The telephone country code for Argentina is +54. The area code for Glew is 02224, or +54 2224 in international format.
1 answer
George Glew has written:
'Cook-freeze catering' -- subject(s): Food service, Frozen foods, Quantity cookery
1 answer
There's actually no such language as "Celtic". Celtic refers to a group of dozens of languages, six of which are spoken today:
3 answers
For on- fawn, dawn, shone, pawn, ron, jon, yawn
For if- riffe, schiff, shiff, skiff, sniff, stiff, tiff
For you-glew, glue, gnu, goo, graue, grew, grewe
For want-
For to-You, through, true, do, boo, coo, dew
2 answers
The SS Edmund Fitzgerald was built between 1957-58 at the Great Lakes Engineering Works (GLEW), of River Rouge, Michigan. The contract at the time stipulated that she be the largest ship on the lake. During her construction, the decision was made to name the ship for the President and Chairman of the Board of the company that owned the ship, the Northwestern Mutual Life Insurance Company of Milwaukee, Wisconsin.
Source: Wikipedia (link below)
2 answers
BC comes before AD on a timeline. BC or BCE means before common era, AD means "In the year of Our Lord."
BC first AD after
7 answers
Hywel Teifi Edwards has written:
'Yr Eisteddfod Genedlaethol a Phwllhelim1875, 1925 1 1955' -- subject(s): Eisteddfod Genedlaethol Frenhinol Cymru, History
'Arwr Glew Erwau'r Glo (1850-1950)'
'Llynfi Ac Afan, Garw Ac Ogwr'
'Daniel Owen and the \\' -- subject(s): Intellectual life, In literature, Criticism and interpretation
'O'r pentre gwyn i Gwmderi' -- subject(s): Country life, Villages, Villages in literature, In literature, History and criticism, Welsh literature
'A Guide to Welsh Literature'
'Codi'r Llen'
'Yr Eisteddfod' -- subject(s): Royal National Eisteddfod of Wales
'Cwm Aman'
'Ceiriog'
'Llew Llwyfo'
1 answer
OpenGL is just a standard. The implementations come with your graphics card drivers and are exposed using WGL extensions in Windows. There is a 'standard' implementation in the platform SDK that is accessed by including the OpenGL headers and the windows header, but this is a basic version (1.1 in XP. I think it's 1.4 in Vista).
If you want an easier method to gain access to all the features from your card's supported features and the basic set of features in the Windows standard OpenGL implementation then I'd suggest looking at GLEW (The openGL Extension Wrangler) which handles all the WGL calls to set up extensions for you.
2 answers
1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 +
3 answers
1
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2 answers
152
1 answer
10 x 10=100. Would you rather go like this: 1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1=100?
12 answers
The character of Quasimodo is indeed based on a real person; a hunchback who lived in Paris in the 1820's and was seen working in the cathedral.
The discovery of the real Quasimodo, or, more likely, just Victor Hugo's inspiration for the character, was made by the British archivist Adrian Glew.
Glew was studying the sculptor Henry Sibson's autobiography and suddenly came across a description of a hunchbacked man working in the cathedral, chopping stone.
This hunchback can very well have been Victor Hugo's (the author of the novel "The Hunchback of Notre Dame", in French "Notre Dame de Paris") inspiration for the hunchbacked main character Quasimodo. It is commonly known that Hugo very often came to the cathedral to seek inspiration for his novel, which he started writing in 1829.
Henry Sibson never spoke to the hunchback, and the real Quasimodo's name remains unknown. It is also yet to be discovered whether the hunchback also worked as a bell ringer, or if he was just hired to help with the renovation.
Bonus info: Henry Sibson's autobiography mentions the name of another sculptor, Trajan. The Parisian archives confirms Trajan as a sculptor in the 1820's, which strengthens the reliability of Sibson's autobiography.
Furthermore, Trajan might have been another one of Hugo's inspirations: In an early version of Hugo's "Les Miserables", the main character Jean Valjean is called Jean Trajean, maybe inspired by this other sculptor from Sibson's autobiography.
