Results for sorry
On this page:
 
Dictionary:

sorry

  (sŏr'ē, sôr'ē) pronunciation
adj., -ri·er, -ri·est.
  1. Feeling or expressing sympathy, pity, or regret: I'm sorry I'm late.
  2. Worthless or inferior; paltry: a sorry excuse.
  3. Causing sorrow, grief, or misfortune; grievous: a sorry development.

[Middle English sori, from Old English sārig, sad, from sār, sore.]

sorrily sor'ri·ly adv.
sorriness sor'ri·ness n.
 
 
Thesaurus: sorry

adjective

  1. Expressing or inclined to express an apology: apologetic, contrite, penitent, regretful, repentant. See regret/impenitence.
  2. Feeling or expressing regret for one's sins or misdeeds: compunctious, contrite, penitent, penitential, regretful, remorseful, repentant. See regret/impenitence.
  3. Disturbing because of failure to measure up to a standard or produce the desired results: disappointing, unlucky. See happy/unhappy.

 
Antonyms: sorry

adj

Definition: despicable, pathetic
Antonyms: good, hopeful, nice

adj

Definition: remorseful, regretful
Antonyms: unremorseful, unrepentant, unsorry

adj

Definition: sad, heartbroken
Antonyms: glad, happy, heartened, joyful


 
Word Tutor: sorry
pronunciation

IN BRIEF: Feeling sadness or regret.

pronunciation She said she was sorry for forgetting your birthday.

 
Wikipedia: Sorry! (game)
Sorry!
Older board containing diamond spaces
Enlarge
Older board containing diamond spaces

Older Sorry! board with diamond spaces
Publisher: Parker Brothers
Players: 2–4
Setup time: 1–5 minutes
Skills required: Counting, Tactics, Strategy, Probability
BoardGameGeek entry (more...)

Sorry!, the slide pursuit game is a board game based on pachisi, sold by Parker Brothers.

History

The earliest variation of today's Sorry! can be traced back to England, shortly before its arrival in the United States. Sorry! was adopted by Parker Brothers in 1934, and has remained in their possession since. It is an American hallmark board game, being played by generations of Americans, as well as throughout the world.

Objective

Each player has his or her own "start" location and "home" location. The objective is to be the first player to get all four pawns from the start square to the home square. The pawns are normally moved in a clockwise direction, but can be moved backward, if directed. Moving a pawn backward can occasionally be to one's advantage.

Sorry! is played by drawing cards instead of rolling dice. The objective is to be the first person to the home.

Rules

Each player in turn draws one card from the stack and follows its instructions, but pawns cannot leave the start area unless one draws a card that presents that specific instruction. Otherwise, players can choose any pawn they wish to move so long as they complete the exact move as instructed. Players who cannot do so forfeit their turn.

Two pawns cannot occupy the same square. A pawn that lands on a square occupied by another sends that pawn back to its start location. In most cases, players cannot bump their own pawns back to start. If the only way to complete a move would result in a player bumping themselves, these players just lose their turn.

If a pawn lands at the start of a slide (except those of its own color), it immediately moves to the last square of the slide. All pawns anywhere on the slide (including those of the same color, and including pawns on the "end spots" of the slide) are sent back to start.

The last five squares before home are the "safety zone" access is limited to only those pawns of the same color. Pawns inside the zone are safe from being knocked off by an opponent or sent back to start through the instruction of other certain cards. However, forced backward moves can cause a pawn to exit the zone, and a pawn can only enter home upon exact count: an 8 is unplayable when there are only 3 spaces remaining, for example.

Cards and function

There are no cards marked 6 or 9. After the description of each card below, the numbers in parentheses indicate how many of that certain card are in the deck. For example, the deck has five "Start or move forward one" cards.

