In mathematics, an isomorphism (Greek:
isos "equal", and morphe "shape") is a bijective map f such that both
f and its inverse f −1 are homomorphisms, i.e., structure-preserving mappings.
Informally, an isomorphism is a kind of mapping between objects, which shows a
relationship between two properties or operations. If there exists an isomorphism between two structures, we call the two
structures isomorphic. In a certain sense, isomorphic structures are structurally identical, if you choose to
ignore finer-grained differences that may arise from how they are defined.
According to Douglas Hofstadter:
- "The word 'isomorphism' applies when two complex structures can be mapped onto each other, in such a way that to each part
of one structure there is a corresponding part in the other structure, where 'corresponding' means that the two parts play
similar roles in their respective structures." (Gödel, Escher, Bach, p. 49)
Purpose
Isomorphisms are studied in mathematics in order to extend insights from one phenomenon to others: if two objects are
isomorphic, then any property which is preserved by an isomorphism and which is true of one of the objects is also true of the
other. If an isomorphism can be found from a relatively unknown part of mathematics into some well studied division of
mathematics, where many theorems are already proved, and many methods are already available to find answers, then the function
can be used to map whole problems out of unfamiliar territory over to "solid ground" where the problem is easier to understand
and work with.
Physical analogies
Here are some everyday examples of isomorphic structures:
- A standard deck of 52 playing cards with green backs and a standard deck of 52 playing cards with brown backs; although the
colours on the backs of each deck differ, the decks are structurally isomorphic — if we wish to play cards, it doesn't matter
which deck we choose to use.
- The Clock Tower in London (that contains Big Ben) and a
wristwatch; although the clocks vary greatly in size, their mechanisms of reckoning time are isomorphic.
- A six-sided die and a bag from which a number 1 through 6 is chosen; although the method of obtaining a number is different,
their random number generating abilities are isomorphic. This is an example of functional isomorphism, without the presumption of
geometric isomorphism.
- There is a game which is isomorphic to tic-tac-toe, but on the surface appears
completely different. Players take it in turn to say a number between one and nine. Numbers may not be repeated. Both players aim
to say three numbers which add up to 15. Plotting these numbers on a 3×3 magic square will
reveal the exact correspondence with the game of tic-tac-toe, given that three numbers will be arranged in a straight line if and
only if they add up to 15.
Practical example
The following are examples of isomorphisms from ordinary algebra.
- Consider the logarithm function: For any fixed base b, the logarithm function logb maps from the positive real
numbers
onto
the real numbers
;
formally:

This mapping is one-to-one and onto,
that is, it is a bijection from the domain to
the codomain of the logarithm function. In addition to being an isomorphism of sets, the
logarithm function also preserves certain operations. Specifically, consider the group
of positive real numbers under ordinary multiplication. The logarithm function obeys the following
identity:

But the real numbers under addition also form a group. So the logarithm function is in fact a group isomorphism from the group
to the group
.
Logarithms can therefore be used to simplify multiplication of real numbers. By working with logarithms, multiplication of
positive real numbers is replaced by addition of logs. This way it is possible to multiply real numbers using a ruler and a table of logarithms, or using a slide rule with a logarithmic scale.
- Consider the group Z6, the numbers from 0 to 5 with addition modulo 6. Also consider the group Z2 × Z3, the ordered pairs
where the x coordinates can be 0 or 1, and the y coordinates can be 0, 1, or 2, where addition in the x-coordinate
is modulo 2 and addition in the y-coordinate is modulo 3. These structures are isomorphic under addition, if you identify
them using the following scheme:
-
- (0,0) -> 0
- (1,1) -> 1
- (0,2) -> 2
- (1,0) -> 3
- (0,1) -> 4
- (1,2) -> 5
or in general (a,b) -> ( 3a + 4 b ) mod 6. For example note that (1,1) + (1,0) = (0,1) which
translates in the other system as 1 + 3 = 4. Even though these two groups "look" different in that the sets contain different
elements, they are indeed isomorphic: their structures are exactly the same. More generally, the direct product of two cyclic groups Zn and
Zm is cyclic if and only if n and m are coprime.
Abstract examples
A relation-preserving isomorphism
If one object consists of a set X with a binary relation R and the other
object consists of a set Y with a binary relation S then an isomorphism from X to Y is a bijective function
f : X → Y such that
- f(u) S f(v) if and only if u R v.
S is reflexive, irreflexive,
symmetric, antisymmetric,
asymmetric, transitive,
total, trichotomoushttp://leroy.atomant.net/mediawiki/index.php/Binary_relation#, a partial order, total order, strict weak order, total preorderhttp://leroy.atomant.net/mediawiki/index.php/Strict_weak_order# (weak order), an equivalence relation, or a relation with any other special properties, if and only if R is.
For example, R is an ordering ≤ and S an ordering
, then an isomorphism from X to
Y is a bijective function f : X → Y such that
if and
only if u ≤ v.
Such an isomorphism is called an order isomorphism or (less commonly) an
isotone isomorphism.
If X = Y we have a relation-preserving automorphism.
An operation-preserving isomorphism
Suppose that on these sets X and Y, there are two binary operations
and
which happen to constitute the
groups (X,
) and (Y,
). Note that the operators operate on elements
from the domain and range,
respectively, of the "one-to-one" and "onto" function f. There is an isomorphism from X to Y if the
bijective function f : X → Y happens to produce results,
that sets up a correspondence between the operator
and the operator
.

for all u, v in X.
Applications
In abstract algebra, two basic isomorphisms are defined:
In mathematical analysis, the Legendre transform maps hard differential
equations into easier algebraic equations.
In universal algebra, where a category C is given by a class of
objects and a class of morphisms, the general definition of isomorphism that covers the
previous and many other cases is: an isomorphism is a morphism f : a → b that has an inverse, i.e.
there exists a morphism g : b → a with fg = 1b and gf =
1a. For example, a bijective linear map is an isomorphism between
vector spaces, and a bijective continuous
function whose inverse is also continuous is an isomorphism between topological
spaces, called a homeomorphism.
In graph theory, an isomorphism between two graphs G and H is a
bijective map f from the vertices of G to the vertices of H that
preserves the "edge structure" in the sense that there is an edge from vertex
u to vertex v in G if and only if there is an edge from
f(u) to f(v) in H. See graph isomorphism.
In early theories of logical atomism, the formal relationship between facts and true
propositions was theorized by Bertrand Russell and Ludwig Wittgenstein to be isomorphic.[citation needed]
In cybernetics the Good Regulator or Conant-Ashby
theorem is stated "Every Good Regulator of a system must be a model of that system". Whether regulated or self-regulating an
isomorphism is required between regulator part and the processing part of the system.
See also
External links
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