you get a combo tech in day 255
Tech Points are a special type of experience points in Kingdom Hearts. Tech Points are earned when the player exploits an enemy's weakness, parries an enemy attack with an attack of their own, or uses an enemy's attack against themselves (usually deflecting some sort of projectile attack).
You beat certain missions or heartless
in day 255 one of the three mission
just complete the game and u will end up with about 3
There is no kh3 yet!
you get a combo tech in day 255
I'm trying to find it as-well keep doing missions including the (card guy)(dont know his name)
Tech Points are a special type of experience points in Kingdom Hearts. Tech Points are earned when the player exploits an enemy's weakness, parries an enemy attack with an attack of their own, or uses an enemy's attack against themselves (usually deflecting some sort of projectile attack).
In the fist Kingdom Hearts, Cid is located in the Item Shop across from the main square in Traverse Town. He works the register at the Item Shop. In Kingdom Hearts 2, Cid is with Squall (Leon), Aerith, and Yuffie. He is the "tech support" of the group.
You beat certain missions or heartless
in day 255 one of the three mission
just complete the game and u will end up with about 3
GO to mission 83 or beat bad dogs at beast's castle
Tech points are earned from deflecting moves (by blocking or hitting, such as hitting Wakka's beachball after he throws it), hitting the enemies' weak points with your Keyblade, or using a type of magic they are weak against. Tech points level you up just like Exp without defeating the opponent.
Yes, Tech points are worth as much as Exp. For example, 4000 Tech points would subtract 4000 Exp from your required Exp amount before next level-up. You earn Tech points by completing certain tasks during battle, without necessarily beating the opponent. Tech points only exist in KH1.
There are two main complaints about kingdom hearts 2 over the first (at least as I see it). Firstly they removed tech points in the second game. In the first one they served as a way to increase experience points based on not just defeating enemies but how you fought them as well. Secondly the exploration factor was mostly removed in the second game. 2 is rather linear in its progression and contains very minimal platforming challenges. In 1, levels like monstro and hollow bastion offered the chance to explore the level.