Using limits and the basic gradient formula: rise/run.
the graph of cos(x)=1 when x=0the graph of sin(x)=0 when x=0.But that only tells part of the story. The two graphs are out of sync by pi/2 radians (or 90°; also referred to as 1/4 wavelength or 1/4 cycle). One cycle is 2*pi radians (the distance for the graph to get back where it started and repeat itself.The cosine graph is 'ahead' (leads) of the sine graph by 1/4 cycle. Or you can say that the sine graph lags the cosine graph by 1/4 cycle.
The slope of the graph represents distance over time. The distance is represented by "X," and the time is represented by "Y."
Calculate the derivative of the function.Use the derivative to calculate the slope at the specified point.Calculate the y-coordinate for the point.Use the formula for a line that has a specified slope and passes through a specified point.
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To get speed from a distance-time graph, you would calculate the slope of the graph at a given point, as the gradient represents speed. To calculate total distance covered, you would find the total area under the graph, as this represents the total distance traveled over time.
speed is the gradient under the distance vs time graph which is change in distance /change in time
That's not correct. If you have a graph of distance as a function of time, the speed is the slope of the graph.
Speed (in the radial direction) = slope of the graph.
To calculate the potential difference from a graph, you need to determine the vertical distance between two points on the graph that correspond to different potential values. This vertical distance represents the potential difference between those two points. You can measure this distance using the scales on the axes of the graph.
If you graph distance vs. time, the slope of the line will be the average speed.
You can calculate speed by taking the gradient (dy/dx) from a Distance-time graph since s=d/t
A distance-time graph is created by placing the distance on the vertical axis with the time placed on the horizontal axis. The values can then be plotted using distance traveled on different intervals.
The answer depends on whether the graph is that of speed v time or distance v time.
To calculate the distance from a velocity-time graph, you can find the area under the graph. If the graph forms a triangle, you can use the formula for finding the area of a triangle (0.5 * base * height). If the graph forms other shapes, you can break down the area into smaller, more manageable shapes and calculate each separately before summing them up.
To calculate displacement from a displacement graph, find the area under the curve. If the graph is a straight line, you can subtract the initial position from the final position. If the graph is not a straight line, calculate the integral of the graph to determine the total displacement.
To calculate distance from a velocity-time graph, you would find the area under the curve, as this represents the displacement or distance traveled. If the graph is above the time axis, calculate the area above the time axis, and if it dips below, calculate the area below the time axis. Summing these two areas will give you the total distance traveled.