To request a webpage from the server, an HTTP client sends the server a GET request.
HTTP (web traffic) may be used in either peer to peer networks or client server networks. Either way, it is the same protocol. It is used to transmit a browser request to a web server or to transfer a page from a web server to a client browser.
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Generally, nothing. The server-side will maintain state in whatever manner it was doing so, but HTTP by itself is a stateless protocol. The web server does not know, nor care, if the browser is open, closed, and stuck on the far-side of the moon.
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You can get all the info on the TS on this link http://support.microsoft.com/kb/186498 Server Computer is the head of all the network computers that called as a client computer. Server computer main duty is the main storage of all the data of the client computers. Also, Server computer has the Main system that the client computers will be using.
I belive you are talking about a runescape private server? if so you can go to http://www.moparscape.org/smf and click 'Server Downloads' and then it will have a list of clients and sources. Whats the difference between a client and source? [Client] - You use a client to connect to the source/server, without a client you cannot play the private server/game. [Source/Server] - This is the actual game, this is what you run the server off, and this supplies all of the characters info, and also other things you would like to change. I hope this helps you out, goodluck.
ofcourse we have server and clients first step is open the browser and write the domain name as www.google.com then we note the http is write that is meen the protocol http is commnected the server with client by use the ip address that are resolved by DNS
SMTP is push protocol, stateful protocol which is used for sending Mails from Client to Client or Server to Server. Generally SMTP uses the encryption method of 7bit or 8bit ISCII but HTTP dose not use that. HTTP is pull protocol which is preferred for sites demand and this is stateless protocol.
HTTP is mainly a pull protocol, where the client (such as a web browser) initiates requests for data from a server. The server then responds to these requests by sending the requested data back to the client. HTTP does not inherently support push capabilities, although techniques like server-sent events and WebSockets can be used to achieve push functionality.
FTP, NFS, DNS, email, and HTTP (the web browsing protocol) all rely on client server model.
A server-side scripting language is one that resides on the server. Whereas client-side scripting happens inside the users browser, after they've downloaded the code, server-side languages work before the file is sent from the server. Server-side languages tend to deal with more "heavy lifting" than client side. They retrieve records from databases, maintain state over the stateless HTTP connection, and do a lot of things that require more security than JavaScript alone can provide. Because they reside on the server, these programs never have their source code exposed to the user. JavaScript source code must be available to the client by definition. Some server-side languages are: C, PHP, Ruby, Python, JavaServer Pages, ColdFusion, ASP, and Perl.