1 Move a pawn from start OR move a pawn 1 space forward (five)
2 Move a pawn from start OR move a pawn 2 spaces forward, AND draw again regardless of whether the player can move or not (four)
3 Move a pawn 3 spaces forward (four)
4 Move a pawn 4 spaces backward (four)
5 Move a pawn 5 spaces forward (four)
7 Move one pawn 7 spaces forward or split the 7 spaces between two pawns (for example, five spaces for one pawn and two for another) (four)
8 Move a pawn 8 spaces forward (four)
10 Move a pawn 10 spaces forward or 1 space backward (four)
11 Move 11 spaces forward or switch places with one opposing pawn; if the player cannot move 11 spaces they are not forced to switch and instead can forfeit their turn (four)
12 Move a pawn 12 spaces forward (four)
Sorry! card Move any one pawn from "start" to a square occupied by any opponent, sending that pawn back to its own "start". Nothing happens if there are no opposing pawns on the board. If you have no pawns in your start, your turn is forfeited. (four)

Strategy

Players who have a pawn that has not moved too far away from its start area, and draw a card that allows them to move a pawn backward, can (and should) elect to move this pawn backward. Move a pawn in such a situation backward enough, and the pawn is suddenly almost home.

Remember that the seven can be split; it is often possible to do so such that one of the pieces winds up on a slide, thus increasing the value of this card.

All other things being equal, moves that cause a pawn to wind up in front of an opponent's start square are poor choices, due to the high number of cards that allow that opponent to enter.

Due to the 11 (switching places), 4 (moving backwards, as noted above), and "Sorry" (allowing the player to send virtually any pawn back to its start) cards, the lead in the game can change dramatically in a short amount of time; players are very rarely so far behind as to be completely out of the game. Bear this in mind when deciding whom to victimize with a "Sorry" or an 11 of your own.

Teams

Red's teammate is always yellow and blue's teammate is always green. On any draw, a player may use their card on any of their own or their partner's pieces, so long as that move is legal. A 7 card may be split up among any two of the partnership's pieces, including one of their pieces and one of their partner's pieces. If they draw a 1 or 2 card, they may move either their own or their partner's pieces out of home, and draw again if it were a 2. "Sorry!" cards must be used if possible, although forcing the most advantageous move is not allowed. If only friendly pieces are on the board, they must bump their partner. If their partner is on a slide, and the player performs a slide, the pieces are bumped back to start. Landing on one's partner's square will also send the occupying piece back to home.

Once one of the partners has played all of their pieces into home, they continue to draw and play cards on their turn, if possible, for their partner. The first partnership to play all eight pieces in its home wins.

Variation

A variation with more scope for strategy is for each player to play the card of their choice from a hand, replenishing the played card from the stock.

This variation is played by shuffling a full deck of Sorry!® cards, and selecting a dealer. Five cards are dealt face-down to each player. Starting player selection is decided by normal play rules. For each turn, players pick one card from their hand and play it face up. Normal rules apply for Movements/Switches/Redraws/etc. If a 2 is played, they may play another card. Being unable to play a card after playing a 2 card does not warrant the reshuffle rule, however, if able to play another, they must. At the end of the turn, that player picks up however many cards were played face-down. End rules apply. This variation is commonly coupled with point-play, noting that it is usually produces faster and more aggressive play.

Similar to regular game rules, a player must play a card if able. If a player is unable to play a card (called a dead hand), that player must discard one card and draw another face-down. If the player is able to play a card, the player must do so. If the player is able to play multiple cards, the player may choose freely which one to play.

Hoyle Table Games, a computer game consisting of 18 board/table games offers a game similar to Sorry! entitled Bump 'Em. Instead of using pawns, the players use bumper cars. There are four teams: red, blue, yellow and green. The board does not move in a regular square, but rather follows a path akin to a freeway cloverleaf. There are no partnerships allowed.

