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The Primitives was created in 1985.

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The Primitives ended in 1992.

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dISTRIBUTED. DATABASE. ACCESS. PRIMITIVES. In the examples of the ... usemore powerful primitives

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Pure - The Primitives album - was created in 1989.

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Lovely - The Primitives album - was created in 1988.

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PRIMITIVES means operations.A service in a computer network consists of a set of primitives.The primitives are to be used by the user to access the service.The primitives asks the service to do some action or to report on an action.The primitives are system calls.The primitives varies for different services.The following are some of the primitives used in a computer network.

LISTEN means the block is waiting for an incoming connection.

CONNECT means to establish a connection.

RECEIVE means the block is waiting for an incoming message.

SEND means to send a message.

DISCONNECT means to terminate a connection.

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The type of music that the British band Primitives sings is called indie pop. The Primitives are known mostly for their international hit single "Crash" which was released in 1988.

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The cast of Primitives Among Us - 2011 includes: Cal Rollins

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Without modern sophistication.

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Transformers - 1984 Call of the Primitives 3-26 is rated/received certificates of:

Australia:G

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Transformers - 1984 Call of the Primitives 3-26 was released on:

USA: 18 November 1986

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The old ways. They were rebelling against tradition.

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Primitives consist 'syntax' and 'semantics'; syntax refers to the symbolic representation and semantics refers to the meaning of the primitives. By assigning precise definitions to syntax and semantics, primitives then could establish a uniform level of detail and remove ambiguity problems from algorithms (Brookshear 2007, p.217).

Reference:J. Glenn Brookshear, 2007, 'Algorithms', in Computer Science An Overview 9th edition, Pearson Education, Inc., Boston

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The use of primitives in algorithm design helps remove ambiguities by providing clear and well-defined building blocks for constructing algorithms. Primitives are basic operations or data types that have precise definitions and behaviors, reducing the risk of misinterpretation or confusion. By breaking down complex tasks into simpler primitives, algorithms become more modular and easier to understand, analyze, and implement. This approach also enhances the algorithm's efficiency and maintainability by promoting reusability and standardization.

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The two basic data types in Java are primitives and objects.

Primitives: byte, char, short, int, long, float, double, boolean

Objects: Everything else.

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Look up Flemish Primitives or Early Netherlandish paintings

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There are 9 definitions of primitive within mathematics - according to Wikipedia!

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Graphic are represented using geometrical primitives such as lines, points, curve, shapes or polygons.

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Some movies that Eva Arnaz has starred in are: The Warrior, Primitives, Ferocious Female Freedom Fighters Part 1 and 2, and Deadly Angels Strike Back.

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Yes. Arrays are objects in Java that store multiple variables of the same type. Arrays can hold either primitives or object references, but the array itself will always be an object on the heap, even if the array is declared to hold primitive elements. In other words, there is no such thing as a primitive array, but you can make an array of primitives

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Danielle Sosin has written:

'Garden primitives' -- subject(s): Fiction, Social life and customs

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A service is formally specified by a set of primitives or operations available to the user to access the service. These primitives tell the service to perform some action or report an action taken by the peer entity. The primitives for the connection oriented service are given in following table. Primitives Meaning Listen Block waiting for an incoming connection Connect Establish a connection with waiting peer Receive Block waiting for an incoming message Send Send a message to the peer Disconnect Terminate a connection Table: - Service primitives for a connection oriented service Communication in a simple client server model using the above service primitives is illustrated in figure [A]. First the server executes LISTEN to indicate that it is ready to accept incoming connections. The client executes CONNECT (1) to establish the connection with the server. The server now unblocks the listener and sends back an acknowledgement (2). Thus the connection is established. Figure [A]:- Simple client server model on a connection oriented network
The next step for a server is to execute RECEIVE (3) to prepare to accept the first request. The arrival of the request packet unblocks the server so that it can process the request. After it has done the work it uses SEND (4) to answer to the client. After all the data transfer is done it can use DISCONNECT (5) for suspending the client. When the server gets this packet, it also issues a DISCONNECT (6) and when it reaches the client, the client process is releases and the connection is broken. In the process packets may get lost, timings may be wrong; many other complex issues may arise. The Relationship of Services to Protocols Figure [B]: Relationship between the service and protocols A service is a set of primitives that a layer provides to the layer above it. The service defines what operation the layer is prepared to perform on behalf of its users. It says nothing about the implementation of these operations. A protocol is a set of rules governing the format and meaning of the packets, or messages that are exchanged by the peer entities within a layer. Figure [B] illustrates the relationship of services to protocols. Entities use protocols to implement their service primitives. Protocols relate to the packets sent between entities.

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This will depend on the system that you are using and the design that you want to create. Make sure that you have the right settings on as well.

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Leveling is the process of drawing a series of increasingly detailed diagrams, until all functional primitives are identified.

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Arrays are objects in Java that store multiple variables of the same type. Arrays can hold either primitives or object references, but the array itself will always be an object on the heap, even if the array is declared to hold primitive elements. In other words, there is no such thing as a primitive array, but you can make an array of primitives.

Arrays are declared by stating the type of element the array will hold, which can be an object or a primitive, followed by square brackets to the left or right of the identifier.

Declaring an array of primitives:

int[] Values; // brackets before name (recommended)

int Values []; // brackets after name (legal but less readable)

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Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical expressions

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The non-class Java data types are primitives:

* byte * short * int * long * float * double * boolean * char

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"Here you go,

way too fast

don't slow down,

you're gonna crash"

'Crash' by The Primitives (1987 ).

