Static polymorphism is used the concept of early binding or we can say compile time binding where as dynamic polymorphism used the concept of late binding or run time binding.
Late binding and dynamic binding are related to runtime polymorphism. By contrast, compile time polymorphism is known as static binding. Template functions and classes are examples of static binding because the exact type can be determined at compile time.
It is also called 'Dynamic binding of Function'
Runtime polymorphism is also called as method overriding, late binding or dynamic polymorphism. It is when a method in a subclass overrides a method in its super class with the same name and signature.
In C++, overriding and function, method, or operator is a different thing than (dynamic) polymorphism, so overriding a polymorphic method is almost entirely possible.
1.Classes and Objects 2.Constructors and Destructors 3.Inheritance 4.Polymorphism 5.Dynamic Binding
Dynamic polymorphism is a programming method that makes objects with the same name behave differently in different situations. This type of programming is used to allow Java Scripts to run while playing a game on the computer, for example.
the concept of dynamic linking and dynamic binding with example
Dynamic dispatching, also known as late binding, is a technique used in object-oriented programming where the method to be called is determined at runtime based on the actual type of the object, rather than at compile time. This allows for flexibility in the behavior of objects and enables polymorphism.
Binding is defined as the connection between the function call and the corresponding program code to be executed. There are two types of bindings. They are; 1.static binding and 2.Dynamic binding.
Static binding occurs at compile time. Dynamic binding occurs at runtime.
Dynamic binding is certainly possible for normal C functions. Binding is a function of the binder (linker) and has nothing to do with the language itself.