The following cards have the following abilities. There is no specific amount of each card, due to the fact it is a chance by computer.
1: Move one bumper car out of "pit row" (start) or advance one space
2: Advance two spaces
3: Advance three spaces and take another card
4: Advance four spaces
5: Advance five spaces
6: Advance six spaces or move nine spaces backwards
7: Advance seven spaces or switch places with an opponent
8: Advance eight spaces or split the move between two bumper cars
9: Advance nine spaces or move six spaces backwards
10: Advance ten spaces
11: Advance eleven spaces or move one space backwards
12: Advance twelve spaces or move one bumper car out of pit row
Bump 'Em: Similar to the Sorry! card in the traditional game. Take one bumper car currently in pit row. Choose an opponent's car. Take their place and send them back to pit row. If you have no cars in pit row, you must pass. You cannot save this card for later, as you would in a traditional Sorry! game.

The board also comes with oil slicks, which act as the Slides! and landing on a persons bumper car will "bump" them back to pit row.

Point Play

Variation rules apply (Five cards in hand style play, see "Variation"). The winner is decided by achieving a certain amount of points over a span of several games.

Point system goes as follows:

Points Scenario
5 To any player with X number of their own pieces in home (X being the number of pieces in home at game's end)
5 To winner for each opponent's piece not in home
25 To winner if no opponent has more than two pieces in home
50 To winner if no opponent has more than one piece in home
100 To winner if no opponent's pieces have reached home

The winner is decided when one player achieves a set number of points agreed upon by all players before play starts. Variations for faster play include point penalties for certain cards in each player's hand at the end of each set.

Diamond space

Older board containing diamond spaces
Enlarge
Older board containing diamond spaces

Older versions of Sorry! contain a "diamond space" directly one space back from the start square. This allowed the opportunity for a "10" card to be used in its variation of "one space backwards", thus allowing a freshly entered piece to move backwards one space and onto the diamond. However, once on the diamond, that piece was not allowed to move forward except by force of an opponent's Sorry! or "11" card. That piece would have to remain on the diamond square until the drawing of a 4, 10 (which would be a forced "one space backwards"), or 11 (which would be a forced "switch"). It was always subjected to an opponent's Sorry! or "11 - Switch", and likewise was sent back to start if an opponent landed on the diamond square. Thus, players could pass over other opponents' diamond squares, but never their own.

According to the included rules in several newer editions, the directions state that a player may enter their safety zone by drawing a 4 or 10 card, and moving a fresh piece backwards accordingly. However, a 10 card, moving one space backward, will not allow entry to the safety zone, and is still subject to a forced move. One would need to draw two 10 cards to move a piece into the front of the safety zone.

The original English rules stated that a pawn could not pass over the diamond square (of its own colour). This would seem pretty obvious since otherwise it would be going round again rather than going to "HOME," but it could conceivably be desirable if you could land on someone else's pawn who had nearly won. This did not prevent reaching the diamond square by means of a 10 card, backwards from the "START" square, but later being forced to move forward because no other move was available. As the pawn had not passed onto the square in the forward direction, it had not passed over the square; rather it had reversed onto it.

See also

External links


 
Translations: Translations for: Sorry

Dansk (Danish)
adj. - sørgelig, elendig, ussel, dårlig, ynkelig, sølle

idioms:

  • be sorry    være ked af det
  • sorry for oneself    have ondt af sig selv
  • You'll be sorry    du vil komme til at fortryde det

Nederlands (Dutch)
pardon!, berouwvol, deerniswekkend, wat zegt u?

Français (French)
adj. - désolé, navré, plein de remords, repentant, apitoyé sur soi-même, triste, minable, piteux, lamentable

idioms:

  • be sorry    regretter, s'attendrir sur, plaindre, être désolé, être navré, s'excuser
  • sorry for oneself    s'apitoyer sur soi-même
  • You'll be sorry    vous vous en repentirez/tu t'en repentiras

Deutsch (German)
adj. - traurig, faul, Entschuldigung!

idioms:

  • be sorry    jmdm. leid tun
  • sorry for oneself    sich selbst bemitleidend
  • You'll be sorry    das wird dir noch leid tun

Ελληνική (Greek)
adj. - λυπημένος, μετανιωμένος, οικτρός, αξιολύπητος, σε (κακό) χάλι, παρακατιανός, κατώτερος
int. - συγγνώμη!

idioms:

  • be sorry    λυπάμαι (που)
  • sorry for oneself    που λυπάται για το χάλι του
  • You'll be sorry    θα το μετανιώσεις

Italiano (Italian)
dispiaciuto, pietoso, contrito, pentito, mi scuso

idioms:

  • be sorry    scusarsi
  • sorry for oneself    avvilito
  • You'll be sorry!    te ne pentirai!

