Usefulness: are user's needs satisfied by the interface functionality?
Learnability: how easy is it for the user to fulfill basic tasks when using the system for the first time?
Efficiency: after the user knows the interface, how fast is s/he able to accomplish the given tasks?
Ease of memorization: when the user returns to the interface after a while, how easily does s/he find the various functions again?
Reliability: is the interface conceived in such a way that the user makes as few mistakes as possible?
User-friendliness : does the user like using the interface?
Six types of User Interface Controls:1. Commandline - CUI, 2. Graphical - GUI, 3. Menu Driven(like in Game Consoles), 4. KINETICS (Microsoft) 5. Touch Screens, 6. VOICE Based - Speech Recognition.
From GstarCAD 2011, the Ribbon interface was added as the default interface, but the classic interface is still popular as well, so GstarCAD provides a convenient way to switch between them. Way 1: Find "Style" at upper-right corner to select "Classic interface" in the menu. You can also select the interface style in it. Way 2: Type the WS command, and input 3 for Classic interface, or input 1 for Ribbon interface.
A menu provides options and functions that are not immediately visible. Its main purpose is to clean up the interface by hiding related commands while still keeping them close at hand and available.
Through RS232 interface one can connect to service menu and diagnose/configure the device, same applies to service IR codes. I have come across this in televisions.
On GstarCAD interface, select "Tools/Customize/Edit Program Parameter" in pop-menu, Open dialog box and you can select command in the list, then input an alias to add alias.
Command driven interface, icon driven, and menu driven interfaces.
Menu Driven Interface and Graphical User Interface
With a menu driven interface the user interacts with the computer by selecting options from a menu, rather than memorizing syntax rules of commands.NB: The "windows" of the programmes in a menu-driven interface are created by symbols since creating of windows is not supported by DOS.
menu-driven, command-driven and icon-driven
Command-driven, menu-driven, or icon-driven
command driven interface, icon driven, and menu driven interfaces. cannibus warrior
With a menu driven interface the user interacts with the computer by selecting options from a menu, rather than memorizing syntax rules of commands.NB: The "windows" of the programmes in a menu-driven interface are created by symbols since creating of windows is not supported by DOS.
The difference between a command driven and a graphical user interface is that in command driven a user has to type commands in code to be executed in a terminal. In graphical, a user can simply navigate and operate using an interface and some sort of pointer or touch screen with no coding involved.
Menu-driven simply means you execute the application's commands by selecting them from a menu, as opposed to command-driven whereby you enter (type) the commands manually.
A lack of flexibility and limited menu information is another disadvantage that may have surprising implications.
You can find the source code of the menu driven graphics program here: http://www.start2code.com/Cresources/menu-driven-graphics-program-c.html
Develop a menu driven proramming in C++ on Examination System ?