First Make a Sprite of the question make it an object, same with the answer
Create a new object with no sprite. Add draw event and go to score tab. Drag 'N Drop 'Draw Health Bar' to the actions column. X2=Desired Height, Y1=0, Y2=Desired 'full' length,y.
theres an action in the control tab that does that
There is no code for that, you'll have to make something else. sorry
first, get your sprites or sprite sheet, next cut out the background of the sprite sheet. Next choose which sprites are going to be in the movie. After that you paste a sprite, after you have done that press (f8) and you paste in your next sprite, and so on , and so on.
A sprite cannot contain code.
by doing programming and cordial
First Make a Sprite of the question make it an object, same with the answer
you could make some metroid prime or you can go to sprite resource.com
A sprite cannot do anything. If you meant "How do you make anobject shoot in game maker 7?" then it's easy.Create an object for your bullet and give it a sprite. Then in the object you want to shoot the bullet add a "create instance with motion" actionwith the bullet specified.Alternatively you could use a "create instance" action and then add an on creation, "move" action to the bullet.
First you need to make an object than make bullets or a fist sprite and say when key space is pressed change sprite into the fist punching one or create object bullet going towards the way you were facing
I've posted the URL to a site below that might be helpful in making your Sprite movie:http://chaoticcomics.comicgenesis.com/sprite.htmOnce you have produced the Sprite movie, you will need to make sure it is in a compatible format for use in Windows Movie Maker.
You make sprites that have the gun equiped all ready then make it so when your person touches the thing it changes its sprite
For the sprite that you want to move double click it and then edit sprite, go to the toolbar at the top and choose edit. Then go down to add empty. Or you can choose animation and pick a preset animation sequence.
Make an object about the size of your charachter(persionally i would give it the players sprite) and make it not visible and add a collision event with the object you want to turn around. In that put an event [reverse horizontal speed] and you are done! !!
use the variables xprev and yprev to determine which direction it is facing
I am sure that someone could make what you are looking for. You will just have to call around and find the best price.