A byte offset, typically used to index into a string or file, is a zero-based number of bytes. For example, in the string "this is a test", the byte offset of "this" is 0, of "is" is 5,
"a" is 8, and "test" is 10.
Note that this is not always the same as the "character offset". Some characters, such as Chinese ideograms, require two or more bytes to represent. Using ASCII characters only will ensure that the byte offset is always equal to the character offset.
A byte is a unit of memory consisting of eight binary digits or bits
There is not built-in 'byte' type in C, but you can define it: typedef unsigned char byte; byte bmin=0, bmax=255;
For C++ you can do this:#define member_offset(Struct, Field) (&(reinterpret_cast(0)->member))because the byte offset is usually the structure address + offset, so by setting the address to 0, you get 0 + offset == offset.AnswerYou should the "offsetof" macro. This is a standard macro that has been a part of the C standard for 20 years now (it's part of C89 and C99), so all C and C++ compilers should support it.#include size_t offsetof(type, member);For example:struct s { int x, y; };offsetof(struct s, y);
One BYTE is always 8 BITs. (Binary digITs) Some data protocols use a different number of bits to define a character, most systems today use 8 bits, some older systems used 5 bits or 7 bits. But a BYTE is always 8 bits regardless. (a NIBBLE is half a byte - 4 bits).
One BYTE is always 8 BITs. (Binary digITs) Some data protocols use a different number of bits to define a character, most systems today use 8 bits, some older systems used 5 bits or 7 bits. But a BYTE is always 8 bits regardless. (a NIBBLE is half a byte - 4 bits).
I believe you meant difference between a bit and a byte. A byte is 8 bits.
There are two nibbles in a byte.
Byte, since there are 8 bits in every byte
1024 amos byte = 1 pectrol byte
Eight bits are in one byte
Yotto Byte
they are amounts of unit describing computer storage