draw the circut diagram of the MOD60 asynchronous binary counter
Synchronous CountersSynchronous counters typically consist of a memory element, which is implemented using flip-flops, and a combinational element, which is traditionally implemented using logic gates. Logic gates are logic circuits with one or more input terminals and one output terminal, in which the output is switched between two voltage levels determined by a combination of input signals. The use of logic gates for combinational logic typically reduces the cost of components for counter circuits to an absolute minimum, so it remains a popular approach.Clock PulseSynchronous counters have an internal clock, whereas asynchronous counters do not. As a result, all the flip-flops in a synchronous counter are driven simultaneously by a single, common clock pulse. In an asynchronous counter, the first flip-flop is driven by a pulse from an external clock and each successive flip-flop is driven by the output of the preceding flip-flop in the sequence. This is the essential difference between synchronous and asynchronous counters.Asynchronous CountersAsynchronous counters, also known as ripple counters, are the simpler type, requiring fewer components and less circuitry than synchronous counters. Asynchronous counters are easier to construct than their synchronous counterparts, but the absence of an internal clock also introduces several major disadvantages. The flip-flops in an asynchronous counter change states at different times, so the delays in changing from one state to another -- known as propagation delays -- add up to create an overall delay. The more flip-flops an asynchronous counter contains, the greater the overall delay.ConsiderationsTypically, asynchronous counters are less useful than synchronous counters in complex, high-frequency systems. Some integrated circuits react faster than others, so if an external event occurs close to a transition between states -- when some, but not all, the integrated circuits have changed state -- it may introduce errors into the counter. Such errors are difficult to predict because of the randomly variable time difference between events. Furthermore, propagation delays can make it difficult to detect, or decode, the output state of an asynchronous counter circuit electronically.
gavin
The answer depends on your mathematical ability.
Let the number of Yellow counters you already have is Y Let the number of non-yellow counters you already have is Z Then the current ratio of Yellow counters to the total counters is Y : Y + Z Let the number of Blue counters you add be B After they have been added, the ratio of Yellow counters to the total counters is Y : Y + Z + B This is 1 : 6 Thus Y = 1 and Y + Z + B = 6 → Z + B = 5 Which means that for the Yellow counters you have you will have five times as many counters made up of whatever non-Yellow counters you originally had plus the Blue counters you added. Thus to find out how many Blue counters to add, take the number of Yellow counters, multiply it by 5 and subtract the number of non yellow counters you originally had. examples: You had 6 Yellow counters Add 6 × 5 - 0 = 30 Blue counters Which gives you 6 Yellow and 30 Blue counters → ratio Yellow : total counters = 6 : 30 + 6 = 6 : 36 = 1 : 6 You had 4 Yellow counters and 6 Red counters Add 4 × 5 - 6 = 14 Blue counters Which gives you 4 Yellow counters, 6 Red counters and 14 Blue counters → ratio Yellow : total counters = 4 : 6 + 14 + 4 = 4 : 24 = 1 : 6 You had 4 Yellow Counters, 2 Blue counters and 3 Red counters Add 4 × 5 - (2 + 3) = 15 Blue counters Which gives you 4 Yellow counters, 3 Red counters and 2 + 15 = 17 Blue counters → ratio Yellow : total counters = 4 : 3 + 17 + 4 = 4 : 24 = 1 : 6
draw the circut diagram of the MOD60 asynchronous binary counter
draw the circut diagram of the MOD60 asynchronous binary counter
Synchronous CountersSynchronous counters typically consist of a memory element, which is implemented using flip-flops, and a combinational element, which is traditionally implemented using logic gates. Logic gates are logic circuits with one or more input terminals and one output terminal, in which the output is switched between two voltage levels determined by a combination of input signals. The use of logic gates for combinational logic typically reduces the cost of components for counter circuits to an absolute minimum, so it remains a popular approach.Clock PulseSynchronous counters have an internal clock, whereas asynchronous counters do not. As a result, all the flip-flops in a synchronous counter are driven simultaneously by a single, common clock pulse. In an asynchronous counter, the first flip-flop is driven by a pulse from an external clock and each successive flip-flop is driven by the output of the preceding flip-flop in the sequence. This is the essential difference between synchronous and asynchronous counters.Asynchronous CountersAsynchronous counters, also known as ripple counters, are the simpler type, requiring fewer components and less circuitry than synchronous counters. Asynchronous counters are easier to construct than their synchronous counterparts, but the absence of an internal clock also introduces several major disadvantages. The flip-flops in an asynchronous counter change states at different times, so the delays in changing from one state to another -- known as propagation delays -- add up to create an overall delay. The more flip-flops an asynchronous counter contains, the greater the overall delay.ConsiderationsTypically, asynchronous counters are less useful than synchronous counters in complex, high-frequency systems. Some integrated circuits react faster than others, so if an external event occurs close to a transition between states -- when some, but not all, the integrated circuits have changed state -- it may introduce errors into the counter. Such errors are difficult to predict because of the randomly variable time difference between events. Furthermore, propagation delays can make it difficult to detect, or decode, the output state of an asynchronous counter circuit electronically.
The types of digital counters include asynchronous (ripple) counters and synchronous counters. Asynchronous counters change state based on the clock input, with each flip-flop triggering the next. Synchronous counters have all flip-flops triggered simultaneously by a common clock signal.
Counter circuits made from cascaded J-K flip-flops where each clock input receives its pulses from the output of the previous flip-flop invariably exhibit a ripple effect, where false output counts are generated between some steps of the count sequence. These types of counter circuits are called asynchronous counters, or ripple counters.
1. Easier to design 2. No propagation delay Actually the second one is the most important reason. In designing circuits that work at high clock rates, ripples will result in errors so synchronization is very very important.
AJAX stands for Asynchronous JavaScript and XML.
Displays2Go is one online source for retail shop counters. Another source for cheap shop counters is online at DirtCheapFixtures. Certain types of counters can also be purchased in-store at Home Depot.
you have to know the name
'Counters' in Yu-Gi-Oh are markers added to a card by various effects. Because different cards can place Counters, the counters are often named, these names are just to distinguish themselves from one another. So Spell Counter, A-Counter, Shine Counter. The Counters themselves actually have no effect unless an effect is granted to them by something else in play. They are just markers. So if you take the card 'Realm of Light', it places counters on itself, and it calls these counters 'Shine Counters' to make clear that only these counters work with its effect, counters with other names do not. Apart from what Realm of Light says these counters do, there are no special rules associated with a 'Shine Counter', it's just the name for the markers this particular card uses.
players take turns to place two counters on the board, if they get a word they get another counter. the player with most counters at the end of the game wins.
brief explanation of asynchronous ripple counter