in graphics gdriver means graphics driver. it contains DETECT as an exception.
If you mean how do you draw a curve in C++, you can't. C++ does not have any built-in graphics support of any kind. All graphics are platform-specific so, to be able to draw graphics, you need a graphics API and library suitable for your platform and hardware. As a result, the code you use will not be portable. In most graphics libraries you will draw curves as a series of arcs, so you want to look up the arc() function in your library documentation.
1680X1050 is the number of distinct pixels that can be displayed, it is a graphics display resolution for digital television, computer monitor, and other display devices.
bgi in computer graphics means "borland graphics interface", these r the files which contains information about all the graphics funtion.
format mean style
Accelerated Graphics Port (its a graphics card slot)
It is the Accelerated Graphics Port on a motherboard for attaching graphics cards.
It is a computer graphics standard. VGA = Video Graphics Array SVGA = Super Video Graphics Array.
passive and interactive computer graphics example
By graphics do you mean certain settings? Like for example distant imposters not working or do you mean the DX10/DX11 graphic settings? If you mean the DX10/DX11 settings then you will need a better graphics card
Yes it does matter for most games. The better the game graphics are, the better picture/game quality is. I mean the graphics don't have to be great but its good to have good graphics.
Graphics engine of course means graphics. Game engine however might mean how the game runs. That or you mean Source engine where you can download the game onto another game.