2 answers
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 5
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 5 5
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 10
1 1 1 1 1 1 1 1 1 1 5 5 5
1 1 1 1 1 1 1 1 1 1 5 10
1 1 1 1 1 5 5 5 5
1 1 1 1 1 5 5 10
1 1 1 1 1 10 10
5 5 5 5 5
5 5 5 10
5 10 10
12 ways
2 answers
1+1+1+1+1+1+1+1+1+1+1+1+1=13 3 divided by 10 = 30
3 answers
I assume by "square numbers" you mean perfect squares.
You didn't say how many of each were allowed:
1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1²= 23
1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 2² = 23
1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 2² + 2² = 23
1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 3² = 23
1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 2² + 2² + 2² = 23
1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 1² + 2² + 3² = 23
1² + 1² + 1² + 1² + 1² + 1² + 1² + 2² + 2² + 2² + 2² = 23
1² + 1² + 1² + 1² + 1² + 1² + 1² + 4² = 23
1² + 1² + 1² + 1² + 1² + 3² + 3² = 23
1² + 1² + 1² + 2² + 2² + 2² + 2² + 2²= 23
1² + 1² + 1² + 2² + 4² = 23
1 answer
1+1+1+1+1+1+1+1+1+-1+1+1+10
1+1+1+1+1+1+1+1+1=9
1+1+1+1+1+1+1+1+1+-1=8
1+1+1+1+1+1+1+1+1+-1+1+1+10=20
1 answer
1 and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1
and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1
and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1
and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1 and 1
and 1 and 1 and 1 and 1 and 1 and 1.
Or
1.1 and 1.1 and 1.1 and 42.7
or an infinite number of other possibilities.
2 answers
(-1)3 = (-1)(-1)(-1) = -1
(-1)3 = (-1)(-1)(-1) = -1
(-1)3 = (-1)(-1)(-1) = -1
(-1)3 = (-1)(-1)(-1) = -1
3 answers
11111 x 11111 = 123454321
1 1 1 1 1
x 1 1 1 1 1
_______________
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
+ 1 1 1 1 1
_______________
1 2 3 4 5 4 3 2 1
1 answer
[Legend: Each number represents the denomination (amount) of the coin.]
1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1 = 25
1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+5 = 25
1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+5+5 = 25
1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+10 = 25
1+1+1+1+1+1+1+1+1+1+5+5+5 = 25
1+1+1+1+1+5+5+10 = 25
1+1+1+1+1+5+5+5+5 = 25
1+1+1+1+1+10+10 = 25
5+5+5+5+5 = 25
5+5+5+10 = 25
5+10+10 = 25
So the answer is 11!!!
I think you're missing 1+1+1+1+1+1+1+1+1+1+5+10 = 25 ?
1 answer
1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1 is one example.
1 answer
The answer is -1.
(1 + 1 x 1)/(1 - 1 x 1 -1) + 1 =
Follow the order of operations: parentheses/brackets, exponents, multiplication and division from left to right, and addition and subtraction from left to right.
Numerator:
Simplify 1 x 1 to 1.
(1 + 1)/(1 - 1 x 1 -1) + 1
Simplify 1 + 1 to 2.
2/(1 - 1 x 1 - 1) + 1
Denominator:
Simplify 1 x 1 to 1.
2/(1 - 1 - 1) + 1
Simplify 1 - 1 - 1 to -1.
2/(-1) +1
Simplify 2/(-1) to -2.
-2 +1
Simplify.
-1
4 answers
There are infinitely many possible solutions. One of them is
1 + 1 + 1 + 1 + 1 + 1 +1 + 1 + 1 + 1 +
1 + 1 + 1 + 1 + 1 + 1 +1 + 1 + 1 + 1 +
1 + 1 + 1 + 1 + 12
1 answer
They are -1 and +1.
They are -1 and +1.
They are -1 and +1.
They are -1 and +1.
2 answers
1 quarter, 2 dimes, 2 nickels, and 45 pennies
1+2+2+45=50
25+10+10+5+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1=100
1 answer
1 quarter, 2 dimes, 2 nickels, and 45 pennies.
1+2+2+45=50
25+10+10+5+5+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1
1 answer
The reciprocal of 1 is 1.
Proof:
a. 1*(1/1) = 1 because a*(1/a) = 1
b. 1*1 =1 because 1*a = a
c. 1/1 = 1 compare a. and b.
7 answers
There are infinitely many possible answers.
One such is 1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1+16
1 answer
There are no two numbers that multiply to get 6 but add to get 18. In fact, the solutions are:
1 answer