Português (Portuguese)
adj. - desgostoso (m), triste, desolado (m)
int. - desculpa!, perdão!

idioms:

  • be sorry    ter pena de
  • sorry for oneself    pena de si mesmo
  • You'll be sorry!    você se arrependerá!

Русский (Russian)
огорченный, сожалеющий, жалкий, несчастный

idioms:

  • be sorry    сожалеть
  • sorry for oneself    жалеть самого себя
  • You'll be sorry!    "Ты еще пожалеешь!"

Español (Spanish)
adj. - triste, infeliz, desgraciado, arrepentido, apenado, ¡perdona!, ¡perdone!, ¡disculpe!

idioms:

  • be sorry    sentir, lamentar
  • sorry for oneself    compadecerse de uno mismo
  • You'll be sorry    ¡te arrepentirás!, te pesará!

Svenska (Swedish)
adj. - ledsen, bedrövad, sorglig, ynklig
int. - förlåt!, ursäkta!

中文(简体) (Chinese (Simplified))
感到难过的, 感到抱歉的, 感到可怜的, 感到遗憾的

idioms:

  • be sorry    对...感到遗憾
  • sorry for oneself    为自己感到可惜
  • You'll be sorry    你一定会后悔

中文(繁體) (Chinese (Traditional))
adj. - 感到難過的, 感到抱歉的, 感到可憐的, 感到遺憾的

idioms:

  • be sorry    對...感到遺憾
  • sorry for oneself    為自己感到可惜
  • You'll be sorry    你一定會後悔

한국어 (Korean)
adj. - 유감스러운, 미안합니다(만), 한심한

idioms:

  • be sorry    가엾다, 유감이다, 미안하다

日本語 (Japanese)
adj. - 気の毒で, すまないと思う, 残念で, 情けない, 気の毒な, かわいそうな, 後悔して
int. - ごめんなさい

idioms:

  • be sorry    気の毒な
  • sorry for oneself    すっかりしょげて

العربيه (Arabic)
‏(صفه) فاجع, متأسف, آسف, حزين‏

עברית (Hebrew)
adj. - ‮מצטער, עצוב, מתחרט, עלוב, אומלל, מעורר חמלה‬


 
Best of the Web: sorry

Some good "sorry" pages on the web:


American Sign Language
commtechlab.msu.edu
 
 
Shopping: sorry
sorrysorry balloons
 
 

Join the WikiAnswers Q&A community. Post a question or answer questions about "sorry" at WikiAnswers.

 

Copyrights:

Dictionary. The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2007, 2000 by Houghton Mifflin Company. Updated in 2007. Published by Houghton Mifflin Company. All rights reserved.  Read more
Thesaurus. Roget's II: The New Thesaurus, Third Edition by the Editors of the American Heritage® Dictionary Copyright © 1995 by Houghton Mifflin Company. Published by Houghton Mifflin Company. All rights reserved.  Read more
Answers Corporation Antonyms. © 1999-2008 by Answers Corporation. All rights reserved.  Read more
Word Tutor. Copyright © 2004-present by eSpindle Learning, a 501(c) nonprofit organization. All rights reserved.
eSpindle provides personalized spelling and vocabulary tutoring online; free trial Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Sorry! (game)" Read more
Translations. Copyright © 2007, WizCom Technologies Ltd. All rights reserved.  Read more

Search for answers directly from your browser with the FREE Answers.com Toolbar!  
Click here to download now. 

Get Answers your way! Check out all our free tools and products.

On this page:   E-mail   print Print  Link  

 

Keep Reading

Mentioned In: