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The time complexity of the Strassen algorithm for matrix multiplication is O(n2.81).

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The fastest integer multiplication algorithm available is the SchnhageStrassen algorithm, which has a time complexity of O(n log n log log n).

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int firstNumber,secondNumber

for(firstNumber = min; firstNumber <= max; firstNumber++);

{

for(secondNumber = min; secondNumber <=max; secondNumber++);

int result firstNumber * secondNumber;

}

3 answers



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The definition of "standard algorithm" is that it is a mathematical method used to solve problems such as addition, substraction, division, and multiplication.

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algorithm & flowchrt of 2d matrices

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The expanded algorithm makes use of the partial products to fully explain place value in multiplication. The standard algorithm which is most commonly used is considered superior and less confusing.

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It's a fast multiplication algorithm. It reduces the multiplication of two n-digit numbers to at most . Discovered by Anatolii Alexeevitch Karatsuba.

I searched it up :3

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multiplication algorithm

What??

The answer is: their product.

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how to multiply two sparse matrices

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It is a powerful algorithm for signing up a number of multiplication. It generates a 2n bit product and it treats both +ve & -ve number uniformly.

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Shifting in easily accomplished in hardware.

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Draw a flowchart of a Booth's multiplication algorithm and explain it.

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The answer to this question depends on the multiplication algorithm you are working with. If you are working with an algorithm for multiplying fractions, the answer of why it works the way it does is going to be different than if you are multiplying whole numbers. If you are looking to explain multiplication algorithms to young children (and even to explain algorithms to older children or to better understand them yourself), it is useful to use physical objects and play with multiplication. Once you work out a few of the type of problem you are doing (or a scaled down version if you are working with large numbers) it will likely become clearer to you why it works the way it does.

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You can find details on this algorithm in the Wikipedia article "Ancient Egyptian multiplication".

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Algorithm:

1. From the user collect the integer whose table is required

2. Use a loop with loop counter starting with 0x01 and ends till the table value is required

3. start multiplication the input number with the loop variable and print the result.

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Use fraction multiplication algorithm to calcule the following products. 5/3 *9

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You can make one. But, since you can multiply ones and tens separately, and add (i.e., use the common multiplication algorithm), it really isn't necessary to have a multiplication table beyond the range from 0x0 to 9x9.

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The complexity of multiplication refers to how efficiently it can be computed. Multiplication has a time complexity of O(n2) using the standard algorithm, where n is the number of digits in the numbers being multiplied. This means that as the size of the numbers being multiplied increases, the time taken to compute the result increases quadratically.

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  1. DDA algorithm involves floating-point operations, while Bresenham algorithm uses only integer operations.
  2. DDA algorithm calculates the exact position of each pixel, while Bresenham algorithm determines the closest pixel to the ideal line path.
  3. DDA algorithm can suffer from precision issues due to floating-point calculations, while Bresenham algorithm is more accurate and efficient.
  4. DDA algorithm is simpler to implement but slower than Bresenham algorithm.
  5. DDA algorithm is susceptible to rounding errors, while Bresenham algorithm is not.
  6. DDA algorithm can produce jagged lines due to rounding errors, while Bresenham algorithm generates smoother lines.
  7. DDA algorithm is suitable for both lines and circles, while Bresenham algorithm is primarily used for drawing lines.
  8. DDA algorithm can handle lines with any slope, while Bresenham algorithm is more efficient for lines with slopes close to 0 or 1.
  9. DDA algorithm involves multiplication and division operations, while Bresenham algorithm uses addition and subtraction operations.
  10. DDA algorithm is a general line drawing algorithm, while Bresenham algorithm is specialized for line drawing and rasterization.

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These two algorithms are almost completely different. The only real similarity is that they are each designed to use only integer addition/subtraction and multiplication, avoiding expensive division and floating point operations.

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30 multiplied by 15 is equal to 450. This can be calculated by multiplying the two numbers together using the standard multiplication algorithm: 30 x 15 = 450.

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draw the flowchart for transpose of a matrice

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To find 45% of 49, just multiply 49 by .45, which is the decimal form of 45%.

Using the standard algorithm of multiplication,

49

x 0.45

= 245

+ 1760

= 2005 <-- put in the two decimals in the multiplication problem, and you get 20.05.

So, 45% of 49 is 20.05.

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keep change flip - which means keep the first # - chage the division sign to multiplication- The reciprocal means flip the 2 # ex.7/2-2/7.

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The product of 20 multiplied by 100 is 2000. This calculation involves multiplying the two numbers together using the standard multiplication algorithm: 20 * 100 = 2000. The result of this multiplication is a product that is 2000 units in size.

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Here is the algorithm of the algorithm to write an algorithm to access a pointer in a variable. Algorithmically.

name_of_the_structure dot name_of_the _field,
eg:

mystruct.pointerfield

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Complexity of an algorithm is a measure of how long an algorithm would take to complete given

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Procedure:

1. Divide the integers like you always do.

2. Follow these rules:

(Note:+ is a positive integer, - is a negative integer and * is the multiplication symbol)

a.+*+=+

b.+*-=-

c.-*+=-

d.-*-=+

Follow these rules and you will have your answer in no time.

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An algorithm is a series of steps leading to a result. A flowchart can be a graphical representation of the algorithm.

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what is algorithm and its use there and analyze an algorithm

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By preparing test cases we can test an algorithm. The algorithm is tested with each test case.

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evaluation iz same as the testing of an algorithm. it mainly refers to the finding of errors by processing an algorithm..

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An ALGORITHM is a sequence of steps that depicts the program logic independent of the language in which it is to be implemented.

An algorithm should be designed with space and time complexities in mind.

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Yes, Dijkstra's algorithm is a greedy algorithm because it makes decisions based on the current best option without considering future consequences.

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An algorithm for constructing the convex hull

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In Sanskrit, 'prameya' is the word for algorithm.

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it is euclidean algorithm...

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dijkstra's algorithm (note* there are different kinds of dijkstra's implementation) and growth graph algorithm

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It's not the Markov algorithm, it is the Luhn Algorithm.

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The fastest algorithm for finding the shortest path in a graph is Dijkstra's algorithm.

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The Stony Brook Algorithm Repository is a collection of implementations for fundamental algorithms in computer science, hosted by Stony Brook University. There is no "Stony Brook Algorithm."

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The usual definition of an algorithm's time complexity is called Big O Notation. If an algorithm has a value of O(1), it is a fixed time algorithm, the best possible type of algorithm for speed. As you approach O(∞) (a.k.a. infinite loop), the algorithm takes progressively longer to complete (an algorithm of O(∞) would never complete).

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While Strassen's original algorithm required 18 quadrant additions and 7 quadrant multiplications, for our work we use the Winograd variation which requires the minimum number of quadrant additions, i.e. 15.

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