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There are several options to draw a circle using C or C++ without the built-in functions...

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If you can draw a single pixel at a time, use a for loop to iterate Angle from 0 to 2*pi. Then plot a pixel with x=cos(Angle) and y=sin(Angle). Smaller steps will give better results. Lines from one point to the next may look nicer.

Generally, you can use a line from one pixel to the next to draw a polygon. The number of sides is determined by the number of steps from 0 to 2*pi. A circle is a polygon with an "infinite" number of sides (compared to the display resolution). Experiment with non-integral steps to see that the polygon can end at any place. Use an integral number of steps to end where the circle began. Start and stop at fractions of 2*pi, or step backwards, to create arcs. Speed up the code by using lookup tables to calculate sin() and cos(). Hint: they can be the same table, and don't need to be a complete 2*pi circle.

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You can also draw the circle without the sin() and cos() functions if you understand the trigonometry behind sin() and cos(). Recall that sin(theta) is radius / y, and cos(theta) is radius / x, given that x and y are the two sides of a right triangle and that radius is the hypotenuse.

By Pythagoream's theorem, x2 + y2 is radius2. It is then simple to solve for x or y, given the other along with radius. You also do not need to compute for the whole circle - you can compute for one quadrant, and generate the other three quadrants by symmetry. You generation loop would, for example, simply iterate from origin to radius as x by delta x, generating y, and reflecting that in the other three quadrants. You can also compute for one half of a quadrant, and use both symmetry and reflection to generate the other seven half quadrants.

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14y ago
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11y ago

You cannot draw any graphics in standard C++. For graphics output you need an appropriate API that supports your platform and hardware. Since this is platform-specific, it is not part of the standard.

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11y ago

C++ has no built-in graphics methods. Graphics are platform-specific, but C++ is a generic language. To use graphics you need a graphics library and API that are specific to your platform and hardware. The code you use will therefore be specific to that library.

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11y ago

You cannot -- not with a generic C or C++ implementation. Both are designed to be as generic as possible, but graphics are platform-specific. For graphics output, you therefore need a suitable graphics library and API for your specific platform and hardware.

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8y ago

C does not provide any native support for graphics manipulation. C is a general-purpose language, not a system-specific language. To add graphics support you must link to a graphics library. Generic libraries such as OpenGL are recommended.

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