Bytes are made of 8 bits which can be either 1's or 0's.
1024bitsIf "Bitmap" refers to a specific entity, image or file: I do not know. But if "Bitmap" refers to a general image then it is 8 bytes or 64 bits per pixel. I just made 3 1*1 bitmap images at colordepths 2bits (monochrome), 8 bits (256 colors) and 24 bits (16 Million colors). The sizes of these images were the same! (surprized me too!) Then I made a 1*2 pixel image and it was 66 bytes (528 bits) so the "overhead Microsoft paint puts on a bitmap is 400 bits. This could be an effect of limitations inherent in Microsoft Paint.
Bits Which are eight digits of 1 or 0 in various combinations.
The word was made up by Dr. Werner Buchholz at IBM IN 1956 to represent a grouping of bits. At the time, he was working with 6 bit bytes. Today, a byte is 8 bits.
One byte is made up of 8 bits, and each bit can store 1 character. Therefore, 8 Bytes can store 64 Characters.
There are 8 bits in a byte. A terabyte is made up of one million million bytes.
Mbps is not a file size, but a file transfer rate. It stands for "mega bits per second", in the same way that kbpsstands for "kilo bits per second".Bits, however, are different from bytes. Bytes are made of 8 bits. A kilobyte (kb) is 1024 bytes(because computing uses multiples of 4, like 8, 16, 32, 64...etc), and a megabyte (mb) is 1024 kilobytesBecause 8 bits make a byte, a kilobyte is 8192 bits, but 1024 bytes.Coming back to the question, if your transfer rate is 4 mbps, and the transfer lasts for 10 seconds, the file size is 5 megabytes.Be careful though, because Mbps = megabits per second, but MBps = megabytes per second.
128 Bits. An IPv6 address is made up of 8 fields consisting of 16 bits per field. If you multiply 8 x 16 will get 128 bits. Each field is separated by colons unlike IPv4 which was separated by dotted decimal notation. A good link to go to to see the address and how sub-netting is done is on the related links below.
It is made of 1,000 bytes
Mosaic
Drill bits are made of steel, and often coated with titanium or cobalt.
14 bytes for the header and 4 bytes for the FCS (Frame Check Sequence) for a total of 18 bytes.