yes
True, because it keeps time with the system clock.
Conventional DRAM, of the type that has been used in PCs since the original IBM PC days, is said to be asynchronous. This refers to the fact that the memory is not synchronized to the system clock. A memory access is begun, and a certain period of time later the memory value appears on the bus. The signals are not coordinated with the system clock at all, as described in the section discussing memory access. Asynchronous memory works fine in lower-speed memory bus systems but is not nearly as suitable for use in high-speed (>66 MHz) memory systems. A newer type of DRAM, called "synchronous DRAM" or "SDRAM", is synchronized to the system clock; all signals are tied to the clock so timing is much tighter and better controlled. This type of memory is much faster than asynchronous DRAM and can be used to improve the performance of the system. It is more suitable to the higher-speed memory systems of the newest PCs.
The main difference between Synchronous random access memory, SDRAM and Dynamic Random Access Memory, DRAM is that SDRAM is synchronous while DRAM is asynchronous. As such, SDRAM is efficient in retrieving and storing data than DRAM.
Synchronous CountersSynchronous counters typically consist of a memory element, which is implemented using flip-flops, and a combinational element, which is traditionally implemented using logic gates. Logic gates are logic circuits with one or more input terminals and one output terminal, in which the output is switched between two voltage levels determined by a combination of input signals. The use of logic gates for combinational logic typically reduces the cost of components for counter circuits to an absolute minimum, so it remains a popular approach.Clock PulseSynchronous counters have an internal clock, whereas asynchronous counters do not. As a result, all the flip-flops in a synchronous counter are driven simultaneously by a single, common clock pulse. In an asynchronous counter, the first flip-flop is driven by a pulse from an external clock and each successive flip-flop is driven by the output of the preceding flip-flop in the sequence. This is the essential difference between synchronous and asynchronous counters.Asynchronous CountersAsynchronous counters, also known as ripple counters, are the simpler type, requiring fewer components and less circuitry than synchronous counters. Asynchronous counters are easier to construct than their synchronous counterparts, but the absence of an internal clock also introduces several major disadvantages. The flip-flops in an asynchronous counter change states at different times, so the delays in changing from one state to another -- known as propagation delays -- add up to create an overall delay. The more flip-flops an asynchronous counter contains, the greater the overall delay.ConsiderationsTypically, asynchronous counters are less useful than synchronous counters in complex, high-frequency systems. Some integrated circuits react faster than others, so if an external event occurs close to a transition between states -- when some, but not all, the integrated circuits have changed state -- it may introduce errors into the counter. Such errors are difficult to predict because of the randomly variable time difference between events. Furthermore, propagation delays can make it difficult to detect, or decode, the output state of an asynchronous counter circuit electronically.
Synchronous Random Access Memory
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I couldn't find this one either lol.
Memory management is the method by which a computer stores and retrieves memory. It works by the computer organizing data by types and storing it accordingly.
Synchronous Dynamic Random Access Memory
Synchronous Dynamic Random Access Memory
Synchronous Data Random Access Memory