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Use the comparison operators (==, <, <=, >, >=). All primitives (including char and int) support these built-in operators.

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* efficient to define and modify a picture in a set of sub pictures.

*segment is output primitives that are joined for modification purpose.

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1- file creation and deletion.

2- directory creation and deletion.


3- primitives for file/directory manipulation.


4- mapping files onto secondary storage.


5- backup files on stable state.




amr abdelaziz

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1- file creation and deletion.

2- directory creation and deletion.


3- primitives for file/directory manipulation.


4- mapping files onto secondary storage.


5- backup files on stable state.




amr abdelaziz

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// the build in sorting functions in Java will sort pretty much any array

// of Comparable objects or primitives

Arrays.sort(someArray);

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Erwin Heinz Ackerknecht has written:

'Therapeutics from the primitives to the 20th century (with an appendix' -- subject(s): Therapeutics, History

'Das Reich des Asklepios' -- subject(s): Medicine, Pictorial works, History

'Therapie von den Primitiven bis zum 20. Jahrhundert' -- subject(s): Therapeutics, History

'Therapeutics from the primitives to the 20th century (with an appendix: History of dietetics)' -- subject(s): Therapeutics, History

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Raja Das has written:

'The design and implementation of a parallel unstructured Euler solver using software primitives' -- subject(s): Parallel processing, Computational grids

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Raster graphics are stored as pixels, vector graphics are stored as geometric primitives. Images of the latter type can, in principle, be scaled infinitely, and pixelization will not occur.

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Java has a very efficient built in implementation of quick sort. You can use it on any array of primitives or Comparable Objects by invoking Arrays.sort(<array>)

See related link.

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Yes, but it is not a pure object-oriented language. Since C++ evolved from C, it still makes use of primitives which are not part of the object-oriented paradigm.

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the concept of "pure" in object orientation is a little subjective and not quite well defined in practice, but there are pure object oriented programming languages. The principles of object orientation on the other hand are well defined. Programming languages are quite nested in complicated materials, and it is hard to say that everything must be an object, since all formal systems need primitives. How can you define an object without the notion of an object as a definition? This all comes down to type theory, and one can't define everything as "something" without knowing the "something". With this, Java is not actually a pure object oriented programming language since it needs primitives. The only way you can yield a pure programming language with no primitives is not even having the notion of defining concrete terms in a programming language since it doesn't have primitives in it.

Smalltalk is an example of a pure programming language. With this, I can't exactly answer the question since you've presented two OO programming languages, neither of which is "pure".

-Fabianski Benjamin

India

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Taken from wikipedia:

The Unified Modeling Language (UML) is a general-purpose modeling language for software-intensive systems that is designed to support mostly object oriented programming. Consequently, in contrast to DSM languages, UML is used for a wide variety of purposes across a broad range of domains. The primitives offered by UML are those of object oriented programming, while domain-specific languages offer primitives whose semantics are familiar to all practitioners in that domain.

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Primitive refers to base types, like int and char. Classes are complex types, combining primitives with other classes or structures, and are therefore non-primitive.

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Only Objects can be used as generic arguments. Primitives Data Types (int, long, char ...) are not objects. But you can use Integer, an Object that wrap the data type int instead.

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There was a lot of shows that was based on a boy in high school. This question cannot be answered.

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A concurrent object is an abstract data type that permits concurrent operations that appear to be atomic.

It can be implemented as a data structure in shared memory and a set of algorithms that manipulate the data structure using atomic synchronization primitives.

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In calculus, "to integrate" means to find the indefinite integrals of a particular function with respect to a certain variable using an operation called "integration". Synonyms for indefinite integrals are "primitives" and "antiderivatives". To integrate a function is the opposite of differentiating a function.

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In calculus, "to integrate" means to find the indefinite integrals of a particular function with respect to a certain variable using an operation called "integration". Synonyms for indefinite integrals are "primitives" and "antiderivatives". To integrate a function is the opposite of differentiating a function.

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In Java:

Not as primitives; but I believe you could create an array of Objects, and then initialize the elemnets as subtypes of the Object class, i.e., any class. I don't think this would be very practical (in Java); if (for example) you need to store information about people's names with their ages, create a class called "Person" that has those two attributes, then create an array of Persons.

In Java:

Not as primitives; but I believe you could create an array of Objects, and then initialize the elemnets as subtypes of the Object class, i.e., any class. I don't think this would be very practical (in Java); if (for example) you need to store information about people's names with their ages, create a class called "Person" that has those two attributes, then create an array of Persons.

In Java:

Not as primitives; but I believe you could create an array of Objects, and then initialize the elemnets as subtypes of the Object class, i.e., any class. I don't think this would be very practical (in Java); if (for example) you need to store information about people's names with their ages, create a class called "Person" that has those two attributes, then create an array of Persons.

In Java:

Not as primitives; but I believe you could create an array of Objects, and then initialize the elemnets as subtypes of the Object class, i.e., any class. I don't think this would be very practical (in Java); if (for example) you need to store information about people's names with their ages, create a class called "Person" that has those two attributes, then create an array of Persons.

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The answer is ITU Q.931ITU Q.931ISDN's Q.931 is the Layer 3 specification that is responsible for call control and management. These functions include call set up, tear down, and request for services from Layer 2. The purpose of this section is not to go over all of the possible state primitives, but to give you a good understanding of how Q.931 manages ISDN call control.

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