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Object-oriented analysis and design is a method of software design and programming. It revolves around everything in the program being an 'object' and how it reacts to other 'objects'. Object design is common in Video Games, with the player character, collectible items, hazards, enemies, and allies all considered 'objects'.

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11y ago
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13y ago

1) The analysis phase starts with a problem statement which includes a list of goals and a definitive enumeration of key concepts within a domain. This problem statement is then expanded into three views, or models: an object model, a dynamic model, and a functional model. The object model represents the artifacts of the system. The dynamic model represents the interaction between these artifacts represented as events, states, and transitions. The functional model represents the methods of the system from the perspective of data flow. The analysis phase generates object-model diagrams, state diagrams, event-flow diagrams, and data-flow diagrams. The

analysis phase is now complete.

The major step of analysis:

•obtain a problem statement and a system description

•develop use cases

•build the analysis (domain or business) object model

•develop dynamic model

•verify, iterate, and refine the models

Analysis output:

•problem statement, and system description

•use cases

•object model, dynamic model

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1.Identify objects and classify them.

2.Determine the connection between the classes.

  1. Draw a diagram of the user object model.

4.Define the attributes of user objects.

  1. Specify the actions that should be taken in relation to the classes.
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15y ago

Use Cases -> Class Diagrams -> Object Interaction / State Diagrams -> Code

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