.
Delegation and "containership" relate to embedding objects as opposed to employing inheritance. Both achieve the same thing in different ways but if a class is not intended to be used with inheritance (e.g., it has no virtual destructor), then embedding an object of the class is the only option. When you embed an object you typically want to expose an interface to that object, but may not wish to expose the object's complete interface. In some cases you may wish to simplify the interface, in others you may wish to enhance it. This is achieved by declaring delegates, which are really nothing more than proxy functions that invoke the object's methods on your behalf, often simplifying the calls to those methods or enhancing them in some way. Delegates are essentially the embedded equivalent of overriding a base class virtual method. For classes that cannot be inherited, embedding is the only option. However, once embedded, your new class can then be inherited. Thus embedding is often used to provide thin wrappers to enable inheritance. You cannot inherit from the embedded object, of course, but you can inherit from the thin wrapper, provide your thin wrapper includes a virtual destructor along with one or more virtual methods. The STL containers are typical examples because they are not designed to be inherited from. Many see this as a bad thing, but it is actually a good thing. The STL is not a class hierarchy as such -- it is largely a framework of completely separate types, adaptors and algorithms that are "wired" together by iterators. It is not strictly object-oriented, but then object-oriented programming is not a magic bullet to every type of problem. The STL containers are designed to be both efficient and generic but are not intended to act as base classes. Although the STL could have provided thin wrappers for inheritance purposes, there are so many different ways to implement thin-wrappers that no single wrapper can ever cater for every programmer's needs. Thus it is left to the programmers themselves to create their own specific wrappers as and when they require them, including as much or as little generic behaviour as they need. As an example, C++ does not include a generic "matrix" data type. Many other languages do, so it seems strange that C++ does not. However, those languages that do provide a matrix data type have to cater for everyone, and this inevitably leads to unavoidable inefficiencies. But with C++, you can simply implement your own to do exactly what you want as efficiently as possible using whatever combination of containers best suits your needs, with as much or as little generics as you required. C++ is nothing if not flexible.
String itself is an object dude... If you want an object out of a string then you can do this. Object obj = (Object) str; //str is the String you want to convert to object.
A set function (or setter) is an object mutator. You use it to modify a property of an object such that the object's invariant is maintained. If the object has no invariant, a setter is not required. A get function (or getter) is an object accessor. You use it to obtain a property from an object such that the object's invariant is maintained. If the object has no invariant, you do not need a getter.
A String is treated as an object, meaning there is an object on the heap. Of course, the variable you define is a pointer to the object, and it is stored on the stack.A String is treated as an object, meaning there is an object on the heap. Of course, the variable you define is a pointer to the object, and it is stored on the stack.A String is treated as an object, meaning there is an object on the heap. Of course, the variable you define is a pointer to the object, and it is stored on the stack.A String is treated as an object, meaning there is an object on the heap. Of course, the variable you define is a pointer to the object, and it is stored on the stack.