Switches are data link layer devices that, like bridges, enable multiple physical LAN segments to be interconnected into a single larger network. Similar to bridges, switches forward and flood traffic based on MAC addresses. Any network device will create some latency. Switches can use different forwarding techniques-two of these are store-and-forward switching and cut-through switching. In store-and-forward switching, an entire frame must be received before it is forwarded. This means that the latency through the switch is relative to the frame size-the larger the frame size, the longer the delay through the switch. Cut-through switching allows the switch to begin forwarding the frame when enough of the frame is received to make a forwarding decision. This reduces the latency through the switch. Store-and-forward switching gives the switch the opportunity to evaluate the frame for errors before forwarding it. This capability to not forward frames containing errors is one of the advantages of switches over hubs. Cut-through switching does not offer this advantage, so the switch might forward frames containing errors. Many types of switches exist, including ATM switches, LAN switches, and various types of WAN switches. Asynchronous Transfer Mode (ATM) switches provide high-speed switching and scalable bandwidths in the workgroup, the enterprise network backbone, and the wide area. ATM switches support voice, video, and data applications, and are designed to switch fixed-size information units called cells, which are used in ATM communications. Figure 4-3 illustrates an enterprise network comprised of multiple LANs interconnected across an ATM backbone. Figure 4-3 Multi-LAN Networks Can Use an ATM-Based Backbone When Switching Cells LAN switches are used to interconnect multiple LAN segments. LAN switching provides dedicated, collision-free communication between network devices, with support for multiple simultaneous conversations. LAN switches are designed to switch data frames at high speeds. Figure 4-4 illustrates a simple network in which a LAN switch interconnects a 10-Mbps and a 100-Mbps Ethernet LAN. Figure 4-4 A LAN Switch Can Link 10-Mbps and 100-Mbps Ethernet Segments there is no figures as noted above
What is the function of VTP in a LAN switching environment? controls broadcastsstandardizes VLAN tagssimplifies VLAN managementcreates subinterfaces for inter-VLAN routing
If you mean switching LAN cables when the connection is active, then the answer is yes.
A campus LAN is a network in a single building or a group of closely related buildings. It mainly refers to layer 2 switching.
When using bridge mode, a person can extend their LAN service to another or through another modem. LAN can be made faster if bridged through a DSL modem.
When using bridge mode, a person can extend their LAN service to another or through another modem. LAN can be made faster if bridged through a DSL modem.
If you are all at one house (using the same internet) then you can use LAN mode. LAN mode is sort of like a temporary server... Now, I noticed you're asking about the Xbox Minecraft version, so I'm not sure if it has a LAN option...
-low latency network connection -VPN client
Skyrim is a single player game, there is no multiplayer mode, LAN or otherwise.
Latency is the amount of time that it takes for information from your computer to travel to the source. Latency should not be confused with bandwidth, as bandwidth measures how much data you can move in a given period of time, but not necessarily how fast it moves. For example, if I am connected to a computer in the next country, latency measures how long it takes for each letter that I type to travel to the other computer. Latency is important when someone is directly interacting with another computer, as the amount of "lag" between the two computers can make some tasks very difficult (such as editing a file). Bandwidth, on the other hand, is not concerned with latency. When downloading a large file, it may be perfectly acceptable to have a 3-4 second wait before the file begins to download.Networking latency is the time it takes for a single packet to go from your computer, to another host and back. Latency is generally measured in milliseconds. You can check the latency (also referred to as lag) by opening a command prompt and typing "ping "Example: ping www.google.comLatency varies based on many factors, such as physical distance to the host, network congestion, and quality of the connection. In a LAN environment latency to another LAN host is generally < 1msOver the Internet, via a good Internet connection, 30 - 80ms is typical to a server located in the same country (at least in the United States). Lower latency is always better.
Yes the DS does contain a wireless lan chip in it. With that you may connect with other players or chat using ad-hock mode.
It is all about latency and throughout of the network. Current infrustructure does not allow speeds close to LAN. But with fiber optic channels being implemented in many places, the speed can get as high as 1 Gbps (Google Fiber) for home users. And that is what you get in local SOHO network.